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2021-08-27Merge pull request #52154 from jmb462/fix-bad-window-size-after-minimizedHugo Locurcio
Fix bad size after restoring a minimized window under Windows Fix #52150
2021-08-27Merge pull request #52156 from V-Sekai/missing_script_variables_fixHugo Locurcio
Fix crash on scenes with tool scripts and mismatched node types
2021-08-27Fix crash on scenes with tool scripts and mismatched node typesSaracenOne
2021-08-27Fix bad size after restoring a minimized window under Windowsjmb462
2021-08-27Merge pull request #52142 from ↵K. S. Ernest (iFire) Lee
NathanLovato/GDQuest/animation-bezier-editor-improvements Replace close icon with button in the Bezier editor
2021-08-27Merge pull request #37209 from Calinou/add-array-pop-methodGilles Roudière
Add an `Array.pop_at()` method to pop an element at an arbitrary index
2021-08-27Merge pull request #52003 from BastiaanOlij/xr_interface_extensionBastiaan Olij
Adding GDExtension support to XRInterface
2021-08-26Replace close icon with button in the Bezier editorNathan Lovato
2021-08-27Add an `Array.pop_at()` method to pop an element at an arbitrary indexHugo Locurcio
Negative indices are supported to pop an element relative from the end.
2021-08-27Merge pull request #39404 from rcorre/proposal-106-copy-prop-pathTomek
Allow copying property path from inspector.
2021-08-26Merge pull request #52132 from nekomatata/fix-physics-process-deltaCamille Mohr-Daurat
Fix delta passed in _physics_process
2021-08-26Fix delta passed in _physics_processPouleyKetchoupp
Regression due to typo in recent GDVIRTUAL_CALL change.
2021-08-26Merge pull request #52131 from nekomatata/fix-blend-tree-resetK. S. Ernest (iFire) Lee
Fix AnimationBlendTree reset on resource loading
2021-08-26Merge pull request #52121 from groud/fix_localvector_insertJuan Linietsky
Fix LocalVector crash on insert.
2021-08-26Merge pull request #52107 from timothyqiu/overridenJuan Linietsky
Fix misspelled "overriden"
2021-08-26Fix AnimationBlendTree reset on resource loadingPouleyKetchoupp
When reset_state was called on an existing AnimationBlendTree, the output node would disappear, causing some errors in the editor and preventing animations to play properly. This change ensures the output node is always present in the node tree.
2021-08-26Merge pull request #51801 from nekomatata/area-one-directional-layer-checkCamille Mohr-Daurat
One-directional layer check for Area vs. RigidBody/SoftBody/Area
2021-08-26Merge pull request #51870 from BastiaanOlij/half_resolution_3dJuan Linietsky
Optionally render 3D content at scaled resolution
2021-08-26Adding GDExtension support to XRInterfaceBastiaan Olij
2021-08-26Merge pull request #51928 from reduz/extension-loaderJuan Linietsky
Implement Extension Loader
2021-08-26Merge pull request #52077 from reduz/error-ret-docJuan Linietsky
Implement error return documentation
2021-08-26Optionally scale 3D render contentBastiaan Olij
2021-08-26Fix LocalVector crash on insert.Gilles Roudière
2021-08-26Merge pull request #50883 from BastiaanOlij/mobile_hdrBastiaan Olij
Scale color output in the mobile renderer to provide HDR support
2021-08-25Merge pull request #52084 from reduz/engine-singleton-registerJuan Linietsky
Add ability to register singletons from Engine API
2021-08-25Merge pull request #52102 from Calinou/gdscript-tests-add-readmeGilles Roudière
Add a README to link to the GDScript integration tests documentation
2021-08-25Merge pull request #51969 from Calinou/doc-image-generate-mipmaps-no-threadingK. S. Ernest (iFire) Lee
Document `Image.generate_mipmaps()` always running on the main thread
2021-08-26Fix misspelled "overriden"Haoyu Qiu
In recent GDVIRTUAL PR and SkeletonModification3DJiggle doc.
2021-08-25Merge pull request #52087 from raulsntos/expose-simplify-pathMax Hilbrunner
Expose `String.SimplifyPath` in C#
2021-08-25Merge pull request #52086 from raulsntos/rename-string-is-abs-path-methodMax Hilbrunner
Rename `String.IsAbsPath()` to `String.IsAbsolutePath()`
2021-08-25Merge pull request #52103 from Calinou/ci-diffs-color-codesHugo Locurcio
Print colored diffs when there are formatting failures in CI
2021-08-25Print colored diffs when there are formatting failures in CIHugo Locurcio
This makes diffs more readable in CI logs.
2021-08-25Add a README to link to the GDScript integration tests documentationHugo Locurcio
This makes the documentation about creating and running GDScript integration tests more discoverable.
2021-08-25Expose `String.SimplifyPath` in C#Raul Santos
2021-08-25Merge pull request #51995 from drcd1/sphere-mesh-normals-fixJFonS
Fixes the normals of SphereMesh when the sphere/hemisphere is oblong
2021-08-25Merge pull request #52098 from mhilbrunner/fix-ciGeorge Marques
Fix CI after concurrency
2021-08-25Fix CI after concurrencyMax Hilbrunner
2021-08-25Merge pull request #52079 from mhilbrunner/ci-concurrencyK. S. Ernest (iFire) Lee
CI: Cancel previous builds if new commit is pushed
2021-08-25CI: Cancel previous builds if new commit is pushedMax Hilbrunner
2021-08-25Merge pull request #52023 from mhilbrunner/vs-fix-reloadedMax Hilbrunner
Fix VisualScriptEditor after namespaces
2021-08-25Add ability to register singletons from engine APIreduz
* Exposed functions in Engine to register and unregister singletons. * Added the concept of user singletons, which can be removed (the system ones can't).
2021-08-25Merge pull request #51821 from Calinou/builtin-shaders-add-commentsJFonS
Add comments at the top of each built-in shader to ease debugging
2021-08-25Merge pull request #48374 from Calinou/gradienttexture-add-hdr-propertyHugo Locurcio
Add an `use_hdr` property to GradientTexture to allow storing HDR colors
2021-08-25Merge pull request #47829 from Calinou/improve-crash-handler-displayHugo Locurcio
Improve crash handler message display
2021-08-24Merge pull request #52024 from V-Sekai/anim-lengthK. S. Ernest (iFire) Lee
Calculate proper animation length.
2021-08-24Calculate proper animation length.K. S. Ernest (iFire) Lee
2021-08-25Rename `String.IsAbsPath()` to `String.IsAbsolutePath()`Raul Santos
2021-08-24Merge pull request #51904 from nekomatata/move-and-slide-fixes-3dCamille Mohr-Daurat
Port recent move_and_slide fixes to 3D
2021-08-24Port recent move_and_slide fixes to 3DPouleyKetchoupp
Improves stop on slopes, sliding on walls and gravity handling by porting existing changes from CharacterBody2D to CharacterBody3D. Co-authored-by: fabriceci <fabricecipolla@gmail.com>
2021-08-24Implement error return documetationreduz
Adds ability to add error return documetation to the binder and class reference. Usage example: ```C++ void MyClass::_bind_method() { [..] BIND_METHOD_ERR_RETURN_DOC("load", ERR_FILE_CANT_OPEN, ERR_FILE_UNRECOGNIZED); } ``` One function of ConfigFile was changed as example.