Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-05-12 | Merge pull request #38687 from Calinou/tweak-editor-icons-readme | Rémi Verschelde | |
Update the editor icons README to remove outdated information | |||
2020-05-12 | Merge pull request #38661 from Ashesh3/patch-1 | Rémi Verschelde | |
Better file naming for AppVeyor artifacts | |||
2020-05-12 | Update the editor icons README to remove outdated information | Hugo Locurcio | |
This closes #38684. | |||
2020-05-11 | Merge pull request #38635 from Calinou/tilemap-rename-ysort-index | Rémi Verschelde | |
Rename various TileMap methods/properties for clarity and consistency | |||
2020-05-11 | Merge pull request #38677 from Calinou/tweak-post-import-script-message | Rémi Verschelde | |
Tweak the error message displayed when a post-import script fails | |||
2020-05-11 | Merge pull request #38676 from qarmin/fix_leak_lightmaps | Rémi Verschelde | |
Fix memory leak with light maps | |||
2020-05-11 | Tweak the error message displayd when a post-import script fails | Hugo Locurcio | |
See #38662. | |||
2020-05-11 | Fix memory leak with light maps | qarmin | |
2020-05-11 | Merge pull request #38672 from madmiraal/fix-physicsw-warning | Rémi Verschelde | |
Fix 'physicsw' may be used uninitialized warning in csg_shape.cpp | |||
2020-05-11 | Merge pull request #38670 from Faless/js/fix_dummy_renderer_after_lightmapper | Rémi Verschelde | |
Fix DummyRenderer after new lightmapper merge. | |||
2020-05-11 | Fix DummyRenderer after new lightmapper merge. | Fabio Alessandrelli | |
2020-05-11 | Better file naming for AppVeyor artifacts | Ashesh3 | |
This builds upon https://github.com/godotengine/godot/pull/38625 and improves the file name format as mentioned in https://github.com/godotengine/godot/pull/38189#issuecomment-626585363 The resulting file stored has the name `godot.windows.opt.tools.64-$(VERSION_HASH).zip` where `VERSION_HASH` is obtained from `it rev-parse --short=9 HEAD` , the zip file contains the built exe file. | |||
2020-05-11 | Merge pull request #38663 from akien-mga/thirdparty-new-lightmapper | Rémi Verschelde | |
thirdparty: Cleanup after #38386, document provenance and copyright | |||
2020-05-11 | thirdparty: Cleanup after #38386, document provenance and copyright | Rémi Verschelde | |
Also renamed `delaunay.h` to `delaunay_2d.h` to match the class name. | |||
2020-05-11 | Merge pull request #38386 from reduz/new-lightmapper | Rémi Verschelde | |
New GPU lightmapper | |||
2020-05-11 | Fix 'physicsw' may be used uninitialized warning in csg_shape.cpp | Marcel Admiraal | |
2020-05-11 | doc: Sync classref with current source | Rémi Verschelde | |
2020-05-11 | Merge pull request #38587 from Faless/js/improvements | Rémi Verschelde | |
DisplayServerJavaScript, improvements to HTML5 build (still dummy renderer). | |||
2020-05-11 | Merge pull request #38592 from Calinou/debugger-error-warning-icon | Rémi Verschelde | |
Use a different icon for the debugger tab with both warnings and errors | |||
2020-05-11 | Merge pull request #38594 from Calinou/rename-clear-script-action | Rémi Verschelde | |
Rename the Clear Script editor action to Detach Script | |||
2020-05-11 | Merge pull request #38631 from Calinou/editor-log-selection-color-theme | Rémi Verschelde | |
Tweak the editor log selection color to match the current editor theme | |||
2020-05-11 | Merge pull request #38625 from Ashesh3/patch-1 | Rémi Verschelde | |
Store build as artifact in appveyor | |||
2020-05-11 | Merge pull request #38656 from akien-mga/controllerdb-readd-default-android | Rémi Verschelde | |
Input: Readd 'Default Android Gamepad' magic binding | |||
2020-05-11 | Merge pull request #38491 from eduardonunesp/input-line-osx-selection | Rémi Verschelde | |
Using the common behaviour when use command+shift on text line for osx | |||
2020-05-11 | Input: Readd 'Default Android Gamepad' magic binding | Rémi Verschelde | |
Removed by mistake in #38292 like the Windows `__XINPUT_DEVICE__`, this magic binding is referenced directly in our code. | |||
2020-05-11 | Merge pull request #31938 from KoBeWi/a_welcome_lag | Rémi Verschelde | |
Fix VisibilityEnabler2D behavior on start | |||
2020-05-11 | Using the common behaviour when use command+shift on text line for osx | Eduardo Nunes Pereira | |
* On press left+command+shift or right+command+shift it should behave like shift+home or shift+end and select the text * Using home and end events as reference | |||
2020-05-11 | Merge pull request #38638 from pepegadeveloper123/mono_inherited_scene_bug | Rémi Verschelde | |
Fix inherited C# scene not inheriting parent's fields | |||
2020-05-11 | Merge pull request #38650 from neikeq/dotnet-cli-support | Rémi Verschelde | |
C#: Support for building with the dotnet CLI | |||
2020-05-11 | C#: Support for building with the dotnet CLI | Ignacio Etcheverry | |
By adding a reference to the 'Microsoft.NETFramework.ReferenceAssemblies' nuget package, we can build projects targeting .NET Framework with the dotnet CLI. By referencing this package we also don't need to install Mono on Linux/macOS or .NET Framework on Windows, as the assemblies are taken from the package. | |||
2020-05-11 | Merge pull request #38640 from neikeq/csharpscript-inherits-script | Ignacio Roldán Etcheverry | |
Implement CSharpScript::inherits_script | |||
2020-05-10 | Implement CSharpScript::inherits_script | Ignacio Etcheverry | |
2020-05-10 | New lightmapper | Juan Linietsky | |
-Added LocalVector (needed it) -Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too) -Fixes and changes all around the place -Added library for 128 bits fixed point (required for Delaunay3D) | |||
2020-05-11 | Inherited C# scene not inheriting parent's fields | pepegadeveloper123 | |
When a child scene inherits a parent scene with a C# root node, the parent scene's export variables appear to assume values set in the parent scene, in the child scene's Inspector. However, when the child scene is played, the parent scene's export variables assume default values. When a node is created, it inherits its parent C# script's fields from the map CSharpScriptInstance::script->member_info. However this map was not initialized outside the editor, and this commit ensured it is. This fixes issues #36480 and #37581. | |||
2020-05-10 | Rename various TileMap methods/properties for clarity and consistency | Hugo Locurcio | |
The YSort renames were tracked in https://github.com/godotengine/godot/issues/16863. This closes https://github.com/godotengine/godot-proposals/issues/814. | |||
2020-05-10 | Re-enable travis CI for javascript platform. | Fabio Alessandrelli | |
2020-05-10 | Add drop files function | Fabio Alessandrelli | |
2020-05-10 | Fix Closure compiler build, python style. | Fabio Alessandrelli | |
Move copyToFS into utils.js library included with '--pre-js'. | |||
2020-05-10 | DisplayServerJavaScript implementation. | Fabio Alessandrelli | |
2020-05-10 | Restore RasterizerDummy. | Fabio Alessandrelli | |
2020-05-10 | [HTML5] Locale, input fix, context, exit. | Fabio Alessandrelli | |
Add missing semicolumns in engine.js Add optional extra args to JS Engine.startGame Remove loader.js, explicit noExitRuntime. Also add onExit callback (undocumented in emscripten) | |||
2020-05-10 | Merge pull request #38548 from kuruk-mm/add_string_join_to_gdscript | Rémi Verschelde | |
GDScript: Add join method on String | |||
2020-05-10 | Revert "Renamed plane's d to distance" | Rémi Verschelde | |
This reverts commit ec7b481170dcd6a7b4cf0e6c1221e204ff7945f3. This was wrong, `d` is not a distance but the `d` constant in the parametric equation `ax + by + cz = d` describing the plane. | |||
2020-05-10 | Tweak the editor log selection color to match the current editor theme | Hugo Locurcio | |
This overrides the default blue color. | |||
2020-05-10 | Merge pull request #38621 from akien-mga/stylé-comme-jamais | Rémi Verschelde | |
Style: clang-format: Disable if statements and case labels on single line | |||
2020-05-10 | Store build as artifact in appveyor | Ashesh | |
7z is already available in path in appveyor zip the build .exe files and store them ( appveyor retains for ~6 months) | |||
2020-05-10 | Merge pull request #38600 from neikeq/no | Ignacio Roldán Etcheverry | |
Switch to nuget Microsoft.Build and rewrite GodotTools messasing protocol | |||
2020-05-10 | Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine | Rémi Verschelde | |
Part of #33027. | |||
2020-05-10 | Style: clang-format: Disable AllowShortIfStatementsOnASingleLine | Rémi Verschelde | |
Part of #33027, also discussed in #29848. Enforcing the use of brackets even on single line statements would be preferred, but `clang-format` doesn't have this functionality yet. | |||
2020-05-10 | Style: Add missing copyright headers | Rémi Verschelde | |