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2017-01-08Removed Musepack, it's a pretty obsolete format nowadays.Juan Linietsky
2017-01-08Variant INT and REAL are now 64 bits (other types remain at 32)Juan Linietsky
2017-01-08-removed stop mouse and ignore mouse from control, which were confusing, ↵Juan Linietsky
replaced by mouse filter
2017-01-08Removed ratio anchoring (will have to fix multiple 3D views later..)Juan Linietsky
2017-01-08Swapped expand and fill flag bits, so scenes don't save this property by defaultJuan Linietsky
2017-01-08Merge pull request #7473 from Hinsbart/JoypadLinuxJuan Linietsky
Rename "joypad_linux" class to "JoypadLinux"
2017-01-08Rename "joypad_linux" class to "JoypadLinux"Andreas Haas
Named this class in GodotCase, so it fits with the rest of the codebase.
2017-01-08PopupMenu now emits both index_pressed and id_pressed instead of ↵Juan Linietsky
item_pressed, closes #3188
2017-01-08Renamed finished to animation_finished, also passes the animation name when ↵Juan Linietsky
finished
2017-01-08Move tests again from core to mainRémi Verschelde
As advised by @reduz, as tests depend on other libs.
2017-01-08Finish replacement of joystick by joypadRémi Verschelde
Some parts were forgotten in 547a577.
2017-01-08opus: Update to upstream opusfile 0.8Rémi Verschelde
Had missed it in the previous commit as the upstream website is outdated.
2017-01-08Removed the "released" signal from button, it's pointless now that ↵Juan Linietsky
button_down and button_up exist.
2017-01-08Made Variant::NIL printable as "Null". Please everyone be on the lookout of ↵Juan Linietsky
bugs related to assigning an empty variant to a string, and expecting it to be not empty!
2017-01-08renamed joystick to joypad everywhere around source code!Juan Linietsky
2017-01-08Windows: Define _WIN32_WINRT to 0x0600 (Vista)Rémi Verschelde
Passed as a compiler define to be sure it is always define before windows.h is loaded. This means that Godot officially requires Vista API or later, it will not work on Windows XP or earlier. Also fix a bogus check for Windows 7 API.
2017-01-08renamed _input_event for GUI events to _gui_input, so it's more ↵Juan Linietsky
differentiated than generalized _input
2017-01-08Dictionary keys are now sorted by insertion orderJuan Linietsky
2017-01-08x11: Improve logic for cross-dependencies between freetype, zlib and libpngRémi Verschelde
Fixes #7373.
2017-01-08i18n: Add support for Scots (sco) languageRémi Verschelde
Fixes #6931.
2017-01-08removed unnecesary modulate funtions, which were superseded by self_modulateJuan Linietsky
2017-01-08Use more compatible initializarion of RWLockPosixJuan Linietsky
2017-01-08Added missing readers writers lock to windows, should compile and run again..Juan Linietsky
2017-01-08fixes compilation in windows?Juan Linietsky
2017-01-08Move core engine tests to core/Rémi Verschelde
2017-01-08Fix codeblock tag in classes.xml for EditorSettingsEmmanuel Leblond
2017-01-08i18n: Sync templates with current codeRémi Verschelde
2017-01-08i18n: Sync translations with WeblateRémi Verschelde
Bengali and Turkish now 100% complete!
2017-01-08Fix code completion for new getnode syntaxJuan Linietsky
2017-01-08-Fix bugs related to PoolVector crashesJuan Linietsky
-Added ability to request nodes using $Name in GDScript :)
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky
renamed to PoolVector
2017-01-06Remove bundled glew, obsoleted by gladRémi Verschelde
Also make Haiku load the glad header for GLES3 too, though I haven't test it.
2017-01-06glad: Update to upstream 0.1.13a0Rémi Verschelde
Upstreams the workaround we had to use for OSX.
2017-01-06Move glad files to thirdparty dirRémi Verschelde
2017-01-06Merge pull request #7440 from akien-mga/thirdparty-updatesRémi Verschelde
Updating some thirdparty libraries
2017-01-06-Changed memory functions, Memory::alloc_static*, simplified them, made them ↵Juan Linietsky
aligned to 16 -Changed Vector<> template to fit this.
2017-01-05Editor settings categories are now tidy and beautiful!Juan Linietsky
2017-01-05opus: Update to upstream libopus 1.1.3Rémi Verschelde
2017-01-05zlib: Update to upstream 1.2.10Rémi Verschelde
2017-01-05libpng: Update to upstream 1.6.28Rémi Verschelde
Fixes a NULL pointer dereference bug (CVE-2016-10087).
2017-01-05Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2017-01-05-Changed most project settings in the engine, so they have major and minor ↵Juan Linietsky
categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-05Merge pull request #7429 from BastiaanOlij/glew3-osxRémi Verschelde
Fixing compilation errors for gles3 for Mac OS X
2017-01-04Merge pull request #7431 from MarianoGnu/gles3Juan Linietsky
Fix Color Picker
2017-01-04-GDScript support for accessing properties directlyJuan Linietsky
-Added code lookup and code completion support for properties too
2017-01-05Enabled code that requests an OpenGL 3 context.BastiaanOlij
2017-01-04First set of changes to fix compilation errors and initialise the gles3 ↵BastiaanOlij
renderer for Mac OS X. Still broken at this point.
2017-01-04Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky
-Modified help to display properties GDScript can still not make use of them, though.
2017-01-03Merge pull request #6865 from tagcup/godot_issue_6816Juan Linietsky
Use right handed coordinate system for rotation matrices and quaternions. Also fixed Euler angles (XYZ convention).