Age | Commit message (Collapse) | Author |
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GDScript: Fix method call on singletons
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Fix loading binary resources with float=64
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- PackedVector2Array
- PackedVector3Array
- PackedColorArray
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Improve the animation track editor drawing
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Fixes #59996.
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Co-authored-by: Gustav <gusan092@student.liu.se>
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They haven't been updated for years and still use the old MainLoop
basic framework instead of the new doctest one.
They're of dubious quality and best redone from scratch using the
new framework.
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Fixes #59953.
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[RTL] Improve table cell selection.
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Delay font texture update, until `draw` is called. Rasterize glyphs during shaping.
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Fix a possible race condition on popup close, that might cause multiple deletions of the same list item.
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Fix `map_get_path` aka `get_simple_path` behavior in 2D & 3D
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Improve handling for editor documentation search with blank searches
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Fix Project Manager hard crashes due to invalid access to Editor Nodes
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Fix `NoiseTexture._generate_texture` crash
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Fixes #59915 .
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The docs specify that Array.remove does nothing if the index does not
exist. Array.erase does not have a similar phrase, so it's unclear if
erase will print an error, or silently do nothing.
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character input with Alt / Ctrl modifiers, after processing of shortcuts.
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deletions of the same list item.
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Fix lookup symbol in scripts which doesn't open a tab at first attempt
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shaping.
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