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2021-04-06Only cleanup meta data if GDNative library is reloadable and we're about to ↵Bastiaan Olij
unload it
2021-04-05Merge pull request #47622 from pycbouh/editor-plugins-expose-scaleRémi Verschelde
Expose editor scale to the plugin API
2021-04-05Expose editor scale to the plugin APIYuri Sizov
2021-04-05Update AUTHORS and DONORS listRémi Verschelde
New contributor added to AUTHORS: @gongpha, @jmb462 Thanks to all contributors and donors for making Godot possible!
2021-04-05i18n: Sync translations with WeblateRémi Verschelde
(cherry picked from commit 5cfdb866606d0e5b551178d7331ab0e9410d717f)
2021-04-05Merge pull request #47291 from BastiaanOlij/move_clusteredJuan Linietsky
Move clustered renderer functionality
2021-04-05Merge pull request #47569 from vnen/gdscript-typed-returnRémi Verschelde
GDScript: Properly validate return type
2021-04-05Move clustered renderer functionalityBastiaan Olij
2021-04-05Merge pull request #47645 from akien-mga/animatedsprite2d-no-framesRémi Verschelde
Re-allow playing AnimatedSprite2D without frames
2021-04-05Merge pull request #47640 from BastiaanOlij/fix_vulkan_formatRémi Verschelde
Chose format from supported ones that we support
2021-04-05GDScript: Properly validate return typeGeorge Marques
When the type cannot be validated at compile time, the runtime must do a check to ensure type safety is kept, as the code might be assuming the return type is correct in another place, leading to crashes if the contract is broken.
2021-04-05Re-allow playing AnimatedSprite2D without framesRémi Verschelde
Fixes #47578, partial revert of #47064.
2021-04-05Chose format from supported ones that we supportBastiaan Olij
2021-04-05Merge pull request #47642 from akien-mga/clang-tidy-fixesRémi Verschelde
2021-04-05Style: Apply clang-tidy's `readability-braces-around-statements`Rémi Verschelde
2021-04-05Style: Apply clang-tidy's `modernize-use-nullptr`Rémi Verschelde
2021-04-05Style: Apply clang-tidy's `modernize-use-default-member-init`Rémi Verschelde
2021-04-05Style: Apply clang-tidy's `modernize-use-bool-literals`Rémi Verschelde
2021-04-05Merge pull request #47592 from ↵Rémi Verschelde
jmb462/fix-VisualScriptFunctionState-connect-to-null-signal-crash Fix VisualScriptFunctionState connect to null object crash (Fix #47572)
2021-04-05Merge pull request #47633 from Calinou/editor-theme-scrollbar-add-backgroundRémi Verschelde
Add a subtle background to editor scrollbars
2021-04-05Merge pull request #47597 from Faless/js/4.x_fetch_no_clenRémi Verschelde
[HTML5] Disable body_size in fetch.
2021-04-05Merge pull request #47627 from Blackiris/fix-gdscript-var-addressRémi Verschelde
Fix GDScript variables addresses getting mixed
2021-04-05Merge pull request #47638 from RoniPerson/patch-1Rémi Verschelde
Added missing `:` in gdscript example for `TileMap` class reference.
2021-04-05Merge pull request #47636 from qarmin/inputRémi Verschelde
Fix crashes in *_input functions
2021-04-05Merge pull request #47632 from Calinou/asset-search-autofocusRémi Verschelde
Automatically focus the Search field when displaying asset library
2021-04-05Merge pull request #47408 from megalobyte/remove-float-recastRémi Verschelde
Use double when setting the default step size
2021-04-05Merge pull request #47631 from pycbouh/update-misformatted-docsRémi Verschelde
Fix misformatted documentation from recent PRs
2021-04-05Added missing `:` in gdscript example.RoniPerson
2021-04-05Merge pull request #47623 from Bromeon/bugfix/gdnative-cleanupRémi Verschelde
Fix error in the console: `double free or corruption (!prev)` at exit of GDnative C++ application
2021-04-05Fix crashes in *_input functionsRafał Mikrut
2021-04-05Add a subtle background to editor scrollbarsHugo Locurcio
This makes it possible to see whether a scrollbar grabber is at the top or at the bottom of a scrollbar. Also, if a scrollable area is very large, this makes it easier to notice that the area can be scrolled (since the grabber is proportionally very small). The scrollbar grabbers were also made thicker and slightly more opaque for better visibility, especially in peripheral vision.
2021-04-05Automatically focus the Search field when displaying asset libraryHugo Locurcio
- Focus the project search box when switching from the Templates tab back to the Projects tab in the project manager. - Add a context-specific placeholder for the asset library search box. - Rename "Search" project filter box placeholder to the more descriptive "Filter projects". When performing a search on an existing selection, "Filter" is more accurate than "Search".
2021-04-04Fix misformatted documentation from #47435, #42827, #46991Yuri Sizov
2021-04-04Fix GDScript variables addresses getting mixedJulien Nguyen
2021-04-04Merge pull request #47624 from Chaosus/vs_fix_context_menu_separatorRémi Verschelde
Fix few bugs in the context menu for Comment node in visual shaders
2021-04-04Merge pull request #47616 from Chaosus/vs_prevent_texture_uniform_convertYuri Roubinsky
Prevents TextureUniform in visual shaders from conversion to constant
2021-04-04Fix separator duplication in visual shader context menuYuri Roubinsky
2021-04-04Prevents TextureUniform in visual shaders from conversion to constant Yuri Roubinsky
2021-04-04Fixes #47607 (forgotten statement in GDNative cleanup)Jan Haller
Co-authored-by: geekrelief <geekrelief@gmail.com>
2021-04-04Merge pull request #46273 from Chaosus/vs_commentRémi Verschelde
Added Comment node to Visual Shaders
2021-04-04Merge pull request #47617 from Chaosus/vs_fix_typoRémi Verschelde
Fix typo in visual shader context menu
2021-04-04Fix typo in visual shader context menuYuri Roubinsky
2021-04-03[HTML5] Disable body_size in fetch.Fabio Alessandrelli
We were using `Content-Length` from the server when `Content-Encoding` was not set (i.e. response was not compressed). Sadly, in CORS requests accessing headers is restricted, and while `Content-Length` is enabled by default, `Content-Encoding` is not. This results in the impossibility of knowing if the content was compressed, unless the server explicitly enabled the encoding header via `Access-Control-Expose-Headers`. To keep maximum compatibility we must disable `body_size` completely.
2021-04-03Fix VisualScriptFunctionState connect to null object crashjmb462
2021-04-03Merge pull request #47452 from BastiaanOlij/xr_positional_tracker_refRémi Verschelde
Change XRPositionalTracker to a reference (master)
2021-04-03Merge pull request #47571 from lucicam/masterRémi Verschelde
Fix crash caused by null parameter passed to CameraServer.add_feed()
2021-04-02Merge pull request #47547 from kevinms/fix-color-picker-text-export-masterRémi Verschelde
Make ColorPicker button text and tooltips appear in exported projects
2021-04-02Merge pull request #47576 from jmb462/fix-classDB-class_get_property-crashRémi Verschelde
Fix crash on null object in ClassDB.get_property() and set_property() (Fix #47573)
2021-04-02fix crash on null class in ClassDB.get_property() and set_property()jmb462
2021-04-02Fix crash caused by null parameter passed to CameraServer.add_feed()lucicam
Fixes #46181 CameraServer.add_feed() takes a CameraFeed object type as parameter. Passing in another type of data while binding the method it will make tha parameter null. Added a check for null which returns from function and does not make the engine crash anymore.