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2018-05-12Add support for bilinear bars in TextureProgressHugo Locurcio
These bars will extend from the center to the left and right of the node, or from the center to the top and bottom of the node depending on the option selected. The Clockwise and Counter Clockwise mode will expand the progress bar both ways in a circular fashion.
2018-05-11Merge pull request #18751 from guilhermefelipecgs/fix_cursor_osxRémi Verschelde
Fix custom cursor disappearing on osx
2018-05-11Merge pull request #18770 from eska014/cmdlineRémi Verschelde
Command line fixes
2018-05-11Merge pull request #18771 from karroffel/gdnative-api-json-stuffRémi Verschelde
changed GDNative API JSON format
2018-05-11Fix docs regarding Color.from_hsv hue range [0,360] -> [0,1]Noshyaar
Per changes in #17407
2018-05-11Merge pull request #18791 from endragor/fix-ios-lifecycleRémi Verschelde
Proper focus in/out handling on iOS
2018-05-11Merge pull request #18789 from endragor/fix-oversampled-outline-updateRémi Verschelde
Update oversampling of outlines after window size change
2018-05-11Proper focus in/out handling on iOSRuslan Mustakov
PR #18675 (commit 96301e9) revealed a problem with how iOS lifecycle callbacks were handled by Godot. Before that PR it was possible to get NOTIFICATION_WM_FOCUS_IN callback without getting the corresponding NOTIFICATION_WM_FOCUS_OUT. That commit added a flag to ensure they are always coupled, but now there is an issue when, for example, you open a notification panel on iOS without moving the app to background. It resulted in view.stopAnimation being called without the corresponding startAnimation when the app moves to foreground again, so it looked like the game hanged. I changed focus out notification to be sent in applicationWillResignActive, because it makes more sense than to do it in applicationDidEnterBackground, because it is always called in pair with applicationDidBecomeActive, where focus in is sent. applicationDidEnterBackground may not come under circumstances that are now described as a comment in code.
2018-05-11Update oversampling of outlines after window size changeRuslan Mustakov
Fixes #18774.
2018-05-11Merge pull request #18784 from YeldhamDev/ignore_tagsRémi Verschelde
Added "*.tags" (Made by Geany's Ctags plugin) to the ".gitignore" file
2018-05-11Merge pull request #18781 from toger5/bold_font_error_messageRémi Verschelde
fixed bold font error message
2018-05-11Merge pull request #18776 from guilhermefelipecgs/reset_cursorRémi Verschelde
Reset the cursor with Input.set_custom_mouse_cursor(null)
2018-05-11Merge pull request #18775 from yaakuro/master-gltf-image-fixRémi Verschelde
Use mimeType according to glTF spec.
2018-05-11Added "*.tags" (Made by Geany's Ctags plugin) to the ".gitignore" file.Michael Alexsander Silva Dias
2018-05-11fixed bodl font error messagetoger5
2018-05-10Reset the cursor with Input.set_custom_mouse_cursor(null)Guilherme Felipe
2018-05-10Use mimetype according to glTF spec.Yaakuro
2018-05-10Merge pull request #18772 from akien-mga/travis-serverRémi Verschelde
Travis: Add server build with clang
2018-05-10Fix help/man for --export and --export-debugLeon Krause
2018-05-10changed GDNative API json formatkarroffel
2018-05-10Merge pull request #18765 from eska014/enginejs-extaltRémi Verschelde
Facilitate using non-default filename extensions in HTML5 platform
2018-05-10Travis: Add server build with clangRémi Verschelde
2018-05-10Merge pull request #18768 from Faless/server_fixRémi Verschelde
Implement missing methods in dummy rasterizer
2018-05-10Merge pull request #18756 from volzhs/freetype-2.9.1Rémi Verschelde
Update FreeType to 2.9.1
2018-05-10Fix custom resource path look-up per command lineLeon Krause
2018-05-10Allow exporting runnable presets from command lineLeon Krause
2018-05-10Merge pull request #18766 from eska014/html5-localcustomshellMax Hilbrunner
Use local path for custom HTML5 shell export
2018-05-10Implement missing methods in dummy rasterizerFabio Alessandrelli
2018-05-10Use local path for custom HTML5 shell exportLeon Krause
2018-05-10Accept non-default main packs in engine.js startGame()Leon Krause
Allows using startGame() with main packs exported as .zip, but also any other custom extension, for example if a web game host does not allow the .pck filename extension.
2018-05-10Merge pull request #18753 from eska014/html5-iframefocusMax Hilbrunner
Fix keyboard focus lock-out with HTML5 canvas in iframe
2018-05-10Merge pull request #18755 from volzhs/fix-pointing-emulateMax Hilbrunner
Fix setting for pointing emulation
2018-05-10Add Engine.setWebAssemblyFilenameExtension()Leon Krause
Some web game hosts only allow certain filename extensions. If .wasm is not allowed, this function allows overriding the WebAssembly filename extension to work around that restriction.
2018-05-10Update FreeType to 2.9.1volzhs
close #15660
2018-05-10Fix setting for pointing emulationvolzhs
Fix #18582 GLOBAL_DEF("input/something") is treated as Input Map setting, not as General.
2018-05-10Fix keyboard focus lock-out with HTML5 canvas in iframeLeon Krause
2018-05-10Merge pull request #18749 from eska014/html5-mousecapture-relRémi Verschelde
Fix relative motion with captured mouse in HTML5 platform
2018-05-10Merge pull request #18183 from Paulb23/gdscript_highlighter_inital_changesRémi Verschelde
GDScript function definition and get_node shortcut syntax highlighting
2018-05-09Fix custom cursor disappearing on osxGuilherme Felipe
2018-05-10Fix relative mouse motion when captured in HTML5 platformLeon Krause
2018-05-09Merge pull request #18745 from DmitryKrutskikh/minor-fix-project-managerRémi Verschelde
Disable 'run' button if any project not selected
2018-05-09Merge pull request #18716 from ↵Rémi Verschelde
guilhermefelipecgs/support_for_atlas_tex_on_cursor_2 Add support for atlas texture on set_custom_mouse_cursor
2018-05-09Disable 'run' button if any project not selected and tiny refactoringDmitryKrutskikh
2018-05-09Merge pull request #18743 from Zouch/masterMax Hilbrunner
Consider TextEdit paste operation complex.
2018-05-09Add support for atlas texture on set_custom_mouse_cursorGuilherme Felipe
2018-05-09Consider TextEdit paste operation complex.Charly Mourglia
Not considering a paste operation as a complex one ends up adding an unneeded extra step when pasting over a selection. This fixes issue #18325
2018-05-09Merge pull request #18730 from marcelofg55/bind_fixGeorge Marques
canvas_item_add_triangle_array bind fixup
2018-05-08Merge pull request #18729 from marcelofg55/bind_enumsGeorge Marques
Fix some enums missing its bind
2018-05-08canvas_item_add_triangle_array bind fixupMarcelo Fernandez
2018-05-08Fix some enums missing its bindMarcelo Fernandez