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2017-05-08Fix #8674, and rename a few things for clarityBojidar Marinov
2017-05-07Merge pull request #8660 from Hinsbart/warpRémi Verschelde
Spatial Editor: Mouse warping for orbit & freelook modes.
2017-05-07Merge pull request #8639 from n-pigeon/new_script_dialogRémi Verschelde
Reworked look and feel of Add Script Dialog also some bug fixes
2017-05-07Implemented scrolling factor for smooth trackpad scrollingtoger5
Working platforms platform: OSX, Windows. Support for almost all ui elements, including project list.
2017-05-07Improve documentation of thirdparty code snippetsRémi Verschelde
2017-05-06Doc: Drop unmainted converters for html, textile, dokuwikiRémi Verschelde
2017-05-06Doc: Remove unused tool translationRémi Verschelde
2017-05-06X11: Abort build if using OpenSSL 1.1.0+Rémi Verschelde
Workaround until #8624 is fixed.
2017-05-06Reworked look and feel of Add Script Dialog.Przemysław Gołąb (n-pigeon)
Untangled a lot of Controls logic code and placed it in one place. Which squashed few bugs and made code easier to maintain.
2017-05-06Spatial Editor: Mouse warping for orbit & freelook modes.Andreas Haas
2017-05-06Fixing previous merger's "not" vs. "!" mistake in C++ (#8664)Will Nations
Also fix typo on the main editor confirmation prompt
2017-05-06Merge pull request #8663 from Faless/fix_propagate_pauseRémi Verschelde
Fix bug in pause mode propagation
2017-05-06Fix bug in pause mode propagationFabio Alessandrelli
Pause mode was not correctly propagating effectively stopping immediately when the mode was not PAUSE_MODE_INHERIT.
2017-05-05Merge pull request #8658 from Faless/explain_out_of_mem_msg_queue_masterRémi Verschelde
Better explain out of memory error in message queue
2017-05-05Merge pull request #8656 from Faless/fix_udp_waitRémi Verschelde
Fix UDP::wait() deadlock
2017-05-05Merge pull request #8647 from Hinsbart/tree_searchRémi Verschelde
Tree: Clear search string on selection.
2017-05-05Merge pull request #8642 from RandomShaper/fix-pack-get-curr-dirRémi Verschelde
Fix infinite loop in DirAccessPack::get_current_dir()
2017-05-05Merge pull request #8625 from eska014/html5-cursorshapeRémi Verschelde
HTML5: Cursor style control
2017-05-05Merge pull request #8616 from Zylann/fps_lookRémi Verschelde
Added 3D freelook navigation mode
2017-05-05Merge pull request #8613 from magyar123/pr-debugger-display-objectsRémi Verschelde
Make script debugger display all kinds of objects
2017-05-05Merge pull request #8556 from ippan/obj_importRémi Verschelde
support obj with negative indices
2017-05-05Merge pull request #8532 from RameshRavone/patch-4Rémi Verschelde
Separate distraction mode for scene & script editor
2017-05-05Fix template loadingJ08nY
2017-05-05Better explain out of memory error in message queueFabio Alessandrelli
Also effectively saves one unnecessary call when everything is fine.
2017-05-05Fix UDP wait() not returning after first received packetFabio Alessandrelli
2017-05-04Tree: Clear search string on selection.Andreas Haas
The Tree node has the ability to jump to a specific item by typing the first few chars of it's name. But on selection ('item_activated' signal), it didn't clear the search string used for that. It was especially annoying in `FileDialog`s and has been bugging me for ages :P With this, you can traverse a directory structure in a FileDiag quickly with the keyboard (like you'd expect from pretty much any modern file browser) :)
2017-05-04Merge pull request #8637 from noshyaar/pr-lineeditRémi Verschelde
LineEdit: fix placeholder text affected by secret
2017-05-04Fix infinite loop in DirAccessPack::get_current_dir()Pedro J. Estébanez
2017-05-04Added 3D freelook navigation modeMarc Gilleron
- Triggered by holding RMB - Can look around in FPS style - Can move with WASD - Movement speed accelerates over time - Can multiply speed with a modifier key to go faster or slower - Configurable in editor settings and shortcuts
2017-05-03LineEdit: fix placeholder text affected by secretPoommetee Ketson
2017-05-02Merge pull request #8589 from tagcup/dxt1_fixRémi Verschelde
Use correct mode for DXT1 textures.
2017-05-02support obj with negative indicesPanPan
2017-05-02Implement cursor style control in HTML5 platformL. Krause
2017-05-02Merge pull request #8612 from magyar123/pr-show-dict-contentsRémi Verschelde
Make property editor display dictionaries (read only)
2017-05-02Merge pull request #8610 from akien-mga/project-file-extensionRémi Verschelde
Rename project file to "project.godot"
2017-05-02Merge pull request #8592 from hikari-no-yume/scene_import_rigidonly_flag_masterRémi Verschelde
Scene importer: add -rigidonly flag for empties [master]
2017-05-02Merge pull request #8574 from eska014/html5-noglutRémi Verschelde
Remove GLUT usage in HTML5 platform
2017-05-02Merge pull request #8571 from tagcup/squish_sseRémi Verschelde
Detect SSE/SSE2 for libsquish.
2017-05-02Merge pull request #8569 from volzhs/editor-theme-1Rémi Verschelde
Fix to use editor theme instead of handling each UI
2017-05-02Merge pull request #8559 from Paulb23/script_recent_filesRémi Verschelde
Added recent scripts to script editor
2017-05-02Merge pull request #8541 from RandomShaper/opt-out-capitalizationRémi Verschelde
Add setting to opt-out of capitalization in property inspectors
2017-05-02Merge pull request #8620 from Zylann/issue8617_window_dialog_styleboxRémi Verschelde
Fix #8617 WindowDialog with custom panel background crashes godot
2017-05-02Merge pull request #8622 from mcanders/mcanders/issue8314_get_shader_type_indexRémi Verschelde
Fix get_shader_type index upper bound
2017-05-01Fix get_shader_type index upper boundCarter Anderson
2017-05-02Merge pull request #8576 from eska014/html5-mousemodesRémi Verschelde
HTML5: Implement mouse lock/capture and hiding
2017-05-02Implement mouse capture and hiding in HTML5 exportL. Krause
MOUSE_MODE_CONFINED cannot be implemented.
2017-05-02Fix #8617 WindowDialog with custom panel background crashes godotMarc Gilleron
2017-05-01Merge pull request #8586 from vnen/uwp-3Rémi Verschelde
Fix compilation for UWP
2017-05-01Make script debugger display all kinds of objectsmbalint12
2017-05-01Rename project file to "project.godot"Rémi Verschelde
Slimmed down variant from the reverted #8375. The rationale behind the name change is to give Godot's project file a unique extension (".godot") that can be registered on the OS to be associated with the Godot binary (OS registration not implemented here). This PR also adds the possibility to start the game or editor if launched with the project.godot passed as argument, which paves the way for allowing a similar behaviour on a double-click in the OS file manager (code originally by @Hinsbart). Closes #6915.