Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-31 | Merge pull request #10825 from toger5/fix_import_svg_scale | Rémi Verschelde | |
updated import settings loader to 'svg/scale' fixes: #10815 | |||
2017-08-31 | updated import settings loader to 'svg/scale' fixes: #10815 | toger5 | |
2017-08-31 | Merge pull request #10823 from toger5/fix_VSlider_focus_non_existent | Rémi Verschelde | |
changed-"HSlider" -> "VSlider" for focus style fixes #728 | |||
2017-08-31 | changed-"HSlider" -> "VSlider" for focus style fixes #728 | toger5 | |
2017-08-31 | Merge pull request #10820 from toger5/imoporter_dock_update_label | Rémi Verschelde | |
fixed update import label in importer dock | |||
2017-08-31 | Merge pull request #10818 from Jellonator/master | Rémi Verschelde | |
Fixed incorrect KinematicBody::_move normal return | |||
2017-08-31 | fixed update import label in importer dock | toger5 | |
2017-08-31 | Fixed return of KinematicBody::_move | James Beedie | |
Fixed incorrect normal Added missing collider velocity | |||
2017-08-31 | Exposed new ClearMode function to Viewport clases, closes #9995 | Juan Linietsky | |
2017-08-31 | Merge pull request #10814 from volzhs/editor-fonts-master | Rémi Verschelde | |
Replace editor font to NotoSans and update source code pro font | |||
2017-08-31 | Contributors missing in project manager title | Juan Linietsky | |
2017-08-31 | Replace editor font to NotoSans for Latin, Arabic, Hebrew, Thai | volzhs | |
2017-08-31 | Fixed problem with non triplanar UV2 mode as described in issue. Closes #9979 | Juan Linietsky | |
2017-08-31 | Update source code pro font to 2.030 | volzhs | |
2017-08-31 | Merge pull request #10811 from godotengine/revert-10590-fix-10589 | Rémi Verschelde | |
Revert "Fix shader function calls being assignable" | |||
2017-08-31 | Revert "Fix shader function calls being assignable" | Rémi Verschelde | |
2017-08-31 | Merge pull request #10096 from toger5/label_stylebox | Rémi Verschelde | |
fixed Import LineEdit to label + label stylebox | |||
2017-08-31 | Do not error flood if removing default environment. Closes #9945 | Juan Linietsky | |
2017-08-31 | Merge pull request #10422 from endragor/gdnative-android | Rémi Verschelde | |
Make GDNative work on Android | |||
2017-08-31 | Merge pull request #10305 from H4kor/gles3 | Juan Linietsky | |
Fixes a bug in multimesh_instance_get_color | |||
2017-08-31 | Merge pull request #10401 from maxim-sheronov/fix_particles_spritesheet | Rémi Verschelde | |
Fix UV calculation for spritesheet in particles | |||
2017-08-31 | Merge pull request #10417 from bojidar-bg/x-fix-tilemap-transpose | Rémi Verschelde | |
Implement texture UV transpose in the gles3 renderer | |||
2017-08-31 | Merge pull request #10766 from poke1024/project-manager-dir | Rémi Verschelde | |
Adds default directory for default_project_path | |||
2017-08-31 | Merge pull request #10148 from leezh/pcre2 | Rémi Verschelde | |
Replacement of internal RegEx with PCRE2 | |||
2017-08-31 | Merge pull request #7269 from Tugsav/simulator_renderer | Rémi Verschelde | |
Non-realtime simulation | |||
2017-08-31 | Merge pull request #10382 from toger5/dark_icons | Rémi Verschelde | |
Light Theme | |||
2017-08-31 | Merge pull request #10624 from letheed/master | Rémi Verschelde | |
Fix shadow filter pcf5 implemented as pcf7 | |||
2017-08-31 | Merge pull request #10793 from RandomShaper/fix-android-dbg-pre-21 | Rémi Verschelde | |
Fix pre-Lollipop Android debug | |||
2017-08-31 | Merge pull request #10765 from poke1024/osx-system-dir | Rémi Verschelde | |
Implements OS_OSX::get_system_dir() | |||
2017-08-31 | Merge pull request #10763 from poke1024/realtime-polygon-2d-fix | Rémi Verschelde | |
Fixes two glitches in polygon2d wip mode introduced with #10614 | |||
2017-08-31 | Adds default directory for default_project_path | poke1024 | |
2017-08-30 | added setting for icon/font color: auto,dark,light | toger5 | |
2017-08-30 | added icon updating to most ui elements | toger5 | |
2017-08-30 | renamed light_color to contrast_color | toger5 | |
- added tab highlighting - other changes to the theme to make use of contrast color | |||
2017-08-30 | White Theme | toger5 | |
- almost all the colors are generated now. They get adapted based on the theme color. All the correct icons are used - error label now uses error color - added missing button colors in editor theme | |||
2017-08-30 | removed misc/scripts/svgs_2_pngs.py | toger5 | |
- deprecated because icon conversion now happens in godot itself | |||
2017-08-30 | removed svg's in icons/dark | toger5 | |
2017-08-30 | Implement color conversion for dark SVG icons | toger5 | |
2017-08-30 | added to_ABGR32() to core/Color | toger5 | |
2017-08-30 | moved 'scale import setting' into svg section | toger5 | |
2017-08-30 | Fix pre-Lollipop (21) Android debug | Pedro J. Estébanez | |
Namely, automatically pick debug over Wi-Fi for devices with an older release and debug over USB otherwise. A message is printed both in editor output window and console (uppercase here) to let the user know about what mechanism is being used and why. | |||
2017-08-30 | Fix parsing of Android API level | Pedro J. Estébanez | |
And renaming the `Device.release` field to `api_level` for correctness. | |||
2017-08-30 | Merge pull request #10641 from tagcup/o3_posscale_decomposition | Rémi Verschelde | |
Add a new decomposition to Basis. | |||
2017-08-30 | Merge pull request #10378 from RandomShaper/nav-keep-start-end | Rémi Verschelde | |
Guarantee start & end points are returned by Navigation2D | |||
2017-08-30 | Merge pull request #10786 from hpvb/fix-crash-on-early-dialog | Rémi Verschelde | |
Fix a crash when an early dialog tries to appear | |||
2017-08-30 | Merge pull request #10361 from RandomShaper/tilemap-global-mtl | Rémi Verschelde | |
Let TileMap apply its material | |||
2017-08-30 | Add a new decomposition to Basis. | Ferenc Arn | |
This new decomposition splits the basis into a rotation-reflection matrix and a positive scaling matrix, which is required for physics calculations. | |||
2017-08-30 | Renderer/Simulator flags | Gustav Lund | |
Now hopefully with correct code style | |||
2017-08-30 | Fix a crash when an early dialog tries to appear | Hein-Pieter van Braam | |
This changes the order of creating some of the dialogs that may appear during project import/startup. It is possible for the 'accept' dialog to be required before it is initialized. This moves all of these dialogs to earlier in the constructor so this can't happen. | |||
2017-08-30 | Make GDNative work on Android | Ruslan Mustakov | |
The changes include work done to ensure that GDNative apps and Nim integration specifically can run on Android. The changes have been tested on our WIP game, which uses godot-nim and depends on several third-party .so libs, and Platformer demo to ensure nothing got broken. - .so libraries are exported to lib/ folder in .apk, instead of assets/, because that's where Android expects them to be and it resolves the library name into "lib/<ABI>/<name>", where <ABI> is the ABI matching the current device. So we establish the convention that Android .so files in the project must be located in the folder corresponding to the ABI they were compiled for. - Godot callbacks (event handlers) are now called from the same thread from which Main::iteration is called. It is also what Godot now considers to be the main thread, because Main::setup is also called from there. This makes threading on Android more consistent with other platforms, making the code that depends on Thread::get_main_id more portable (GDNative has such code). - Sizes of GDNative API types have been fixed to work on 32-bit platforms. |