summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2015-01-17Wrapped duplicated CellOp generation code in a function and added TileMap til...Carl Olsson
2015-01-16Changed the "Start the scene (F5)." tooltip to say "Play the project (F5)."Nathan Warden
2015-01-16Merge pull request #1241 from the-mech/masterJuan Linietsky
2015-01-17added nvidia optimus enablementthe_mech
2015-01-16When overwriting a file with an auto added extension the file name is now set...Nathan Warden
2015-01-16remove useless codequabug
2015-01-16fix bugquabug
2015-01-15Export Manager FixesAndreas Esau
2015-01-15Set the default Linux extension to nothing.Nathan Warden
2015-01-15Add current_line_color ediotr setting for script and shader editormarynate
2015-01-15Only show Close Tab confirmation when script has unsaved change;Update Close ...marynate
2015-01-15Restore checkbutton margin to origin value, fixed issue in code search dialogmarynate
2015-01-15Minor code formattingmarynate
2015-01-15Tweak Button margins & small fix for ToolButtonRalf Hölzemer
2015-01-15fix background alpha in dropdown arrowsRalf Hölzemer
2015-01-15Fixed the progressbar to only require 16px in heightRalf Hölzemer
2015-01-15More desaturated iconsRalf Hölzemer
2015-01-15Missing files and Tab changesRalf Hölzemer
2015-01-15More Theme fixesRalf Hölzemer
2015-01-15Fix visual glitch in ProgressbarRalf Hölzemer
2015-01-15New iteration of the themeRalf Hölzemer
2015-01-15New neutral default themeRalf Hölzemer
2015-01-14File path in save dialog automatically appended with correct extension if not...Nathan Warden
2015-01-14Cleaned up formating in gd_compiler.hWim Vander Schelden
2015-01-14-fix shader param names broken issue on code completionJuan Linietsky
2015-01-14Merge pull request #1215 from Qwertie-/PR-GUIJuan Linietsky
2015-01-14Fix canvas shader not registered when disabled_3d=yessanikoyes
2015-01-14Fixed typo in messageLuke Picciau
2015-01-13-Add support for one-way collision in 2D (only works for kinematic body so far)Juan Linietsky
2015-01-13Merge pull request #1210 from sanikoyes/Pr-shader-refractJuan Linietsky
2015-01-14Add missing shader function: refractsanikoyes
2015-01-13Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-01-13fixesJuan Linietsky
2015-01-13Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-01-13-begin work on unidirectional collision detectionJuan Linietsky
2015-01-13- how to use PolygonPathFinder from GD ScriptLukas Sägesser
2015-01-13Merge pull request #1203 from marynate/PR-fix-textedit-totalrowsJuan Linietsky
2015-01-13Total rows of text edit was calculated wrong, fixed issue #842marynate
2015-01-13-try fixing LLVM color diagnostic on osxhurikhan
2015-01-12-fixed issue with shader not being reset on layers, closes #1199Juan Linietsky
2015-01-12-Initial working(?) implementation of shaders for 2D. Lighting still not ther...Juan Linietsky
2015-01-12osx support for llvm coloring addedhurikhan
2015-01-12SCons: colored compilationhurikhan
2015-01-112D shader progressreduz
2015-01-11-Initial (untested) implementation of 2D shaders. Probably broken, will be fi...Juan Linietsky
2015-01-11Merge pull request #1184 from sketchyfun/masterJuan Linietsky
2015-01-11Fixes #1160BenH
2015-01-11fix naming of duplicated nodes, closes #1161, adds separator character prefer...Dana Olson
2015-01-11Fix compile compile error on windows platformmarynate
2015-01-10Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky