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2016-05-21Merge pull request #4719 from Paulb23/multiline_duplicationRémi Verschelde
Multiline duplication, issue #4661
2016-05-21Merge pull request #4700 from Geequlim/filesystem-show_in_exploreRémi Verschelde
Add 'Show In System' option into filesystem RMB menu
2016-05-20Merge pull request #4728 from Geequlim/classref-editRémi Verschelde
Document the FileDialog and partial OS methods
2016-05-20Document the FileDialog and partial OS methodsGeequlim
2016-05-20Merge pull request #4726 from bojidar-bg/fix-docsRémi Verschelde
Fix a XML error with the documentation
2016-05-20Fix for tooltip blinking (#4713)captainwasabi
Moved where active tooltips are canceled to wait until the mouse actually moves off the control.
2016-05-20Fix a XML error with the documentationBojidar Marinov
2016-05-19Multiline duplication, issue #4661Paulb23
2016-05-19Android buildsystem: Drop obsolete NDK_TOOLCHAIN argumentRémi Verschelde
It was a duplicate of NDK_TARGET, and not used for anything.
2016-05-18Merge pull request #4707 from nounoursheureux/masterRémi Verschelde
Check the save path before importing a 3D Mesh
2016-05-18Check the save path before importing a 3D MeshWilhem Barbier
2016-05-18Add 'Show In System' option into filesystem RMB menuGeequlim
2016-05-18Merge pull request #4698 from volzhs/compile-no-toolsRémi Verschelde
fix compile failure when tools=no
2016-05-18fix compile failure when tools=novolzhs
2016-05-17i18n: Sync template with sourceRémi Verschelde
2016-05-17CanvasModulate: fix build issue with GCCRémi Verschelde
Bug from c195c0d.
2016-05-17i18n: Make .pot paths hopefully platform-independentRémi Verschelde
2016-05-17-Added configuration warning system for nodesJuan Linietsky
-Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work
2016-05-17i18n: Simple extract.py improvementsRémi Verschelde
Also sync the template with current source.
2016-05-17Removing round from int interpolationpunto-
This might break some animations that use int tracks in continuous mode, but it should provide a more uniform interpolation for things like sprite frames.
2016-05-17Merge pull request #4690 from volzhs/dnd-visualRémi Verschelde
Scenetree Nodes drag and drop visual representation
2016-05-17Scenetree Nodes drag and drop visual representationvolzhs
fixes #4684
2016-05-17Merge pull request #4688 from volzhs/search-treeRémi Verschelde
use case insensitive for searching nodes in Scene tree dock
2016-05-17use case insensitive for searching nodes in Scene tree dockvolzhs
fixes #4674
2016-05-17Merge pull request #4687 from volzhs/remove-duplicated-add_frameRémi Verschelde
remove old bind for add_frame of SpriteFrames
2016-05-17remove old bind for add_frame of SpriteFramesvolzhs
it causes ``ERROR: Method already bound: SpriteFrames::add_frame``
2016-05-17GDScript: Fix method info for is_nan and is_infRémi Verschelde
As reported on https://godotengine.org/qa/4114/why-isnan-and-isinf-arent-implemented
2016-05-17Merge pull request #4659 from Paulb23/hex_notation_highlightingRémi Verschelde
Fixed hex notation highlighting
2016-05-17Merge pull request #4652 from Paulb23/node_duplication_positionRémi Verschelde
Node duplication positions under duplicated node, issue #964
2016-05-16Default editing popup for LineEdit and TextEditJuan Linietsky
2016-05-16Missing translatable stringsJuan Linietsky
2016-05-16Contextualized Scene Tree menuJuan Linietsky
-Added context menu to Scene Tree Dock -Removed Buttons -Added a filter to search for nods more easily in the dock
2016-05-16Merge pull request #4666 from CowThing/classref-editRémi Verschelde
Filling in documentation.
2016-05-15Experimental Right Mouse Button menu for SceneTreeJuan Linietsky
Will eventually replace the buttons of that dock, so please test it!
2016-05-15Changes to FileSystem DockJuan Linietsky
-Replaced buttons for file actions fo RMB menu -Added a split mode, if the dock is not sharing vertical space with anything else -imroved drag and drop support
2016-05-15Filling in documentation.CowThing
AABB, Color, Rect2, Transform, Vector2, and Vector3.
2016-05-14New reworked AnimatedSprite!Juan Linietsky
-New SpriteFrames editor, with support for drag&drop, multiple animation sets, animation speed and loop. -New AnimatedSprite, with support for all the new features! AnimatedSprite3D has not been updated yet. -Added support for drag&drop to other editors, such as resourcepreload, sample library, etc.
2016-05-15Fixed hex notation highlightingPaulb23
2016-05-13Merge pull request #4563 from djrm/classref-editRémi Verschelde
Documented @GlobalScope singletons and some keys
2016-05-13Node duplication positions under duplicated node, issue 964Paulb23
2016-05-13Merge pull request #4096 from neikeq/pr-margin-cont-impJuan Linietsky
MarginContainer improvements
2016-05-13Merge pull request #4650 from bojidar-bg/add-doctool-memberRémi Verschelde
Save member information in docdata
2016-05-13Save member information in docdataBojidar Marinov
Closes #4609
2016-05-13Merge pull request #4649 from volzhs/issue-3653Rémi Verschelde
Add SpinBox to Lossy Quality on Image Groups
2016-05-13Add SpinBox to Lossy Quality on Image Groupsvolzhs
fixes #3653
2016-05-13Travis: Filter out another string, still noisyRémi Verschelde
That should leave only the `extracting:` lines of the verbose unzip, should be enough to keep Travis awake.
2016-05-13Travis: Filter verbose output of ndk installRémi Verschelde
Screw you travis... Timeout after 10 minutes without log output, but build killed once the log reaches 4 MB...
2016-05-13Travis: Install android *DKs in verbose modeRémi Verschelde
Builds tend to fail due to the 10 min limit for stalled builds. Most likely because the download is done silently and takes more than 10 min depending on the Travis connection.
2016-05-13Merge pull request #4638 from volzhs/pr-issue-4607Rémi Verschelde
open directory or file when double click
2016-05-13Merge pull request #4644 from djrm/classref-edit-2Rémi Verschelde
Fix some errors in some rotation functions, also clarify that certain…