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2020-01-19i18n: Sync translations with WeblateRémi Verschelde
2020-01-19Merge pull request #35270 from ChibiDenDen/fix_extends_sub_subclassRémi Verschelde
Fix subclass finding in extend statement for sub-sub classes
2020-01-19Merge pull request #35336 from akien-mga/no-return-once-you-quitRémi Verschelde
SceneTree: Abort change_scene if we're quitting
2020-01-19Merge pull request #35327 from KoBeWi/globalizationRémi Verschelde
Mention that KinematicCollisions use global coords
2020-01-19Merge pull request #35326 from neikeq/issue-30496Rémi Verschelde
Fix ClassDB API portability with some android and editor classes
2020-01-19Merge pull request #35325 from Calinou/optimize-editor-theme-creationRémi Verschelde
Only create the editor theme once
2020-01-19Merge pull request #35300 from Feniks-Gaming/GraphNodeDescRémi Verschelde
Improve Description of GraphNode
2020-01-19SceneTree: Abort change_scene if we're quittingRémi Verschelde
Otherwise we can have a segmentation fault if we try to call `add_child` on an already freed node. Fixes #35323.
2020-01-19Only create the editor theme onceHugo Locurcio
This prevents the editor theme from being created twice. This speeds up the project editor and editor startup significantly; startup is now 1.3 times faster on average (tested on a debug build). RAM usage was also lowered by 7.5 MB on average. This partially addresses #35321.
2020-01-19Mention that KinematicCollisions use global coordsTomasz Chabora
2020-01-19Improve Description of GraphNodeFeniks
It mostly fixes issues I have listed in https://github.com/godotengine/godot-docs/issues/3065 where GraphNode description was rather lacking clarity. It was near impossible how to use the them or how to create new slots etc. I improved it quite a bit if anyone has idea how to reword original "A tuple of input and output slots is defined for each GUI element included in the GraphNode." I would love to hear it. I am unsure how to word it in more understandable way.
2020-01-19Fix ClassDB API portability with some android and editor classesIgnacio Etcheverry
- `EditorNavigationMeshGenerator` was being registered as part of the Core API, even after d3f48f88bb84d22b7805ce971ac86cf1953a29fd. We must make sure to set Editor as the current ClassDB API type before creating an instance. - The `VisualScriptEngineSingleton.constant` property has a property hint string that's different between tools and non-tools builds. This commit makes the hint string to no longer be set in `_bind_methods`, and to instead set it in `_validate_property`. This way it's ignored when calculating the API hash. - `JavaClassWrapper` is now registered in ClassDB on all platforms, using a dummy implementation on platforms other than Android. This fixes API portability between Android and other platforms. - Updated `--class-db-json` command to ignore non-virtual methods that start with an underscore (see: 4be87c6016a5893cbde897924e540df4c988cee5).
2020-01-19Merge pull request #35310 from akien-mga/gles3-irradiance-small-optimizationRémi Verschelde
GLES3: Slight optimization to irradiance compute
2020-01-19Merge pull request #35317 from Chaosus/fix_shaderYuri Roubinsky
Clears completion_class in shaders (may cause troubles if not).
2020-01-19Merge pull request #35312 from Faless/net/packet_peer_encode_bufferRémi Verschelde
PacketPeer use heap buffer for var encoding.
2020-01-19Clears completion_class in shaders (may cause troubles if not).Yuri Roubinsky
2020-01-19Merge pull request #35302 from clayjohn/GLES3-env-mapRémi Verschelde
Reduce complexity of irradiance map generation
2020-01-19PacketPeer use heap buffer for var encoding.Fabio Alessandrelli
Used to allocate in stack (via alloca) which causes crashes when trying to encode big variables. The buffer grows as needed up to `encode_buffer_max_size` (which is 8MiB by default) and always in power of 2.
2020-01-19GLES3: Slight optimization to irradiance computeRémi Verschelde
All the calculations leading up to `mipLevel` are only relevant for Panorama mode. Similarly, the `source_resolution` uniform is only needed for that mode.
2020-01-19Merge pull request #35303 from timothyqiu/hidpi-anitreeplayerRémi Verschelde
Fixes AnimationTreePlayer editor UI on HiDPI
2020-01-19doc: Timer.autostart resets to false on startRémi Verschelde
Fixes #35289.
2020-01-19Merge pull request #35273 from dankan1890/quick_fixRémi Verschelde
AssetLibrary layout fix
2020-01-19Merge pull request #35284 from Ovnuniarchos/MidiNoReopenRémi Verschelde
Alsa MIDI input thread gets properly reinitialized on open_midi_input.
2020-01-19Merge pull request #35295 from N0hbdy/animation-editor-line-edit-fixRémi Verschelde
Fix AnimationTree Editor by using CONNECT_DEFERRED on LineEdit
2020-01-19Merge pull request #35297 from Calinou/2d-zoom-reset-clamp-editor-scaleRémi Verschelde
Clamp the editor scale to 1 when resetting zoom in the 2D editor
2020-01-19Merge pull request #35304 from raphael10241024/fix_audiobus_editorRémi Verschelde
fix audio buses layout editor save
2020-01-19fix audio buses editor not save, close #26683RaphaelHunter
2020-01-19Fixes AnimationTreePlayer editor on HiDPIHaoyu Qiu
* The minimum editor size * The position of buttons and status text
2020-01-18reduce complexity of irradiance map generationclayjohn
2020-01-18Clamp the editor scale to 1 when resetting zoom in the 2D editorHugo Locurcio
This closes #35294.
2020-01-18Fix AnimationTree Editor by using CONNECT_DEFERRED on LineEditN0hbdy
Not having this causes the LineEdit to be deleted while still processing signals, which can cause a crash during focus changes. Fixes 35293
2020-01-18AssetLibrary when the download size is unknown:dankan1890
hidden progress bar added in the description the downloaded bytes Fixes #35267
2020-01-18Alsa MIDI input thread gets properly reinitialized on open.Ovnuniarchos
2020-01-18Merge pull request #35281 from timothyqiu/video-player-docRémi Verschelde
Improves VideoPlayer's documentation
2020-01-18Merge pull request #35265 from zxcvdev/fix_crash_iphone_ios13Rémi Verschelde
Fix iOS Crash on Application Exit
2020-01-18Merge pull request #35276 from Calinou/doc-configfile-commentsRémi Verschelde
doc: Mention the limited comment support in ConfigFile
2020-01-18Improves VideoPlayer's documentationHaoyu Qiu
2020-01-18doc: Mention the limited comment support in ConfigFileHugo Locurcio
2020-01-18Merge pull request #35256 from Faless/js/callback_target_fixRémi Verschelde
HTML5 callbacks rework.
2020-01-18Fix subclass finding in extend statement for sub-sub classesDani Frank
lookup was always done on top level script instead of advancing to subclass each time. this commit changes the lookup to always be at last found subclass
2020-01-18Merge pull request #35268 from Chaosus/fix_shader_minimapRémi Verschelde
Fix minimap updating in shader tab
2020-01-18Fix minimap updating in shader tabYuri Roubinsky
2020-01-18Merge pull request #35266 from Chaosus/shader_fix_arraysYuri Roubinsky
Added missing form of array constructor in shaders
2020-01-18Fix crash when closing app on iphonezxcvdev
2020-01-18Added missing form of array constructor in shadersYuri Roubinsky
2020-01-18Merge pull request #35223 from Feniks-Gaming/MenueButtonDescriptionRémi Verschelde
Improved MenuButton Description
2020-01-18Improved MenuButton DescriptionFeniks
I expanded description of MenueButton to explain how to create the items inside of the pop up as this is initially a mystery to many new people.
2020-01-17HTML5 callbacks rework.Fabio Alessandrelli
Fixes compatibility with emscripten 1.39.5+ . Most input callbacks now require a target and no longer support NULL defaults. This commit changes all required null targets to the expected default in the binding phase. Since for canvas-related callbacks there is no default, the "#canvas" selector is used instead. Additionally, since canvasX and canvasY event properties are no longer supported, event positions are computed from "clientX" and "clientY" and the "#canvas" bounding client rect.
2020-01-17Merge pull request #35235 from akien-mga/android-launcher-icons-propertiesRémi Verschelde
Android: Improve name of icon export properties
2020-01-17Merge pull request #35241 from Calinou/gles2-disable-alternate-viewport-modesRémi Verschelde
Mark alternate editor display modes as disabled in the GLES2 renderer