Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-08-18 | Fixed running the game before saving scene | Manish Sharma | |
Closes #6184 | |||
2016-08-16 | Merge pull request #6165 from TheHX/pr-tile-palette | Rémi Verschelde | |
Small usability improvements on the TileMap editor tile palette. | |||
2016-08-16 | Small usability improvements on the TileMap editor tile palette. | Franklin Sobrinho | |
* The column width changes with the zoom, now the icons don't overlap. * Added a tile hsepation setting. * Added a setting to show/hide tile names. | |||
2016-08-16 | Merge pull request #6161 from djrm/icons | Rémi Verschelde | |
2d collision shape icons now uses the color for shape icons | |||
2016-08-16 | Merge pull request #6163 from TheHX/pr-editor-plugin | Rémi Verschelde | |
Expose additional functions for the EditorPlugin class | |||
2016-08-15 | Update EditorPlugin doc | Franklin Sobrinho | |
2016-08-15 | Expose additional functions for the EditorPlugin class | Franklin Sobrinho | |
2016-08-15 | 2d collision shape icons now uses the color for shape icons | Daniel J. Ramirez | |
2016-08-15 | VisualScript: Adding TOOLS_ENABLED flag where needed (#6144) | vkbsb | |
Fixes #6022. | |||
2016-08-14 | Added high level networked multiplayer to Godot. | Juan Linietsky | |
It's complete, but absolutely and completely untested, undocumented and NSFW. Have fun :-) | |||
2016-08-14 | Missing some bits, and added connection status. | Juan Linietsky | |
2016-08-14 | -Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher ↵ | Juan Linietsky | |
level" networking. | |||
2016-08-12 | Merge pull request #6132 from neikeq/pr-issue-6123 | Rémi Verschelde | |
Confirm code completion with numpad key ENTER | |||
2016-08-12 | Confirm code completion with numpad key ENTER | Ignacio Etcheverry | |
2016-08-10 | i18n: Merge PO files with current template | Rémi Verschelde | |
2016-08-10 | i18n: Sync template with current source | Rémi Verschelde | |
2016-08-10 | i18n: Sync translations from Weblate | Rémi Verschelde | |
Translator credits added manually based on Weblate git log. | |||
2016-08-10 | classref: Sync with current source | Rémi Verschelde | |
2016-08-10 | i18n: Add a README file to point to the Weblate repo | Rémi Verschelde | |
2016-08-09 | Merge pull request #6089 from marcelofg55/master | Rémi Verschelde | |
Crashfix for OSX on Sierra beta | |||
2016-08-09 | Crashfix for OSX on Sierra beta | marcelofg55 | |
2016-08-09 | Merge pull request #6081 from djrm/new_icons | Rémi Verschelde | |
Some new icons for visual script and graphs | |||
2016-08-08 | Some new icons for visual script and graphs | Daniel J. Ramirez | |
2016-08-08 | prevent bug due to scripts not working in editor and notifier sending ↵ | Juan Linietsky | |
signals to it. | |||
2016-08-08 | Fixed bug in make_dir_recursive, closes #6016 | Juan Linietsky | |
2016-08-08 | Merge pull request #6055 from eska014/native-bind-rettype | Rémi Verschelde | |
Allow documenting unexposed return types in bind_native_method | |||
2016-08-08 | Android: Rename values-zh to values-zh-rCN (#6063) | Skyfrit | |
2016-08-08 | Android: Add support for Traditional Chinese (HK) (#6061) | Skyfrit | |
2016-08-08 | Android: Add support for Traditional Chinese (TW) (#6061) | Skyfrit | |
2016-08-08 | Merge pull request #6050 from Hinsbart/remove_pm_file_import | Rémi Verschelde | |
Remove unused function in Project Manager. | |||
2016-08-08 | Merge pull request #6051 from neikeq/pr-imp-5882 | Rémi Verschelde | |
Project Manager: Fix and improve unhandled input | |||
2016-08-08 | Merge pull request #6049 from Hinsbart/sc-mapping | Rémi Verschelde | |
Fix steam controller gamepad mapping | |||
2016-08-08 | Merge pull request #6045 from bojidar-bg/extends-on-placeholders | Rémi Verschelde | |
Fix #5891 by not expecting the script instance to be a GDInstance | |||
2016-08-08 | -Show proper node name in subcall | Juan Linietsky | |
-Implemented Ctrl-F to focus script type search | |||
2016-08-08 | Added a simpler way to do sub-functions in both visual and gdscript with the ↵ | Juan Linietsky | |
subcall node. With this, visual script is almost done (missing registering custom nodes from addon). All this is probably pretty broken, too and needs a lot of testing. | |||
2016-08-07 | Added ability to create custom nodes from script. | Juan Linietsky | |
2016-08-07 | Automatically turn on process callbacks if relevant callbacks in node exists | Juan Linietsky | |
2016-08-07 | -Added yield nodes to visual script | Juan Linietsky | |
-Added input selection nodes to visual script -Added script create icon for those who miss it, will only appear when it can be used. | |||
2016-08-06 | Added yield() signal smart autocompletion. | Juan Linietsky | |
2016-08-06 | Added an easy API to yield to a specific time by doing: | Juan Linietsky | |
yield( get_tree().create_timer(5.0), "timeout" ) | |||
2016-08-06 | removed extra print | Juan Linietsky | |
2016-08-06 | Reverted printable null object, seems to cause bugs around and not sure why. | Juan Linietsky | |
Will have to check better, likely for 3.0 | |||
2016-08-06 | Likely with bugs and with some features are missing, as well as profiler ↵ | Juan Linietsky | |
support, but VisualScript should be more or less done! | |||
2016-08-05 | VisualScript can now execute visual scripts, but there is no debugger or ↵ | Juan Linietsky | |
profiler yet. | |||
2016-08-06 | Allow documenting unexposed return types in bind_native_method | eska | |
Document return type of `Object.call` and `GDScript.new` | |||
2016-08-05 | Project Manager: Fix and improve unhandled input | Ignacio Etcheverry | |
2016-08-05 | Remove unused function in Project Manager. | Andreas Haas | |
This has been deprecated by #5993 | |||
2016-08-05 | Fix steam controller gamepad mapping | Andreas Haas | |
The left stick click was missing | |||
2016-08-05 | Fix #5891 by not expecting the script instance to be a GDInstance | Bojidar Marinov | |
It could be a placeholder instance as well | |||
2016-08-05 | Merge pull request #6043 from SaracenOne/texture_region_edit_fix | Rémi Verschelde | |
TextureRegionEditor snap_mode fix. |