Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-01-08 | Removed Musepack, it's a pretty obsolete format nowadays. | Juan Linietsky | |
2017-01-08 | Variant INT and REAL are now 64 bits (other types remain at 32) | Juan Linietsky | |
2017-01-08 | -removed stop mouse and ignore mouse from control, which were confusing, ↵ | Juan Linietsky | |
replaced by mouse filter | |||
2017-01-08 | Removed ratio anchoring (will have to fix multiple 3D views later..) | Juan Linietsky | |
2017-01-08 | Swapped expand and fill flag bits, so scenes don't save this property by default | Juan Linietsky | |
2017-01-08 | Merge pull request #7473 from Hinsbart/JoypadLinux | Juan Linietsky | |
Rename "joypad_linux" class to "JoypadLinux" | |||
2017-01-08 | Rename "joypad_linux" class to "JoypadLinux" | Andreas Haas | |
Named this class in GodotCase, so it fits with the rest of the codebase. | |||
2017-01-08 | PopupMenu now emits both index_pressed and id_pressed instead of ↵ | Juan Linietsky | |
item_pressed, closes #3188 | |||
2017-01-08 | Renamed finished to animation_finished, also passes the animation name when ↵ | Juan Linietsky | |
finished | |||
2017-01-08 | Move tests again from core to main | Rémi Verschelde | |
As advised by @reduz, as tests depend on other libs. | |||
2017-01-08 | Finish replacement of joystick by joypad | Rémi Verschelde | |
Some parts were forgotten in 547a577. | |||
2017-01-08 | opus: Update to upstream opusfile 0.8 | Rémi Verschelde | |
Had missed it in the previous commit as the upstream website is outdated. | |||
2017-01-08 | Removed the "released" signal from button, it's pointless now that ↵ | Juan Linietsky | |
button_down and button_up exist. | |||
2017-01-08 | Made Variant::NIL printable as "Null". Please everyone be on the lookout of ↵ | Juan Linietsky | |
bugs related to assigning an empty variant to a string, and expecting it to be not empty! | |||
2017-01-08 | renamed joystick to joypad everywhere around source code! | Juan Linietsky | |
2017-01-08 | Windows: Define _WIN32_WINRT to 0x0600 (Vista) | Rémi Verschelde | |
Passed as a compiler define to be sure it is always define before windows.h is loaded. This means that Godot officially requires Vista API or later, it will not work on Windows XP or earlier. Also fix a bogus check for Windows 7 API. | |||
2017-01-08 | renamed _input_event for GUI events to _gui_input, so it's more ↵ | Juan Linietsky | |
differentiated than generalized _input | |||
2017-01-08 | Dictionary keys are now sorted by insertion order | Juan Linietsky | |
2017-01-08 | x11: Improve logic for cross-dependencies between freetype, zlib and libpng | Rémi Verschelde | |
Fixes #7373. | |||
2017-01-08 | i18n: Add support for Scots (sco) language | Rémi Verschelde | |
Fixes #6931. | |||
2017-01-08 | removed unnecesary modulate funtions, which were superseded by self_modulate | Juan Linietsky | |
2017-01-08 | Use more compatible initializarion of RWLockPosix | Juan Linietsky | |
2017-01-08 | Added missing readers writers lock to windows, should compile and run again.. | Juan Linietsky | |
2017-01-08 | fixes compilation in windows? | Juan Linietsky | |
2017-01-08 | Move core engine tests to core/ | Rémi Verschelde | |
2017-01-08 | Fix codeblock tag in classes.xml for EditorSettings | Emmanuel Leblond | |
2017-01-08 | i18n: Sync templates with current code | Rémi Verschelde | |
2017-01-08 | i18n: Sync translations with Weblate | Rémi Verschelde | |
Bengali and Turkish now 100% complete! | |||
2017-01-08 | Fix code completion for new getnode syntax | Juan Linietsky | |
2017-01-08 | -Fix bugs related to PoolVector crashes | Juan Linietsky | |
-Added ability to request nodes using $Name in GDScript :) | |||
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and ↵ | Juan Linietsky | |
renamed to PoolVector | |||
2017-01-06 | Remove bundled glew, obsoleted by glad | Rémi Verschelde | |
Also make Haiku load the glad header for GLES3 too, though I haven't test it. | |||
2017-01-06 | glad: Update to upstream 0.1.13a0 | Rémi Verschelde | |
Upstreams the workaround we had to use for OSX. | |||
2017-01-06 | Move glad files to thirdparty dir | Rémi Verschelde | |
2017-01-06 | Merge pull request #7440 from akien-mga/thirdparty-updates | Rémi Verschelde | |
Updating some thirdparty libraries | |||
2017-01-06 | -Changed memory functions, Memory::alloc_static*, simplified them, made them ↵ | Juan Linietsky | |
aligned to 16 -Changed Vector<> template to fit this. | |||
2017-01-05 | Editor settings categories are now tidy and beautiful! | Juan Linietsky | |
2017-01-05 | opus: Update to upstream libopus 1.1.3 | Rémi Verschelde | |
2017-01-05 | zlib: Update to upstream 1.2.10 | Rémi Verschelde | |
2017-01-05 | libpng: Update to upstream 1.6.28 | Rémi Verschelde | |
Fixes a NULL pointer dereference bug (CVE-2016-10087). | |||
2017-01-05 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2017-01-05 | -Changed most project settings in the engine, so they have major and minor ↵ | Juan Linietsky | |
categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available | |||
2017-01-05 | Merge pull request #7429 from BastiaanOlij/glew3-osx | Rémi Verschelde | |
Fixing compilation errors for gles3 for Mac OS X | |||
2017-01-04 | Merge pull request #7431 from MarianoGnu/gles3 | Juan Linietsky | |
Fix Color Picker | |||
2017-01-04 | -GDScript support for accessing properties directly | Juan Linietsky | |
-Added code lookup and code completion support for properties too | |||
2017-01-05 | Enabled code that requests an OpenGL 3 context. | BastiaanOlij | |
2017-01-04 | First set of changes to fix compilation errors and initialise the gles3 ↵ | BastiaanOlij | |
renderer for Mac OS X. Still broken at this point. | |||
2017-01-04 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2017-01-04 | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | |
-Modified help to display properties GDScript can still not make use of them, though. | |||
2017-01-03 | Merge pull request #6865 from tagcup/godot_issue_6816 | Juan Linietsky | |
Use right handed coordinate system for rotation matrices and quaternions. Also fixed Euler angles (XYZ convention). |