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2022-08-03Merge pull request #56451 from Calinou/rootmotionview-no-replace-with-nodeRémi Verschelde
Don't replace RootMotionView with Node in a running project
2022-08-03Merge pull request #63857 from Calinou/doc-camera3d-frustum-offset-projectionRémi Verschelde
Document Camera3D's frustum offset property requiring Frustum projection
2022-08-03Merge pull request #58611 from Calinou/ssr-fix-blend-marginRémi Verschelde
Fade screen-space reflection towards inner margin
2022-08-03Merge pull request #63853 from fire-forge/particle-flagsRémi Verschelde
Rename ParticlesMaterial's "ParticleFlags" group to "Particle Flags"
2022-08-03Merge pull request #55923 from ↵Rémi Verschelde
bluenote10/feature/consistent_transform_operations Fix consistency of translated/scaled/rotated in Transform2D and Transform3D
2022-08-03Merge pull request #63847 from Zylann/shader_switch_uintYuri Rubinsky
2022-08-03Don't replace RootMotionView with Node in a running projectHugo Locurcio
This behavior was inconsistent with other editor-only nodes such as Position3D, Position2D and ReferenceRect. It also caused issues when a script extended RootMotionView as it ceased to work when the project was run.
2022-08-03Document Camera3D's frustum offset property requiring Frustum projectionHugo Locurcio
2022-08-03Fade screen-space reflection towards inner marginHugo Locurcio
- Fade reflection towards inner margin and clip it at screen edges instead of external margin. - Round edges of the fade margin if both are being cut off to prevent sharp corners. Co-authored-by: puchik <puchik@users.noreply.github.com>
2022-08-02Add space to ParticlesMaterial "Particle Flags" group nameFireForge
- "ParticleFlags" -> "Particle Flags"
2022-08-02Allow shading language to use `switch` statement with uintsMarc Gilleron
2022-08-02Fix consistency of translated/scaled/rotated in Transform2D and Transform3DFabian Keller
2022-08-02Merge pull request #63834 from lawnjelly/variant_large_bucket_poolRémi Verschelde
Variant large bucket memory pool - for Projection
2022-08-02Merge pull request #63803 from matjlars/weakref-nullRémi Verschelde
adds null case to weakref docs
2022-08-02Merge pull request #62639 from Calinou/line-antialiasing-decrease-feather-widthRémi Verschelde
2022-08-02Merge pull request #49058 from madmiraal/add-override-fileaccessRémi Verschelde
Add override keywords to FileAccess and DirAccess derived classes
2022-08-02Merge pull request #63597 from paddy-exe/spatial-shader-built-insRémi Verschelde
Add often used built-ins (camera-pos, object-pos, camera-eye etc.) to spatial shaders
2022-08-02adds null case to weakref docsMatt
2022-08-02Merge pull request #63827 from fire-forge/particlesRémi Verschelde
Rename `ParticlesMaterial.turbulence_active` to `turbulence_enabled`
2022-08-02Merge pull request #63830 from KoBeWi/regEXRémi Verschelde
Add static method for creating RegEx
2022-08-02Add override keywords to DirAccess derived classesMarcel Admiraal
2022-08-02Add override keywords to FileAccess derived classesMarcel Admiraal
2022-08-02Add spatial built-ins (camera-pos, object-pos, camera-eye etc.)Patrick Exner
2022-08-02Variant large bucket memory pool - for Projectionlawnjelly
Add a larger bucket size pool for the new Projection Matrix.
2022-08-02Merge pull request #63825 from fire-forge/bpmRémi Verschelde
2022-08-02Merge pull request #63824 from KoBeWi/bidi_slotsRémi Verschelde
2022-08-02Add static method for creating RegExkobewi
2022-08-02Merge pull request #50614 from foxydevloper/clarify-group-tooltipRémi Verschelde
Improve tooltips for grouping/ungrouping nodes
2022-08-02Merge pull request #61315 from lawnjelly/variant_bucket_poolsRémi Verschelde
Variant memory pools
2022-08-02Rename ParticlesMaterial.turbulence_active to turbulence_enabledFireForge
2022-08-02Fix GraphNode slot listkobewi
2022-08-02Add capitalization for "BPM"FireForge
2022-08-02Merge pull request #54905 from bruvzg/uncode_confusionRémi Verschelde
2022-08-02[TextServer] Add ICU Unicode security and spoofing detection.bruvzg
2022-08-02Merge pull request #63815 from RPicster/particle_turbulence_default_valuesRémi Verschelde
2022-08-02Merge pull request #63813 from ↵Rémi Verschelde
alfredbaudisch/GD-63621-animation-player-not-shown
2022-08-02Added default values to particle turbulence.Raffaele Picca
2022-08-02Display sub-plugins when Stay in Script Editor is OnAlfred R. Baudisch
Currently, with stay_in_script_editor_on_node_selected as On, inspector_only is forcibly set, and no editors from the node selected are displayed. With this change, if the selected Node has a Main Editor, it's still not shown (the intended behaviour of the feature), but the sub-editors are shown, this correctly opens the AnimationPlayerEditor plugin and other sub-plugins. Fixes and closes #63621.
2022-08-02Merge pull request #53956 from bruvzg/icu_uax_31Rémi Verschelde
2022-08-02Merge pull request #63806 from DarkMessiah/guidelines-appearance-bugRémi Verschelde
2022-08-02Merge pull request #63789 from YuriSizov/editor-remove-old-property-widgetsRémi Verschelde
Remove `CustomPropertyEditor` completely
2022-08-02Fix guidelines appearanceStanislav Labzyuk
2022-08-02[TextServer] Implement ICU/UAX 31 based `is_valid_identifier` function.bruvzg
2022-08-02Merge pull request #51672 from Calinou/shader-add-hint-transparent-textureRémi Verschelde
Add `hint_transparent` to use a transparent black placeholder texture
2022-08-02Merge pull request #63797 from JohanAR/fix-color-picker-okhslRémi Verschelde
Fix ColorPicker color and hsv sync issue
2022-08-02Merge pull request #63627 from and-rad/vector-field-attractor-fixRémi Verschelde
Fix vector field particle attractor texture sampling
2022-08-02Merge pull request #63589 from RandomShaper/sdfgi_debug_pcRémi Verschelde
Keep SdfgiDebug shader's push constant size <= 128
2022-08-02Merge pull request #63794 from clayjohn/GLES3-bugsRémi Verschelde
Fix various bugs in GLES3 renderer that stopped it from running on web
2022-08-02Merge pull request #63793 from RandomShaper/fix_unbound_resourceRémi Verschelde
Fix uniform set creation error due to null RID
2022-08-01Add `hint_transparent` to use a transparent black placeholder textureHugo Locurcio
This can be used in shaders to avoid the need to supply a transparent placeholder texture manually.