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2021-12-02Fix various misused code tag in classrefHaoyu Qiu
2021-12-02Merge pull request #55402 from TokageItLab/fixed-immediatemesh-minimum-aabbRémi Verschelde
Fixed minimum size of `AABB` in `ImmediateMesh` to draw only one vertex
2021-12-02Fixed minimum size of aabb in ImmediateMesh to draw only one vertexSilc 'Tokage' Renew
2021-12-02Merge pull request #55525 from and-rad/expand-tree-crash-fixRémi Verschelde
2021-12-02Merge pull request #53868 from aaronfranke/curveRémi Verschelde
2021-12-02Merge pull request #55529 from raulsntos/rename-vector-paramsRémi Verschelde
2021-12-01Merge pull request #55532 from ↵Rémi Verschelde
Calinou/fileaccess-get-modified-time-silence-error
2021-12-01Merge pull request #55533 from nekomatata/bullet-query-shape-indexRémi Verschelde
2021-12-01Only print message for `get_modified_time()` failure when in verbose modeHugo Locurcio
This error message was often displayed for no good reason when PCK files were loaded in the editor. Since file modification dates are secondary metadata, it's not very important if it can't be retrieved successfully anyway.
2021-12-01Merge pull request #55516 from lawnjelly/path_2d_polyline_4Rémi Verschelde
2021-12-01Rename Vector parameters to be consistentRaul Santos
Renames parameters that were named differently across different scripting languages or their documentation to use the same name everywhere.
2021-12-01Fix editor crash when expanding/collapsing empty scene treeAndreas Raddau
2021-12-01Fix shape index in multiple physics queries with BulletPouleyKetchoupp
Two main changes: - Better handling of concave shapes to make sure the queries don't return a triangle index instead of shape index. Note: A concave shape within a compound shape will always return a shape index of 0 because of Bullet limitations. - Extra check for compound shapes in some queries to avoid undefined behavior, because the shape index can have an uninitialized value with convex shapes in some cases.
2021-12-01Merge pull request #55515 from Chaosus/shader_fix_struct_nameRémi Verschelde
2021-12-01Faster Path2D drawing with polylinelawnjelly
Changes the Path2D drawing to use POLYLINE instead of thick lines.
2021-12-01Merge pull request #55502 from DeleteSystem32/mp3_fixesRémi Verschelde
2021-12-01Fix shader crash when using existed constant name for structYuri Roubinsky
2021-12-01Merge pull request #55510 from Chaosus/shader_fix_const_arraysYuri Roubinsky
2021-12-01Fix declaring array size twice in global shader constantYuri Roubinsky
2021-12-01Fix crash when loading an invalid mp3 fileVincent
2021-12-01Merge pull request #55508 from Chaosus/shader_fix_semicolonYuri Roubinsky
2021-12-01Allow using empty statements in the shader, added formatting warningYuri Roubinsky
2021-11-30Improve Curve with const and real_tAaron Franke
2021-11-30Merge pull request #55486 from nekomatata/physics-contacts-debugRémi Verschelde
2021-11-30Merge pull request #55485 from KoBeWi/is_there_something_this_tool_can't_do_lolRémi Verschelde
2021-11-30Merge pull request #55490 from Chaosus/fix_shader_crashRémi Verschelde
2021-11-30Merge pull request #55301 from Chaosus/vs_fix_meshemitter_crashRémi Verschelde
2021-11-30Merge pull request #55431 from Chaosus/shader_fix_constantsRémi Verschelde
2021-11-30Fix shader crash when assigning array to non-array in global constantYuri Roubinsky
2021-11-30Merge pull request #55469 from KoBeWi/lnRémi Verschelde
2021-11-30Mention that Ctrl+Alt with select tool will scalekobewi
2021-11-30Fix physics 2D/3D contact points renderingPouleyKetchoupp
Physics internal process was removed by mistake, it's needed for contact points to be updated each frame. Fixed some multimesh parameters to allow 3D contact points to be drawn, although it's still not working well in 3D as only some of the contact points are drawn, and some of them keep being drawn when the number of visible instances drops to 0 instead of hiding them all.
2021-11-30Merge pull request #55477 from pycbouh/editor-crash-script-parent-checkRémi Verschelde
2021-11-30Fix a crash in editor's script parent class checkYuri Sizov
2021-11-30Improve language lists in localization editorkobewi
2021-11-30Merge pull request #55467 from akien-mga/remove-editor-splash-screen-platinumRémi Verschelde
2021-11-30Remove editor splash screen with sponsors logoRémi Verschelde
The Godot Project Leadership Committe has decided to update the sponsoring tiers so that the Platinum Sponsorship no longer includes a logo on the editor splash screen. This lets us reclaim the editor splash screen space for community-related content instead of sponsors (e.g. a different community-designed splash screen for each stable branch?). Also removes two Platinum Sponsors whose sponsorship has expired earlier this year.
2021-11-30Merge pull request #55466 from Faless/js/4.x_input_fix_touchRémi Verschelde
2021-11-30[HTML5] Fix multi-touch input handling.Fabio Alessandrelli
The code to populate the input data for WebAssembly was incorrectly overriding values when multiple touches were present due to wrong indexing.
2021-11-30Merge pull request #55427 from zacryol/tab-container-clarifyRémi Verschelde
2021-11-30Merge pull request #55177 from Calinou/add-4.0-dev-changelogRémi Verschelde
2021-11-29Clarify usage of TabContainerzacryol
Makes it more clear that TabBar is separate from TabContainer, and that the container draws the tabs itself.
2021-11-30Merge pull request #55454 from ator-dev/block-hidden-tab-close-4.0Rémi Verschelde
Prevent hidden tab close buttons from intercepting input [4.0]
2021-11-29Merge pull request #55451 from Calinou/scene-tree-dock-fix-icon-theme-changeRémi Verschelde
Fix scene tree dock icon not switching colors on theme change
2021-11-29Merge pull request #55445 from fazil47/masterGilles Roudière
Right-clicking with copied tiles cancels it
2021-11-29Prevent hidden tab close buttons from intercepting input [4.0]ator-dev
2021-11-30Right-clicking with copied tiles cancels itFazil Babu
2021-11-29Fix scene tree dock icon not switching colors on theme changeHugo Locurcio
This fixes the "three vertical dots" button at the right of the scene tree dock when switching from a dark theme to a light theme or vice versa.
2021-11-29Merge pull request #55408 from madmiraal/fix-54517Rémi Verschelde
2021-11-29Merge pull request #55443 from ↵Rémi Verschelde
Calinou/doc-spritebase3d-modulate-material-override