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2021-11-21Fix 'unreachable-code' false-positive, fixes #55154Pawel Lampe
2021-11-20Merge pull request #55164 from Calinou/sky-fix-srgb-conversionHugo Locurcio
2021-11-20Fix ProceduralSkyMaterial colors due to double sRGB -> linear conversionHugo Locurcio
2021-11-20Merge pull request #54579 from KoBeWi/your_nameRémi Verschelde
2021-11-20Merge pull request #54932 from briansemrau/expose-main-thread-idRémi Verschelde
2021-11-20Merge pull request #55136 from akien-mga/basisu-646a9f826Rémi Verschelde
2021-11-20Merge pull request #55126 from akien-mga/wslay-45d22583bRémi Verschelde
2021-11-20Merge pull request #55129 from akien-mga/libvorbis-1.3.7Rémi Verschelde
2021-11-20Merge pull request #55127 from akien-mga/libwebp-1.2.1Rémi Verschelde
2021-11-20Merge pull request #55122 from akien-mga/zstd-1.5.0Rémi Verschelde
2021-11-20Merge pull request #55123 from akien-mga/xatlas-ec707faeaRémi Verschelde
2021-11-20Merge pull request #55120 from akien-mga/pcre2-10.39Rémi Verschelde
2021-11-20Merge pull request #55119 from akien-mga/libogg-1.3.5Rémi Verschelde
2021-11-20Merge pull request #55118 from akien-mga/graphite-80c52493eRémi Verschelde
2021-11-20Merge pull request #55115 from akien-mga/tinyexr-1.0.1Rémi Verschelde
2021-11-20Merge pull request #42711 from madmiraal/fix-19290Rémi Verschelde
2021-11-20Add shape data to area overlap data.Marcel Admiraal
2021-11-20Merge pull request #55137 from akien-mga/certs-20211101Rémi Verschelde
certs: Sync with Mozilla bundle as of Nov 1, 2021
2021-11-20Merge pull request #41698 from madmiraal/fix-23484Rémi Verschelde
Fix Area monitorable in 2D and 3D Godot physics.
2021-11-20Add area to moved list when changing monitorable,Marcel Admiraal
and only remove area from query when deleting pair if it was monitorable.
2021-11-19certs: Sync with Mozilla bundle as of Nov 1, 2021Rémi Verschelde
https://github.com/bagder/ca-bundle/commit/edd798d35abc8cc32519b08b3d8485780bb0fd20
2021-11-19basis_universal: Sync with upstream 646a9f826Rémi Verschelde
https://github.com/BinomialLLC/basis_universal/commit/646a9f826131cb0b9e14b5e4740874808315f83a
2021-11-19Merge pull request #54500 from Faless/js/4.x_webglRémi Verschelde
2021-11-19Merge pull request #55130 from fabriceci/fix-2d-horizontal-velocity-on-wallCamille Mohr-Daurat
Scales the horizontal velocity according to the wall slope in 2D
2021-11-19[HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer.Fabio Alessandrelli
Note, the editor build requires the mbedtls module to be manually enabled, as it is currently needed as a ResourceUID dependency. This will need to be addressed in a separate PR.
2021-11-19Merge pull request #55132 from TokageItLab/fix-loopmode-when-imortingRémi Verschelde
2021-11-19Added hint about loop_mode to resource importerSilc 'Tokage' Renew
2021-11-19wslay: Sync with upstream 45d22583bRémi Verschelde
https://github.com/tatsuhiro-t/wslay/commit/45d22583b488f79d5a4e598cc7675c191c5ab53f Mostly style changes, a couple new methods and fixes. Tweak file structure a bit.
2021-11-19Merge pull request #55117 from akien-mga/miniupnpc-2.2.3Fabio Alessandrelli
miniupnpc: Update to version 2.2.3
2021-11-19Scales the horizontal velocity according to the wall slope in 2Dfabriceci
2021-11-19libvorbis: Sync with upstream 1.3.7Rémi Verschelde
Fixes various bugs, including several ones with security relevance. Changes: https://github.com/xiph/vorbis/releases/tag/v1.3.7
2021-11-19libwebp: Sync with upstream 1.2.1Rémi Verschelde
Changes: https://chromium.googlesource.com/webm/libwebp/+/1.2.1/NEWS
2021-11-19zstd: Update to upstream version 1.5.0Rémi Verschelde
Release notes: https://github.com/facebook/zstd/releases/tag/v1.5.0
2021-11-19xatlas: Sync with upstream ec707faeaRémi Verschelde
https://github.com/jpcy/xatlas/commit/ec707faeac3b95e6b416076a9509718cce105b6a
2021-11-19pcre2: Update to upstream version 10.39Rémi Verschelde
Changelog: https://github.com/PhilipHazel/pcre2/blob/pcre2-10.39/ChangeLog
2021-11-19libogg: Update to upstream 1.3.5Rémi Verschelde
Mostly a cosmetic update, we were already on a commit close to what ended up being tagged as 1.3.5. Adds an extra buffer overflow fix.
2021-11-19graphite: Update to upstream commit 80c52493eRémi Verschelde
https://github.com/silnrsi/graphite/commit/80c52493ef42e6fe605a69dcddd2a691cd8a1380 Includes a fix for inaccurate slice range calculation for bases with diacritics. Also removes unnecessary ChangeLog, and updated unrelated vhacd commit to match currently used one.
2021-11-19Merge pull request #55114 from akien-mga/doc-makerst-theme_itemsRémi Verschelde
2021-11-19Merge pull request #55113 from Chaosus/shader_fix_const_argYuri Roubinsky
2021-11-19miniupnpc: Update to version 2.2.3Rémi Verschelde
Library code and public headers are now properly separated, we can fix include paths to remove the redundant subfolder.
2021-11-19tinyexr: Sync with upstream 1.0.1Rémi Verschelde
Removes miniz as a bundled dependency, relies on our own zlib instead. Includes a couple commits ahead of `v1.0.1` tag to fix MinGW builds.
2021-11-19doc: Fix `make_rst.py` hyperlinks for theme itemsRémi Verschelde
Fixup to #55092.
2021-11-19Allow passing non-variable constant to const function param in shadersYuri Roubinsky
2021-11-19i18n: Sync classref translations with WeblateRémi Verschelde
(cherry picked from commit f737ed4da03af2afb6dd9725b43182ba22aef7d4)
2021-11-19i18n: Sync editor translations with WeblateRémi Verschelde
(cherry picked from commit 7ca1be5f379067c16ddf6b57f0974bd38180af0d)
2021-11-19Merge pull request #54499 from Faless/threads/4.x_work_pool_defaultRémi Verschelde
2021-11-19Merge pull request #55105 from Calinou/layer-20-remove-outdated-commentsRémi Verschelde
2021-11-19Merge pull request #55111 from Faless/js/4.x_input_fix_focusRémi Verschelde
[HTML5] Fix input not focusing canvas, Gamepad API errors.
2021-11-19[HTML5] Add checks to Gamepad API events.Fabio Alessandrelli
In some conditions the events might be generated even when the `gamepad` object is not accessible due to Security Context requirements. This commit adds a check to avoid firing the handler in those cases.
2021-11-19[HTML5] Fix input not focusing canvas.Fabio Alessandrelli
mousedown and touchstart should focus the canvas to ensure correct application lifecycle.