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2016-12-24Fix visibility of bottom panel when start playingGuilherme Felipe
2016-12-23Merge pull request #7351 from RebelliousX/masterRémi Verschelde
Fix issue #7331
2016-12-23Merge pull request #7349 from volzhs/fix-richtextlabelRémi Verschelde
Fix duplicated string on RichTextLabel if starts with '\n'
2016-12-23Merge pull request #7347 from bebae/masterRémi Verschelde
Allows to start the scene with custom arguments within the editor
2016-12-23Merge pull request #7339 from bojidar-bg/po-import-failiureRémi Verschelde
Remove extraneous line in .po reader, which caused it to disregard first line
2016-12-23Merge pull request #7330 from darkfoxprime/#7326-fix-whole-word-searchRémi Verschelde
Fix search to find "whole" words at end of line
2016-12-23Merge pull request #7322 from Jerome67000/classref-editRémi Verschelde
doc improvement for get_colliding_bodies() methods
2016-12-23Merge pull request #7311 from bojidar-bg/quad-leakRémi Verschelde
Fix a Quad node mesh data leak
2016-12-23PopupMenu upgrade: Hide on item selection (#7306)Ivan P. Skodje
* Added the option to set hide on item selection. Usable in GDScript and from within the source code when you want to specify popup menus you don't want to close immediately when selecting an item * Renamed getter from get_ to is_, fixed parent/child behavior, renamed bool variable to match most code and added ADD_PROPERTYNO to save some memory
2016-12-22Fix issue #7331REBELLIOUSX\Rebel_X
A Drive with "Z" letter assigned to it on Windows will be shown.
2016-12-22Fix duplicated string on RichTextLabel if starts with '\n'volzhs
Fix #6212, #3773
2016-12-21Allows to start the scene with custom arguments within the editorbebae
fixes #7346 Path from the current scene isn't added too the argumens anymore by default and needs to be added throug the custom arguments, with $scene. Matches the behaviour of the executable without any arguments. Custom Arguments are read from editor/main_run_args
2016-12-20Remove extraneous line in .po reader, which caused it to disregard first lineBojidar Marinov
Fixes #7337
2016-12-18Merge pull request #7328 from neikeq/pr-register-spatgizmoIgnacio Etcheverry
Register SpatialGizmo as a scene type
2016-12-18Register SpatialGizmo as a scene typeIgnacio Etcheverry
2016-12-18Fix search to find "whole" words at end of lineJohnson Earls
Fix `_get_column_pos_of_word` so that the `SEARCH_WHOLE_WORDS` flag will properly find words that are at the end of a line. Fixes #7326 .
2016-12-17doc improvement for get_colliding_bodies() methodsJerome67000
2016-12-16Fix #7303, Quad node mesh data leakBojidar Marinov
2016-12-13Merge pull request #7283 from Hinsbart/clear_curveRémi Verschelde
Curve2D/3D: Add clear_points method.
2016-12-13Merge pull request #7282 from Tugsav/linux_sound_crash_fixRémi Verschelde
fix for crash when no ALSA or Pulse installed on linux
2016-12-13Merge pull request #7241 from lonesurvivor/masterRémi Verschelde
y_sort: make clear which item has to be drawn first when two have the same y-coordinate
2016-12-12fix for crash when no ALSA or Pulse installed on linuxGustav Lund
2016-12-10Merge pull request #7275 from neikeq/pr-wrong-bindIgnacio Etcheverry
KinematicBody: Fix wrong method bind return type
2016-12-10KinematicBody: Fix wrong method bind return typeIgnacio Etcheverry
2016-12-08Merge pull request #7267 from zaps166/webm-arm-fix-compilationRémi Verschelde
WebM: Fix compilation on Linux/X11 ARM platform
2016-12-08Merge pull request #7233 from Hinsbart/fix_dnd_crashRémi Verschelde
Fix crash on project importing by dragging a folder.
2016-12-08Merge pull request #7229 from volzhs/show-selected-nodeRémi Verschelde
Show selected node in Scene dock when parent node is folded
2016-12-08WebM: Fix compilation on Linux/X11 ARM platformBłażej Szczygieł
2016-12-05Merge pull request #7237 from Hinsbart/rand_initial_sizeGeorge Marques
Particles2D: Fix initial size randomness property having no effect.
2016-12-04small improvement to y_sort: make clear which item has to be drawn first ↵Patrick Reh
when two have the same y-coordinate
2016-12-04Merge pull request #7238 from Hinsbart/region_ed_fix_zoomGeorge Marques
TextureRegionEditor: Fix mouse wheel scroll speed.
2016-12-04Remove incomplete Inverse Kinematic moduleRémi Verschelde
The plan is to implement IK properly in the core engine for version 3.1, together with ragdolls in the Skeleton node to let them reuse the same limits and constraints. Therefore we remove this module as part of the API breakage in 3.0, so that we are not limited by staying compatible with it in 3.1.
2016-12-03TextureRegionEditor: Fix mouse wheel scroll speed.Andreas Haas
Any given mouse wheel input will generate two InputEvents in godot. The zoom methods here acted on both ones, effectively giving a step value of 4 instead of 2. Fixes #7236
2016-12-03Curve2D/3D: Add clear_points method.Andreas Haas
Adds a method to the Curve2D and Curve3D classes to easily clear the curve. So you don't have to remove each point manually.
2016-12-03Particles2D: Fix initial size randomness property having no effect.Andreas Haas
It was just a little typo :p
2016-12-02Fix crash on project importing by dragging a folder.Andreas Haas
Fixes #7226
2016-12-02Merge pull request #7221 from zaps166/webm_crashfixRémi Verschelde
WebM: Fix crash when there is no audio stream
2016-12-02Merge pull request #7219 from eska014/separate-asmjsRémi Verschelde
Fix browser lockups in web export startup
2016-12-02Merge pull request #7217 from eska014/js-osRémi Verschelde
Work on asm.js and WebAssembly platforms
2016-12-02Merge pull request #7191 from volzhs/check-android-releaseRémi Verschelde
Check keystore field when export Android release apk
2016-12-02Show selected node in Scene dock when parent node is foldedvolzhs
Fix #7228
2016-12-01WebM: Fix crash when there is no audio streamBłażej Szczygieł
Sync with libsimplewebm-git: 05cfdc2
2016-11-30Emit asm.js code into a dedicated file for asm.js exporteska
This helps prevent browser lockups during start-up at the cost of having to distribute an extra file.
2016-11-30Add window features in web exporteska
- Add 'window' (canvas) resize, maximize and fullscreen - Implement get_screen_size - Fix fullscreen resolution
2016-11-30Fix some mouse bugs in WebAssembly/asm.jseska
- Emit mouse wheel release events - Set button masks, fixes #5092
2016-11-30OS additions and fixes for WebAssembly/asm.jseska
- Implement alert, shell_open, set_window_title - Add locale lookup, fixes #2477 - Print without color control sequences - Move get_executable_path implementation to OS_JavaScript
2016-11-30Travis: Disable Android builds for nowRémi Verschelde
As we say in French, "Trop, c'est trop !". Those builds fail 50% of the time due to timeouts, it's pointless to have them until we find a better solution to install the Android SDK and NDK. Workaround for #6973.
2016-11-30Revert "Do not emit NOTIFICATION_READY more than once (breaking change)"Rémi Verschelde
This reverts commit b6eab006dbd21d25a664486809109fffa9533124. This commit broke compatibility in an undesired way, as outlined in https://github.com/godotengine/godot/issues/3290#issuecomment-263388003
2016-11-29Check keystore field when export Android release apkvolzhs
2016-11-28Merge pull request #7201 from volzhs/android-alertRémi Verschelde
Add alert window on Android