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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2015-01-03
-Obscure bug in popups solved, fixes #1008
Juan Linietsky
2015-01-03
-Completely removed EmptyControl (but added fallback), closes #1017
Juan Linietsky
2015-01-03
-removed empty control
Juan Linietsky
2015-01-03
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-01-03
-Work in progress visual shader editor *DOES NOT WORK YET*
Juan Linietsky
2015-01-03
removed print
Juan Linietsky
2015-01-03
-fixed bug on focus capture, now respets line/text edit
Juan Linietsky
2015-01-03
-add *.flags as a filter automatically when exporting, solves #1029
Juan Linietsky
2015-01-03
-added new code completion guess locations, closes #1032
Juan Linietsky
2015-01-03
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-01-03
-fixed issue with denormals in half precission, closes #1073
Juan Linietsky
2015-01-03
Merge pull request #1101 from romulox-x/texturebutton_scale_2d
Juan Linietsky
2015-01-02
Changed texturebutton scale from float to Size2
romulox_x
2015-01-03
-added a check for setget while running the game , closes #1009
Juan Linietsky
2015-01-03
removed deadcode
Juan Linietsky
2015-01-03
-ability to scale and modulate texturebutton, closes #818
Juan Linietsky
2015-01-02
-proper minimum size computation for TabContainer
Juan Linietsky
2015-01-02
Merge pull request #998 from sanikoyes/Pr-fix-gles2-canvas_draw_polygon
Juan Linietsky
2015-01-02
-fixed key insert from editor window (#976)
Juan Linietsky
2015-01-02
-fix assignment to vector types in script using integer indices crash (#978)
Juan Linietsky
2015-01-02
-fix TextEdit shift-click functionality past begin and end of selection (#1004)
Juan Linietsky
2015-01-02
-accelerometer precission changed to "GAME" (#1015)
Juan Linietsky
2015-01-02
-refresh play options in property when setting samplelibrary (#1016)
Juan Linietsky
2015-01-02
-fix readonly issues (#1018)
Juan Linietsky
2015-01-02
-make sure selected font is applied on load (#1050)
Juan Linietsky
2015-01-02
-fixed silly bug in trigger check (#1051)
Juan Linietsky
2015-01-02
-typo fixed in ImmediateGeometry (#1066)
Juan Linietsky
2015-01-02
-assignment of ord to string index made valid #1072
Juan Linietsky
2015-01-02
-fixed signal in #1075
Juan Linietsky
2015-01-02
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-01-02
-fixed NODE_OUT error in animtreeplayer #1078
Juan Linietsky
2015-01-02
Merge pull request #1048 from sanikoyes/Pr-reduce-android-build-size
Juan Linietsky
2015-01-02
Merge pull request #1064 from leezh/mingw-fixes
Juan Linietsky
2015-01-02
Merge pull request #1065 from marynate/PR-pause-mode-stop
Juan Linietsky
2015-01-02
Merge pull request #1068 from jaromirhribal/master
Juan Linietsky
2015-01-02
Merge pull request #1069 from tommy3/typo-fix
Juan Linietsky
2015-01-02
Merge pull request #1074 from not-surt/master
Juan Linietsky
2015-01-02
Merge pull request #1087 from adolson/connect-fix
Juan Linietsky
2015-01-02
Merge pull request #1090 from Murii/patch-2
Juan Linietsky
2015-01-02
Fix for bug 1088
Muresan Vlad aka Mury
2015-01-01
change parameter name from ip to port
Dana Olson
2014-12-29
Replace TileMapEditor floating tile palette with HSplitContainer.
Carl Olsson
2014-12-28
fixed a typo
tommy3
2014-12-28
added blender/maya like zoom style
jaromirhribal
2014-12-27
Fix for MinGW compilation
Lee Zher Huei
2014-12-28
Add Stop pause mode implementation
marynate
2014-12-25
Reduce android build size(-fvisibility=hidden)
sanikoyes
2014-12-21
-fix get_as_text (#1022 )
Juan Linietsky
2014-12-21
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2014-12-21
-ability to set default textures in shader (needed for visual shader editing)
Juan Linietsky
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