Age | Commit message (Collapse) | Author |
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This fixes a conflict with the `pressed` signal.
The new name is temporary and only intended to solve the conflict for upcoming
alpha builds. Discussions are still ongoing regarding the BaseButton API and
how to rename and refactor more of its properties, signals and methods to have
a clearer API in 4.0.
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[RTL] Fix missing line separation in the paragraph offset and click calculation.
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editor.
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Enforce mult-of-4 requirements on etcpak input.
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GDScript cache crashfix.
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[Net] Fix get_response_body_length for large files.
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Add local web server configuration designed for web editor development
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Parsing was fixed, but not the return value for the exposed getter.
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This is _not_ yet a feature freeze, and the API should not be considered
stable. The alpha phase will have frequent official testing releases while
we focus on fixing known issues and integrating the remaining features and
API improvements planned for Godot 4.0.
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New contributors added to AUTHORS:
@cdemirer, @marstaik, @mortarroad, @The-O-King
Thanks to all contributors and donors for making Godot possible!
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Circle&CapsuleShape2D: Fix outlines missing line.
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Check for nullptr expression in parse_precedence function
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Fix GDScript parser crash on 'dollar mixed with assignment' expression
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Make draw/compute lists threadsafe
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kleonc/sprite_frames_editor_src_texture_paths_in_tooltip
`SpriteFramesEditor` Show `AtlasTexture`'s source texture path in the frame's tooltip
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tooltip
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Remove transform input from fog mode in visual shaders
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