Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-11-19 | fix for two incorrectly bound texture formats | Jordan Schidlowsky | |
2020-11-19 | Merge pull request #43687 from akien-mga/macos-osxcross-link-arm64 | Rémi Verschelde | |
OSX: Fix linking with osxcross for arm64 | |||
2020-11-19 | OSX: Fix linking with osxcross for arm64 | Rémi Verschelde | |
For some reason the `-target` option on the `LINKFLAGS` was causing a weird issue where osxcross' clang wrapper would attempt using the system `/bin/ld` instead of the osxcross version (which is Apple's `ld64`). The error message would be: ``` /bin/ld: unrecognized option '-dynamic' ``` Also removed from `CCFLAGS` for consistency, it seems to work fine with only `-mmacosx-version-min`. | |||
2020-11-19 | Merge pull request #43668 from GryphonClaw/master | Rémi Verschelde | |
added shortcuts/hotkeys for tileset editor plugin collision buttons, … | |||
2020-11-19 | Merge pull request #43662 from EricEzaM/PR/INP3-command_serialization_optional | Rémi Verschelde | |
Made serialization of Command toggleable when saving InputEvents. | |||
2020-11-19 | Merge pull request #43682 from RandomShaper/warn_reference_singleton | Rémi Verschelde | |
Warn about singleton being a Reference | |||
2020-11-19 | Made serialization of Command toggleable when saving InputEvents. | Eric M | |
Made serialization of Command optional. If command is serialized, Control (On Win/Linux) or Meta (on Mac) are not. Example use case: You are on Windows and you set a shortcut to be Control + E. This would serialize as Command=true and Control=true. If you then run this project on Mac, you would need to press Command AND Control to activate the shortcut - which is not what is intended. Now, you can set store_command to true, and it will only serialize to Command = true (no Control serialized). On Windows, this means Control. On Mac, it means only command. | |||
2020-11-19 | Warn about singleton being a Reference | Pedro J. Estébanez | |
2020-11-19 | Merge pull request #43681 from aaronfranke/grid-view-update | Rémi Verschelde | |
Update the 3D grid when the "View Grid" checkbox is changed | |||
2020-11-19 | Update the 3D grid when the "View Grid" checkbox is changed | Aaron Franke | |
2020-11-19 | Merge pull request #43665 from Nickswoboda/fix-invalid-free | Rémi Verschelde | |
Check uniform set validity before freeing | |||
2020-11-19 | Merge pull request #43664 from Phischermen/quit-documentation | Rémi Verschelde | |
Clarify that SceneTree::quit() does not immediately end the application. | |||
2020-11-19 | Merge pull request #43671 from m4gr3d/fix_zipalign_bug_on_windows | Rémi Verschelde | |
Fix zipalign command name on Windows machines | |||
2020-11-18 | Fix zipalign command name on Windows machines. | Fredia Huya-Kouadio | |
2020-11-19 | Merge pull request #43661 from EricEzaM/PR/INP2-rename_load_from_globals | Rémi Verschelde | |
load_from_globals() -> load_from_project_settings() | |||
2020-11-19 | Merge pull request #43657 from RandomShaper/fix_dupe_crash | Rémi Verschelde | |
Fix crash duplicating local-to-scene resources | |||
2020-11-18 | added shortcuts/hotkeys for tileset editor plugin collision buttons, with ↵ | GryphonClaw | |
suggested changes. | |||
2020-11-18 | Check uniform set validity before freeing | Nick Swoboda | |
2020-11-18 | Clarify that SceneTree::quit() does not immediately end the application. | Phischermen | |
2020-11-19 | load_from_globals() -> load_from_project_settings() | Eric M | |
2020-11-18 | Fix crash duplicating local-to-scene resources | Pedro J. Estébanez | |
2020-11-18 | Merge pull request #43639 from timothyqiu/rotation-fix | Rémi Verschelde | |
Fixes rotation in select mode on macOS | |||
2020-11-18 | Merge pull request #43654 from qarmin/multiple_projects | Rémi Verschelde | |
Allow to open multiple projects when some are not imported or without main scene. | |||
2020-11-18 | Allow to open multiple projects when some are not imported or without main ↵ | Rafał Mikrut | |
scene. | |||
2020-11-18 | Merge pull request #43651 from winterpixelgames/PR-fix-validation-layers-parse | Rémi Verschelde | |
allow vulkan validation layers in release builds if explicity asked for | |||
2020-11-18 | allow vulkan validation layers in release builds if explicity asked for | Jordan Schidlowsky | |
2020-11-18 | Merge pull request #43645 from vnen/variant-builtin-ret-type-fix | Rémi Verschelde | |
Fix return type on builtin validated calls | |||
2020-11-18 | Fix return type on builtin validated calls | George Marques | |
Before it was being set to the base type instead of the actual return type. | |||
2020-11-18 | Revert "nanosvg: Sync with upstream cc6c08d" | Rémi Verschelde | |
This reverts commit f697e7879b0c1b37b94b890b3f2a9910e5d822a2. Part of the update introduced a regression: https://github.com/memononen/nanosvg/issues/188. We could include a local revert of the problematic commit but let's just do a full revert to our previous version, and I'll re-update once the regression is fixed upstream. Fixes #43641. | |||
2020-11-18 | Merge pull request #43640 from akien-mga/gltf-workaround-bogus-images | Rémi Verschelde | |
glTF: Workaround import failure with invalid embedded images | |||
2020-11-18 | glTF: Workaround import failure with invalid embedded images | Rémi Verschelde | |
image/gif is not supported in the glTF 2.0 specification, these files are broken. But let's be lenient... Fixes #43638. | |||
2020-11-18 | Fixes rotation in select mode on macOS | Haoyu Qiu | |
2020-11-18 | Merge pull request #43630 from mbrlabs/nodepath-fix-2 | Rémi Verschelde | |
Fixed deletion of nodes with exported node paths | |||
2020-11-18 | Merge pull request #43633 from akien-mga/nanosvg-cc6c08d | Rémi Verschelde | |
nanosvg: Sync with upstream cc6c08d | |||
2020-11-18 | nanosvg: Sync with upstream cc6c08d | Rémi Verschelde | |
Includes some loop condition fixes after fuzzing. | |||
2020-11-18 | Fixed deletion of nodes with exported node paths | Marcus Brummer | |
2020-11-17 | Merge pull request #43621 from Faless/fix/4.x_cli_export | Rémi Verschelde | |
Fix CLI export when export_path is in preset. | |||
2020-11-17 | Merge pull request #43622 from madmiraal/fix-js-missing-semi-colons | Rémi Verschelde | |
Add missing javascript semi-colons. | |||
2020-11-17 | Merge pull request #43623 from madmiraal/fix-js-lgtm-warning | Fabio Alessandrelli | |
Fix godot_js_websocket_send function unused assignment. | |||
2020-11-17 | Fix godot_js_websocket_send function unused assignment. | Marcel Admiraal | |
2020-11-17 | Add missing javascript semi-colons. | Marcel Admiraal | |
2020-11-17 | Fix CLI export when export_path is in preset. | Fabio Alessandrelli | |
Export presets contains the export_path option, to specify the default export location, but the CLI export option disregarded that, and always required and export path to be specified. After this commit, if the export path is not specified in the command, the one in the preset will be used, erroring only if it's not present or invalid. | |||
2020-11-17 | Merge pull request #42412 from Xrayez/doc-image-texture | Rémi Verschelde | |
Describe `ImageTexture`, `Image` creation and usage | |||
2020-11-17 | Merge pull request #38201 from Calinou/editor-f2-rename-node | Rémi Verschelde | |
Require Ctrl for switching between editors, bind F2 to Rename Node | |||
2020-11-17 | Merge pull request #43614 from akien-mga/save-debugger-options | Rémi Verschelde | |
Debugger: Save options in project metadata | |||
2020-11-17 | Describe `ImageTexture`, `Image` creation and usage | Andrii Doroshenko (Xrayez) | |
2020-11-17 | Merge pull request #43612 from akien-mga/variant-utils-doc | Rémi Verschelde | |
doc: Sync classref with Variant utility methods | |||
2020-11-17 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit e95af7ae9b883151e6de1d31f94950833ae5b478) | |||
2020-11-17 | Debugger: Save options in project metadata | Rémi Verschelde | |
Fixes #19542. | |||
2020-11-17 | doc: Sync classref with Variant utility methods | Rémi Verschelde | |
Copied relevant documentation from the original `@GDScript` built-ins, which will likely be removed in a future commit. Various fixups to `variant_utility.cpp` while working on this. |