Age | Commit message (Collapse) | Author |
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The doc now states that the method searches for a World2D among ancestor Viewports as well, differentiating it from the get_world_2d() getter.
and also find_world_3d()
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Add GodotBody2D/GodotBody3D conditional wakeup when setting gravity_scale param
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Fix wall acceleration in move and slide (3D)
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Fix CharacterBody3D stuck in some advanced scenario
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williamd67/GPULightmapper-improve-noise-to-prevent-artifacts
GPULightmapper: better algorithm to generate rays for indirect lighting
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Fix Android `get_screen_orientation()` not returning valid values
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When disabling specific modules, misspellings can occur. Additionally,
when switching between the `3.x` and `master` branches frequently,
it's possible to forget about renamed modules such as `lightmapper_cpu`
versus `lightmapper_rd`.
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