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2016-08-18Fixed running the game before saving sceneManish Sharma
Closes #6184
2016-08-16Merge pull request #6165 from TheHX/pr-tile-paletteRémi Verschelde
Small usability improvements on the TileMap editor tile palette.
2016-08-16Small usability improvements on the TileMap editor tile palette.Franklin Sobrinho
* The column width changes with the zoom, now the icons don't overlap. * Added a tile hsepation setting. * Added a setting to show/hide tile names.
2016-08-16Merge pull request #6161 from djrm/iconsRémi Verschelde
2d collision shape icons now uses the color for shape icons
2016-08-16Merge pull request #6163 from TheHX/pr-editor-pluginRémi Verschelde
Expose additional functions for the EditorPlugin class
2016-08-15Update EditorPlugin docFranklin Sobrinho
2016-08-15Expose additional functions for the EditorPlugin classFranklin Sobrinho
2016-08-152d collision shape icons now uses the color for shape iconsDaniel J. Ramirez
2016-08-15VisualScript: Adding TOOLS_ENABLED flag where needed (#6144)vkbsb
Fixes #6022.
2016-08-14Added high level networked multiplayer to Godot.Juan Linietsky
It's complete, but absolutely and completely untested, undocumented and NSFW. Have fun :-)
2016-08-14Missing some bits, and added connection status.Juan Linietsky
2016-08-14-Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher ↵Juan Linietsky
level" networking.
2016-08-12Merge pull request #6132 from neikeq/pr-issue-6123Rémi Verschelde
Confirm code completion with numpad key ENTER
2016-08-12Confirm code completion with numpad key ENTERIgnacio Etcheverry
2016-08-10i18n: Merge PO files with current templateRémi Verschelde
2016-08-10i18n: Sync template with current sourceRémi Verschelde
2016-08-10i18n: Sync translations from WeblateRémi Verschelde
Translator credits added manually based on Weblate git log.
2016-08-10classref: Sync with current sourceRémi Verschelde
2016-08-10i18n: Add a README file to point to the Weblate repoRémi Verschelde
2016-08-09Merge pull request #6089 from marcelofg55/masterRémi Verschelde
Crashfix for OSX on Sierra beta
2016-08-09Crashfix for OSX on Sierra betamarcelofg55
2016-08-09Merge pull request #6081 from djrm/new_iconsRémi Verschelde
Some new icons for visual script and graphs
2016-08-08Some new icons for visual script and graphsDaniel J. Ramirez
2016-08-08prevent bug due to scripts not working in editor and notifier sending ↵Juan Linietsky
signals to it.
2016-08-08Fixed bug in make_dir_recursive, closes #6016Juan Linietsky
2016-08-08Merge pull request #6055 from eska014/native-bind-rettypeRémi Verschelde
Allow documenting unexposed return types in bind_native_method
2016-08-08Android: Rename values-zh to values-zh-rCN (#6063)Skyfrit
2016-08-08Android: Add support for Traditional Chinese (HK) (#6061)Skyfrit
2016-08-08Android: Add support for Traditional Chinese (TW) (#6061)Skyfrit
2016-08-08Merge pull request #6050 from Hinsbart/remove_pm_file_importRémi Verschelde
Remove unused function in Project Manager.
2016-08-08Merge pull request #6051 from neikeq/pr-imp-5882Rémi Verschelde
Project Manager: Fix and improve unhandled input
2016-08-08Merge pull request #6049 from Hinsbart/sc-mappingRémi Verschelde
Fix steam controller gamepad mapping
2016-08-08Merge pull request #6045 from bojidar-bg/extends-on-placeholdersRémi Verschelde
Fix #5891 by not expecting the script instance to be a GDInstance
2016-08-08-Show proper node name in subcallJuan Linietsky
-Implemented Ctrl-F to focus script type search
2016-08-08Added a simpler way to do sub-functions in both visual and gdscript with the ↵Juan Linietsky
subcall node. With this, visual script is almost done (missing registering custom nodes from addon). All this is probably pretty broken, too and needs a lot of testing.
2016-08-07Added ability to create custom nodes from script.Juan Linietsky
2016-08-07Automatically turn on process callbacks if relevant callbacks in node existsJuan Linietsky
2016-08-07-Added yield nodes to visual scriptJuan Linietsky
-Added input selection nodes to visual script -Added script create icon for those who miss it, will only appear when it can be used.
2016-08-06Added yield() signal smart autocompletion.Juan Linietsky
2016-08-06Added an easy API to yield to a specific time by doing:Juan Linietsky
yield( get_tree().create_timer(5.0), "timeout" )
2016-08-06removed extra printJuan Linietsky
2016-08-06Reverted printable null object, seems to cause bugs around and not sure why.Juan Linietsky
Will have to check better, likely for 3.0
2016-08-06Likely with bugs and with some features are missing, as well as profiler ↵Juan Linietsky
support, but VisualScript should be more or less done!
2016-08-05VisualScript can now execute visual scripts, but there is no debugger or ↵Juan Linietsky
profiler yet.
2016-08-06Allow documenting unexposed return types in bind_native_methodeska
Document return type of `Object.call` and `GDScript.new`
2016-08-05Project Manager: Fix and improve unhandled inputIgnacio Etcheverry
2016-08-05Remove unused function in Project Manager.Andreas Haas
This has been deprecated by #5993
2016-08-05Fix steam controller gamepad mappingAndreas Haas
The left stick click was missing
2016-08-05Fix #5891 by not expecting the script instance to be a GDInstanceBojidar Marinov
It could be a placeholder instance as well
2016-08-05Merge pull request #6043 from SaracenOne/texture_region_edit_fixRémi Verschelde
TextureRegionEditor snap_mode fix.