Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-03-14 | Merge pull request #46810 from W4RH4WK/file-access-get-buffer-parameter-checks | Rémi Verschelde | |
Add parameter checks to FileAccess get_buffer functions | |||
2021-03-14 | Merge pull request #46986 from akien-mga/clang-format-hook-version-number | Rémi Verschelde | |
clang-format: Fix version number in hook warning | |||
2021-03-14 | clang-format: Fix version number in hook warning | Rémi Verschelde | |
2021-03-14 | Merge pull request #46970 from jmb462/fix-crash-on-closing-empty-modified-scene | Rémi Verschelde | |
Fix crash on closing empty modified scene (Fix #46959) | |||
2021-03-14 | Merge pull request #46968 from sboronczyk/fix-editor-plugin-mono | Rémi Verschelde | |
Fix create c# script from editor after partial class type is necessary | |||
2021-03-14 | Merge pull request #46985 from jmb462/Fix-Asset-Library-URL-editor-update | Rémi Verschelde | |
Fix Asset Library URLs not updating without restarting after been changed in editor settings (Fix #46977) | |||
2021-03-13 | Fix Asset Library URL not updating after been changed in editor settings | jmb462 | |
The changes made in this commit refresh the URL OptionButton when editor settings are modified. No need to restart any more for the changes to appear in the Asset Library. Fix #46977 | |||
2021-03-13 | Merge pull request #46969 from Pop0p/fix_folder_stripedges | Rémi Verschelde | |
Remove whitespaces when creating folder | |||
2021-03-13 | Merge pull request #46941 from goostengine/asan-msvc | Rémi Verschelde | |
Add `use_asan` option for MSVC to enable AddressSanitizer | |||
2021-03-13 | Merge pull request #46978 from jmb462/fix-hardcoded-maya-style-pan-key-modifier | Rémi Verschelde | |
Fix hardcoded Maya style navigation pan key modifier (Fix #46973) | |||
2021-03-13 | Merge pull request #46900 from Ev1lbl0w/bugfix-malloc_calls | Rémi Verschelde | |
Replace malloc's with Godot's memalloc macro | |||
2021-03-13 | Merge pull request #46919 from nekomatata/soft-body-gizmo-fix | Rémi Verschelde | |
Fix pinned vertices in SoftBody editor gizmo | |||
2021-03-13 | Merge pull request #46946 from Calinou/editor-sprite-frames-zoom-hidpi | Rémi Verschelde | |
Scale zoom values in the SpriteFrames editor for hiDPI displays | |||
2021-03-13 | Merge pull request #46967 from ↵ | Rémi Verschelde | |
jmb462/fix-always-capitalized-subinspector-properties Fix always capitalized properties in subinspector (Fix #46961) | |||
2021-03-13 | Fix hardcoded Maya style navigation pan key modifier | jmb462 | |
ALT key modifier was hardcoded is node_3d_editor_plugin.cpp and didn't take editor settings into account. Fix #46973 | |||
2021-03-13 | Fix always capitalized properties in sub-inspector | jmb462 | |
Fix #46961: This commit correctly initialize capitalization in sub-inspectors (like shaders's sub-inspector in the inspector panel) with the editor settings. | |||
2021-03-13 | Fix crash on closing empty modified scene | jmb462 | |
2021-03-13 | Fix create c# script after partial class type | sboronczyk | |
2021-03-13 | trims_whitespaces_when_creating_folder_windows | Pop0p | |
When creating a Windows folder via a Godot's dialog, the extra spaces are not removed which causes problems with Windows. We now remove leading and trailing whitespace when creating a dir. | |||
2021-03-13 | Merge pull request #46929 from Anshul7sp1/typosAndGrammar | Rémi Verschelde | |
Fixes small typos and grammar correction | |||
2021-03-13 | Merge pull request #46955 from mujpao/polygon2d-update-viewport | Rémi Verschelde | |
Update viewport after Polygon2D deselected | |||
2021-03-13 | Merge pull request #46957 from sboronczyk/fix-editor-plugin | Rémi Verschelde | |
Fix Create Plugin after GD Annotation Changes | |||
2021-03-13 | Merge pull request #46962 from Faless/net/4.x_mbedtls_2.16.10 | Rémi Verschelde | |
Bump mbedtls to version 2.16.10. | |||
2021-03-13 | Replace malloc's with Godot's memalloc macro | Ev1lbl0w | |
2021-03-13 | Merge pull request #46954 from neikeq/reggr-46307 | Rémi Verschelde | |
C#: Fix StringName leak warnings after generating bindings | |||
2021-03-13 | Merge pull request #46953 from neikeq/issue-46879 | Rémi Verschelde | |
C#: Fix ScriptPathAttribute generator with none or nested namespaces | |||
2021-03-13 | Fix Create Plugin after GD Annotation Changes | sboronczyk | |
2021-03-12 | Update viewport after Polygon2D deselected | mujpao | |
2021-03-13 | C#: Fix StringName leak warnings after generating bindings | Ignacio Etcheverry | |
`Main::cleanup()` prints warnings if it finds `StringName`s still alive. We need the `BindingsGenerator` to be destructed before calling cleanup. | |||
2021-03-13 | C#: Fix ScriptPathAttribute generator with none or nested namespaces | Ignacio Etcheverry | |
The following two bugs were fixed: - For classes without namespace we were still generating `namespace {` without a namespace identifier, causing a syntax error. - For classes with nested namespaces we were generating only the innermost part of the namespace was being generated, e.g.: for `Foo.Bar` we were generating `namespace Bar {` instead of `namespace Foo.Bar {`. This wasn't causing any build error, but because of the wrong namespace Godot wasn't able to find the class associated with the script. | |||
2021-03-12 | Scale zoom values in the SpriteFrames editor for hiDPI displays | Hugo Locurcio | |
This closes #46836. | |||
2021-03-12 | Bump mbedtls to version 2.16.10. | Fabio Alessandrelli | |
2021-03-12 | Merge pull request #46940 from MrBrain295/patch-1 | Fredia Huya-Kouadio | |
Non functional to non-functional in platform/android/java/nativeSrcsConfigs/README.md | |||
2021-03-12 | Add `use_asan` option for MSVC to enable AddressSanitizer | Andrii Doroshenko (Xrayez) | |
Exposes AddressSanitizer support in MSVC compiler. Can be installed via individual components in the Visual Studio 2019 Installer. Disabled by default. Compile the engine with `scons use_asan=yes`. | |||
2021-03-12 | Non functional to non-functional | MrBrain295 | |
2021-03-12 | Fixes small typos and grammar correction | Anshul7sp1 | |
2021-03-12 | Merge pull request #46918 from ray90514/debug | Rémi Verschelde | |
Fix Tree focus border disappears when Border Size is set to 0 | |||
2021-03-12 | Merge pull request #46934 from JFonS/fix_gridmap_visibility | Rémi Verschelde | |
Fix visibility toggle for baked GridMaps | |||
2021-03-12 | Fix visibility toggle for baked GridMaps | jfons | |
2021-03-12 | Merge pull request #40774 from TwistedTwigleg/SkeletonIK_Godot_4_0_Fixes | Rémi Verschelde | |
SkeletonIK changes and bug fixes | |||
2021-03-12 | Merge pull request #46930 from Faless/js/4.x_project_manager_drop_hack | Rémi Verschelde | |
[HTML5] Drag and drop zip in project manager. | |||
2021-03-12 | [HTML5] Drag and drop zip in project manager. | Fabio Alessandrelli | |
With a very nice hack, a new hidden configuration option that delays dropped files removal at exit. This still leaks while the project manager is running, but will clear memory as soon as it exits or load something. (reminder, dropped files are reguarly removed after the signal is emitted specifically to avoid leaks, but I prefer hacking the HTML5 config then the project manager). | |||
2021-03-12 | Merge pull request #46913 from Faless/js/4.x_vk | Rémi Verschelde | |
[HTML5] Experimental (opt-in) virtual keyboard support. | |||
2021-03-12 | Merge pull request #46926 from ↵ | Rémi Verschelde | |
unsignedFoo/46188/fix-get-unix-from-datetime-empty-dict [46188] fix: get unix from datetime when empty dict | |||
2021-03-12 | Merge pull request #46699 from sps1112/fix-control.edit_set_state-crash | Rémi Verschelde | |
Add size and dictionary check in Control::_edit_set_state() to fix crash | |||
2021-03-12 | Merge pull request #44671 from o01eg/fix-gcc-visibility | Rémi Verschelde | |
GDNative: Fix symbols visibility for GCC | |||
2021-03-12 | [46188] fix: get unix from datetime when empty dict | Aitor Cereceto | |
2021-03-12 | Merge pull request #46890 from mujpao/fix-export-filter-crash | Rémi Verschelde | |
Fix crash when trying to export zero files. | |||
2021-03-12 | Fix Tree focus border disappears when Border Size is set to 0 | ray90514 | |
2021-03-11 | Fix pinned vertices in SoftBody editor gizmo | PouleyKetchoupp | |
The wrong vertices could be highlighted/selected due to generating a debug triangle mesh to gather points, which can modify the order of vertices. |