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2017-08-31Merge pull request #10825 from toger5/fix_import_svg_scaleRémi Verschelde
updated import settings loader to 'svg/scale' fixes: #10815
2017-08-31updated import settings loader to 'svg/scale' fixes: #10815toger5
2017-08-31Merge pull request #10823 from toger5/fix_VSlider_focus_non_existentRémi Verschelde
changed-"HSlider" -> "VSlider" for focus style fixes #728
2017-08-31changed-"HSlider" -> "VSlider" for focus style fixes #728toger5
2017-08-31Merge pull request #10820 from toger5/imoporter_dock_update_labelRémi Verschelde
fixed update import label in importer dock
2017-08-31Merge pull request #10818 from Jellonator/masterRémi Verschelde
Fixed incorrect KinematicBody::_move normal return
2017-08-31fixed update import label in importer docktoger5
2017-08-31Fixed return of KinematicBody::_moveJames Beedie
Fixed incorrect normal Added missing collider velocity
2017-08-31Exposed new ClearMode function to Viewport clases, closes #9995Juan Linietsky
2017-08-31Merge pull request #10814 from volzhs/editor-fonts-masterRémi Verschelde
Replace editor font to NotoSans and update source code pro font
2017-08-31Contributors missing in project manager titleJuan Linietsky
2017-08-31Replace editor font to NotoSans for Latin, Arabic, Hebrew, Thaivolzhs
2017-08-31Fixed problem with non triplanar UV2 mode as described in issue. Closes #9979Juan Linietsky
2017-08-31Update source code pro font to 2.030volzhs
2017-08-31Merge pull request #10811 from godotengine/revert-10590-fix-10589Rémi Verschelde
Revert "Fix shader function calls being assignable"
2017-08-31Revert "Fix shader function calls being assignable"Rémi Verschelde
2017-08-31Merge pull request #10096 from toger5/label_styleboxRémi Verschelde
fixed Import LineEdit to label + label stylebox
2017-08-31Do not error flood if removing default environment. Closes #9945Juan Linietsky
2017-08-31Merge pull request #10422 from endragor/gdnative-androidRémi Verschelde
Make GDNative work on Android
2017-08-31Merge pull request #10305 from H4kor/gles3Juan Linietsky
Fixes a bug in multimesh_instance_get_color
2017-08-31Merge pull request #10401 from maxim-sheronov/fix_particles_spritesheetRémi Verschelde
Fix UV calculation for spritesheet in particles
2017-08-31Merge pull request #10417 from bojidar-bg/x-fix-tilemap-transposeRémi Verschelde
Implement texture UV transpose in the gles3 renderer
2017-08-31Merge pull request #10766 from poke1024/project-manager-dirRémi Verschelde
Adds default directory for default_project_path
2017-08-31Merge pull request #10148 from leezh/pcre2Rémi Verschelde
Replacement of internal RegEx with PCRE2
2017-08-31Merge pull request #7269 from Tugsav/simulator_rendererRémi Verschelde
Non-realtime simulation
2017-08-31Merge pull request #10382 from toger5/dark_iconsRémi Verschelde
Light Theme
2017-08-31Merge pull request #10624 from letheed/masterRémi Verschelde
Fix shadow filter pcf5 implemented as pcf7
2017-08-31Merge pull request #10793 from RandomShaper/fix-android-dbg-pre-21Rémi Verschelde
Fix pre-Lollipop Android debug
2017-08-31Merge pull request #10765 from poke1024/osx-system-dirRémi Verschelde
Implements OS_OSX::get_system_dir()
2017-08-31Merge pull request #10763 from poke1024/realtime-polygon-2d-fixRémi Verschelde
Fixes two glitches in polygon2d wip mode introduced with #10614
2017-08-31Adds default directory for default_project_pathpoke1024
2017-08-30added setting for icon/font color: auto,dark,lighttoger5
2017-08-30added icon updating to most ui elementstoger5
2017-08-30renamed light_color to contrast_colortoger5
- added tab highlighting - other changes to the theme to make use of contrast color
2017-08-30White Themetoger5
- almost all the colors are generated now. They get adapted based on the theme color. All the correct icons are used - error label now uses error color - added missing button colors in editor theme
2017-08-30removed misc/scripts/svgs_2_pngs.pytoger5
- deprecated because icon conversion now happens in godot itself
2017-08-30removed svg's in icons/darktoger5
2017-08-30Implement color conversion for dark SVG iconstoger5
2017-08-30added to_ABGR32() to core/Colortoger5
2017-08-30moved 'scale import setting' into svg sectiontoger5
2017-08-30Fix pre-Lollipop (21) Android debugPedro J. Estébanez
Namely, automatically pick debug over Wi-Fi for devices with an older release and debug over USB otherwise. A message is printed both in editor output window and console (uppercase here) to let the user know about what mechanism is being used and why.
2017-08-30Fix parsing of Android API levelPedro J. Estébanez
And renaming the `Device.release` field to `api_level` for correctness.
2017-08-30Merge pull request #10641 from tagcup/o3_posscale_decompositionRémi Verschelde
Add a new decomposition to Basis.
2017-08-30Merge pull request #10378 from RandomShaper/nav-keep-start-endRémi Verschelde
Guarantee start & end points are returned by Navigation2D
2017-08-30Merge pull request #10786 from hpvb/fix-crash-on-early-dialogRémi Verschelde
Fix a crash when an early dialog tries to appear
2017-08-30Merge pull request #10361 from RandomShaper/tilemap-global-mtlRémi Verschelde
Let TileMap apply its material
2017-08-30Add a new decomposition to Basis.Ferenc Arn
This new decomposition splits the basis into a rotation-reflection matrix and a positive scaling matrix, which is required for physics calculations.
2017-08-30Renderer/Simulator flagsGustav Lund
Now hopefully with correct code style
2017-08-30Fix a crash when an early dialog tries to appearHein-Pieter van Braam
This changes the order of creating some of the dialogs that may appear during project import/startup. It is possible for the 'accept' dialog to be required before it is initialized. This moves all of these dialogs to earlier in the constructor so this can't happen.
2017-08-30Make GDNative work on AndroidRuslan Mustakov
The changes include work done to ensure that GDNative apps and Nim integration specifically can run on Android. The changes have been tested on our WIP game, which uses godot-nim and depends on several third-party .so libs, and Platformer demo to ensure nothing got broken. - .so libraries are exported to lib/ folder in .apk, instead of assets/, because that's where Android expects them to be and it resolves the library name into "lib/<ABI>/<name>", where <ABI> is the ABI matching the current device. So we establish the convention that Android .so files in the project must be located in the folder corresponding to the ABI they were compiled for. - Godot callbacks (event handlers) are now called from the same thread from which Main::iteration is called. It is also what Godot now considers to be the main thread, because Main::setup is also called from there. This makes threading on Android more consistent with other platforms, making the code that depends on Thread::get_main_id more portable (GDNative has such code). - Sizes of GDNative API types have been fixed to work on 32-bit platforms.