Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-03-19 | Implement FLAG_UV*_USE_WORLD_TRIPLANAR | CaptainProton42 | |
Implements triplanar mapping in world space for UV1 and UV2 when the respective flags are enabled. | |||
2021-03-19 | Merge pull request #47140 from paulloz/class-reference | Rémi Verschelde | |
class reference proofreading | |||
2021-03-19 | Merge pull request #47162 from AndyBarcia/FixTileMapEditorPaste | Rémi Verschelde | |
Fixes TileMap editor copy bug. | |||
2021-03-19 | class reference proofreading | Paul Joannon | |
2021-03-19 | Fixes TileMap editor copy bug. | andybarcia | |
2021-03-19 | Merge pull request #47156 from LightningAA/graph-edit-scroll-zoom-4.0 | Rémi Verschelde | |
Enable zooming in graph_edit with Ctrl + scrollwheel | |||
2021-03-19 | Merge pull request #47155 from W4RH4WK/gdscript-fix-quote-in-multiline-string | Rémi Verschelde | |
Fix missing quote in multiline GDScript string | |||
2021-03-19 | Merge pull request #47151 from nekomatata/soft-body-attachment-error | Rémi Verschelde | |
Fix spamming errors when SoftBody pinned nodes have no attachment | |||
2021-03-18 | Enable zooming graph_edit with scrollwheel | Lightning_A | |
2021-03-19 | Fix missing quote in multiline GDScript string | Alex Hirsch | |
fix #47117 | |||
2021-03-18 | Fix spamming errors when SoftBody pinned nodes have no attachment | PouleyKetchoupp | |
There was a specific case where the node path wasn't checked for validity before trying to access the attachment node. It could cause lots of error log noise in both editor and game. | |||
2021-03-19 | Merge pull request #47128 from ArdaE/master | Rémi Verschelde | |
GLTF importer: Prevent quick accumulation of significant numerical errors in keyframe times | |||
2021-03-18 | GLTF import: Prevent significant numerical errors in keyframe times | ArdaE | |
Keyframe times shift slowly in imported animations, starting with a zero shift at the beginning and increasing and becoming erratic slowly farther into an animation, reaching significant levels at times after about 3 minutes into an animation. This commit fixes the issue by increasing the precision of the floating point numbers used for keyframe time calculations. Only the most significant cases that cause fast accumulation of errors over a short animation duration are fixed. Other cases that would have a marginal benefit from switching to double precision numbers are left for another PR/further analysis. Note that this change has no impact on the runtime performance of games/apps created using Godot. It only affects the GLTF importer. Fixes #47127. | |||
2021-03-18 | Merge pull request #47147 from ↵ | Rémi Verschelde | |
TwistedTwigleg/skeletonik_changes_and_bug_fixes_regressionfix Fix for regression in SkeletonIK code | |||
2021-03-18 | Fix for regression in SkeletonIK code | TwistedTwigleg | |
2021-03-18 | Merge pull request #47141 from bruvzg/mac_export_force_sign | Rémi Verschelde | |
Add "Replace existing signature" to the macOS export (enabled by default). | |||
2021-03-18 | Add "Replace existing signature" to the macOS export (enabled by default). | bruvzg | |
2021-03-18 | Merge pull request #47115 from jcsho/fix-tree-null-stylebox | Rémi Verschelde | |
Check for null pointer in get_column_width(0) | |||
2021-03-18 | Check for null pointer in get_column_width(0) | Justin Ho | |
2021-03-18 | Mono: Fix Android build after #46900 | Rémi Verschelde | |
2021-03-18 | doc: Sync classref with current source | Rémi Verschelde | |
And move GLTF docs to its module folder. | |||
2021-03-18 | Merge pull request #47133 from groud/navigation_2d_bugfix | Rémi Verschelde | |
Make 2D navigation consider scale | |||
2021-03-18 | Make 2D navigation consider scale | Gilles Roudière | |
2021-03-18 | Merge pull request #47125 from BastiaanOlij/SCsub_compile_shaders | Rémi Verschelde | |
Changed SCsub for shaders to find shaders automatically | |||
2021-03-18 | Merge pull request #47119 from Calinou/tweak-editor-splash-screen-color | Rémi Verschelde | |
Tweak the editor splash screen color to better match the default theme | |||
2021-03-18 | Merge pull request #47098 from Birdulon/DocDrawString4 | Rémi Verschelde | |
Documentation: Correct CanvasItem.draw_string position description. | |||
2021-03-18 | Documentation: Correct CanvasItem.draw_string position description. | Luke Hubmayer-Werner | |
Also add height warnings to Font.get_char_size and Font.get_string_size | |||
2021-03-18 | Merge pull request #47112 from ↵ | Rémi Verschelde | |
jmb462/fix-AudioEffectCapture-buffer-length-cannot-be-changed Fix AudioEffectCapture buffer length cannot be changed (Fix #47107) | |||
2021-03-18 | Changed SCsub for shaders to find shaders automatically and create ↵ | Bastiaan Olij | |
dependencies with include files | |||
2021-03-17 | Fix AudioEffectCapture buffer length cannot be changed | jmb462 | |
2021-03-17 | Tweak the editor splash screen color to better match the default theme | Hugo Locurcio | |
This helps achieve a visually "smoother" transition between the splash screen and the editor. | |||
2021-03-17 | Merge pull request #46674 from cmd410/fix-tab-container | Rémi Verschelde | |
Fix TabContainer _get_tab_width for localized node names | |||
2021-03-17 | Merge pull request #47050 from jmb462/fix-bbcode-tables-overlap-with-bottom-text | Rémi Verschelde | |
Fix BBCode tables overlap with bottom text (Fix #47012) | |||
2021-03-17 | Merge pull request #47104 from m4gr3d/fix_permissions_result_callback | Rémi Verschelde | |
Fix onMainRequestPermissionsResult callback for Android plugins. | |||
2021-03-17 | Fix onMainRequestPermissionsResult callback for Android plugins. | Fredia Huya-Kouadio | |
2021-03-17 | Merge pull request #47101 from Faless/js/4.x_fix_editor_manifest | Rémi Verschelde | |
[HTML5] Fix bogus Web Editor manifest. | |||
2021-03-17 | [HTML5] Fix bogus Web Editor manifest. | Fabio Alessandrelli | |
The `start_url` in the PWA manifest.json must be relative for it to work in subfolders (like in the official Web Editor page). | |||
2021-03-17 | Merge pull request #47097 from ignacioabal/master | Rémi Verschelde | |
Added validation when assigning heightfield_resolution (Fix #46281) | |||
2021-03-17 | Added validation when assigning heightfield_resolution (Fix #46281) | Ignacio Abal | |
2021-03-17 | Merge pull request #47064 from ↵ | Rémi Verschelde | |
jmb462/fix-crash-in-uninitialized-AnimatedSprite2d-play Fix crash on calling play() in a uninitialized AnimatedSprite2D (Fix #46013) | |||
2021-03-17 | Fix crash on calling play() in a uninitialized AnimatedSprite2D | jmb462 | |
When AnimatedSprite2D::play() was called before SpriteFrames has been initialized, a crach occurred (issue #46013). Modification : An error message on null check test has been added to prevent crash. Fix #46013. | |||
2021-03-17 | Merge pull request #47080 from mbrlabs/ios-sensor-conversion | Rémi Verschelde | |
Converted sensor acceleration units to m/s² on iOS and UWP | |||
2021-03-17 | Converted sensor acceleration units to m/s^2 on iOS and UWP | Marcus Brummer | |
This is beacuse on Android these values are already in m/s^2 while on iOS and UWP they are in g. This just makes the behaviour consistent on all platforms. | |||
2021-03-17 | Merge pull request #47091 from gongpha/again-with-err-macro!-animation_tree_node | Rémi Verschelde | |
Check AnimationNode to update properties | |||
2021-03-17 | Merge pull request #46431 from vnen/gdnative-bindings | Rémi Verschelde | |
Further changes in GDNative API | |||
2021-03-17 | Check AnimationNode to update properties | Kongfa Waroros | |
2021-03-17 | Added static method information the generated builtin API JSON | George Marques | |
2021-03-17 | Further changes in GDNative API | George Marques | |
- Added new_copy to all types, since trivial copy won't work for all types. - Added functions to convert from String to char array types, which is not provided by the methods bound in Variant. - Added operator index to String. - Added missing cstring version of some Variant functions. They existed in the header but didn't have the implementation and were missing from the gdnative_api.json file. - Added support for static calls on Variant types. | |||
2021-03-17 | Merge pull request #47067 from nekomatata/cylinder-fix-margins | Rémi Verschelde | |
Fix Cylinder shape collision with margins when using GJK-EPA | |||
2021-03-17 | Merge pull request #47084 from nekomatata/cylinder-capsule-collision-fix | Rémi Verschelde | |
Fix capsule-cylinder collision in godot physics |