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2015-09-20Ability to visually debug geometry visually:Juan Linietsky
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings
2015-09-18begin work on debugging collisions....Juan Linietsky
2015-09-16Merge pull request #2352 from xodene/patch-6/script-file-newJuan Linietsky
Add "New" script button to Script Editor Popup Menu
2015-09-15Merge branch 'master' of https://github.com/okamstudio/godotreduz
2015-09-15Ability to keep collisionshapes and collisionpolygons when running the game.reduz
Works for 2D and 3D These are still just helpers in case you want to animate them or access them directly. Modifying the real shapes is still done via CollisionObject and CollisionObject2D APIs But an API was added so you can query which shapes from CollisionObject correspond to which CollisionShape. Have Fun!
2015-09-14Merge pull request #2469 from vnen/fix-2418Juan Linietsky
Set AnimationEditor UndoRedo reference on creation, Fix #2418
2015-09-13Set AnimationEditor UndoRedo reference on creationGeorge Marques
Fix #2418
2015-09-12Merge pull request #2467 from romulox-x/iphoneSplashJuan Linietsky
server build error fixed
2015-09-12fixed server breaking error in previous splash screen commitromulox_x
2015-09-12Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-09-12HTML5 exporter seems to be fully functionalJuan Linietsky
-user:// filesystem implemented -default template page could look prettier, help appreciated
2015-09-12Merge pull request #2461 from romulox-x/iphoneSplashJuan Linietsky
fixed iOS splash screen
2015-09-10fix to builtin freetype defines on linuxJuan Linietsky
2015-09-10fix to freetype detectionJuan Linietsky
2015-09-10more c++ include references removedJuan Linietsky
2015-09-10Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-09-10remotion of some c++ includes to avoid dependency on libstdc++Juan Linietsky
2015-09-10ios now displays splash screen between launch image and main scene, instead ↵steve
of a black screen
2015-09-10disabling theora for now (will be re-written, re-enabled later)Juan Linietsky
2015-09-10Removing locatime so this function compiles again.Juan Linietsky
I don't think it has any practical use anyway.
2015-09-10Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-09-10HTML5 exporter ImprovementsJuan Linietsky
-Better template handling -Voice support -Stream support
2015-09-09Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-09-09Rewrite of the AudioStream APIJuan Linietsky
-Fixes long-standing issues regarding to playing a single stream multiple times simultanteously -Fixes wrong-looping, starting, caching, etc. Issues resulting from bad original design -Allows more interesting kinds of streams (stream graphs with streams inside streams!) in the future
2015-09-09fixed localtime thing for ios, not tested anywhere elseAriel Manzur
2015-09-09ios build with osxcrosspunto-
2015-09-08Merge pull request #2427 from volzhs/fix-game-window-resolutionJuan Linietsky
fix game window runs only 800x600. fix #2426
2015-09-05fix game window runs only 800x600volzhs
2015-09-03merged some stuff for okamJuan Linietsky
2015-09-02Merge pull request #2414 from crr0004/2409-editor-freezeJuan Linietsky
Issue #2409 Fixes editor freeze
2015-09-02Fixes editor freezecrr0004
2015-09-01-removed resources dock, good bye old friendJuan Linietsky
2015-08-30new editor settings customization of where to run the game from the editorJuan Linietsky
2015-08-30Added gravity scale, and linear/angular damp override to 3D physics.Juan Linietsky
2015-08-30make moving up&down items from the autoload list workJuan Linietsky
2015-08-30detect node and variable assignments in _ready, _init, etc for further code ↵Juan Linietsky
completion
2015-08-30-fix compile issue (pow)Juan Linietsky
-ask user for track to call nodes when adding call track
2015-08-29-multi-selection (shift-click) working in scene treeJuan Linietsky
2015-08-29-Properly keep animation editor and viewport state while switching scene tabsJuan Linietsky
2015-08-29-display/emulate_touchscreen now really emulates a touchscreenJuan Linietsky
-icons to show node menus
2015-08-29-added hints to sprite v/hframes, fixes truncation problemJuan Linietsky
-removed an error being printed often unnecesarly about missing child
2015-08-29-fixes to capture modeJuan Linietsky
-ability to drag spinboxes and tree ranges to change values, like in Unity or Unreal
2015-08-25make sure array is created if not existing, as noted by Guilherme FelipeJuan Linietsky
2015-08-25Show documentation for properties on hover.Juan Linietsky
This works if the property has been documented (about half are at this point)
2015-08-25Ability to edit all kinds of arrays from the property editor.Juan Linietsky
Yes, I'm trying to convince you to test the alpha release by adding all these now :)
2015-08-25Multiple, simultaneous node editing spuport!!Juan Linietsky
..but will you be brave enough to try it? :)
2015-08-24missing type iconJuan Linietsky
2015-08-24Added new NinePatch control (could be done before with Panel and Stylebox ↵Juan Linietsky
but this is easier) Will you be brave enough to try it? :)
2015-08-24beautiful visual menu to change anchorsJuan Linietsky
will you dare to try it? :) because, I'd check previous commit msgs if I were you..
2015-08-23fix build issue with ssl, closes #2384Juan Linietsky