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2020-02-11Merge pull request #33359 from akien-mga/vulkanRémi Verschelde
Fix code formatting issues and VS compilation
2020-02-11Fix code formatting issues and VS compilationRémi Verschelde
Also temporarily disable multicheck build so that we get a full build even when there are style issues on Vulkan. Fixes #33356.
2020-02-11Improved Voxel AO settings.Juan Linietsky
2020-02-11Dynamic objects in GIProbes are now affected by propagation parameter.Juan Linietsky
2020-02-11More correctly divide alpha by 8 for mipmaps, fixes voxel overocclusion.Juan Linietsky
2020-02-11Fix to category in material.Juan Linietsky
2020-02-11Changed SDF processing to smooth out shadows.Juan Linietsky
2020-02-11Several fixes to GIProbesJuan Linietsky
2020-02-11Fixes to how anisotropy is handled, makes it work on nvidia.Juan Linietsky
2020-02-11Fixed uninitialized memory bug in voxelizerJuan Linietsky
2020-02-11Use a different strategy to get textures from GPU (via buffers), for more ↵Juan Linietsky
compatibility.
2020-02-11Merge pull request #32950 from RandomShaper/fix_rid_allocRémi Verschelde
Fix bugs in `RID_Alloc`
2020-02-11Fix bugs in `RID_Alloc`Pedro J. Estébanez
- Replace unintended `%` with `&` - `get_owned_list()`: make thread-safe and fix logic - Apply same logic fix to the destructor Previously, the determination of owned RIDs was wrong. For instance, it could skip owned items or include duplicates in the list. Avoids the engine crashing at exit.
2020-02-11Merge pull request #32914 from RandomShaper/fix_template_compileRémi Verschelde
Fix export template compilation
2020-02-11Fix export template compilationPedro J. Estébanez
2020-02-11Merge pull request #32821 from bruvzg/vlk_fix_macos_exitRémi Verschelde
[Vulkan, macOS] Fix RID leaks and crashes on exit.
2020-02-11Move Vulkan context/rendering_device destruction to windowWillClose ↵bruvzg
notification.
2020-02-11Merge pull request #32818 from bruvzg/vlk_fix_hidpi_and_resizeRémi Verschelde
[Vulkan, macOS] Improve HiDPI handling, fix incorrect window viewport clipping.
2020-02-11Improve HiDPI handling, fix incorrect window viewport clipping.bruvzg
2020-02-11AO support for GIProbe (right on time for Godot Sprint!)Juan Linietsky
2020-02-11GIProbe now generates a distance field on bake using CPU, for better ↵Juan Linietsky
compatibility
2020-02-11Dynamic object support for GI Probes (a bit buggy still)Juan Linietsky
2020-02-11Fixed 2D and 3D CPU ParticlesJuan Linietsky
2020-02-11More GIProbe work and fixesJuan Linietsky
2020-02-11Merge pull request #32560 from bruvzg/vlk_v3_fixRémi Verschelde
[Vulkan] Fix Vector3 ambiguities and out of bounds init.
2020-02-11Fix Vector3 ambiguities and out of bounds init.bruvzg
2020-02-11Fixed display menu visualizations.Juan Linietsky
2020-02-11Better GIProbe quality settings.Juan Linietsky
2020-02-11Missing proper comparison for depth pre-pass.Juan Linietsky
2020-02-11GIProbes working.Juan Linietsky
2020-02-11Merge pull request #32389 from akien-mga/vulkanRémi Verschelde
Better format generated shader headers
2020-02-11basis_universal: Use proper basisu_transcoder.h header, fixes Clang buildRémi Verschelde
Also renames bu to basisu to be more explicit and match upstream name.
2020-02-11Better format generated shader headersRémi Verschelde
2020-02-11Fixes to Basis Universal.Juan Linietsky
2020-02-11Merge pull request #32385 from akien-mga/vulkan_basisRémi Verschelde
Vulkan: Fixes to bundled basis_universal and glslang
2020-02-11glslang: Disable warnings and allow unbundlingRémi Verschelde
2020-02-11basis_universal: Fix py3 build and document license and provenanceRémi Verschelde
Also drop unneeded files. Fix build with MinGW. Closes #32384.
2020-02-11Rewritten StreamTexture for better code reuse, added basis universal supportJuan Linietsky
2020-02-11Untested support for compute shadersJuan Linietsky
2020-02-11Merge pull request #32298 from Chaosus/vk_fix_typoRémi Verschelde
[Vulkan] Fix typo in shading modes
2020-02-11[Vulkan] Fix typo in shading modesYuri Roubinsky
2020-02-11Skeletons are now working.Juan Linietsky
2020-02-11Merge pull request #32281 from Chaosus/vk_shader_array_varying2Rémi Verschelde
[Vulkan] Implement shader array support for varyings
2020-02-11[Vulkan] Implement shader array support for varyingsYuri Roubinsky
Remake of #32175
2020-02-11Merge pull request #32280 from Chaosus/vk_shader_switch2Rémi Verschelde
[Vulkan] Implements switch flow control operator in shaders
2020-02-11[Vulkan] Implements switch flow control operator in shadersYuri Roubinsky
2020-02-11Properly working instancing, and compatibility fixing for old meshesJuan Linietsky
2020-02-11Visual GPU profiler and related profiling support in Vulkan.Juan Linietsky
2020-02-11Proper texture reloading (was broken).Juan Linietsky
2020-02-11Modernized default 3D material, fixes material bugs.Juan Linietsky