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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2020-10-10
Merge pull request #42683 from reduz/implement-call-bind-unbind
Juan Linietsky
2020-10-10
Merge pull request #42568 from DavidSichma/fix-aabb-update
Rémi Verschelde
2020-10-10
Fixes HTTPClient::poll crash after connection is self-assigned
Haoyu Qiu
2020-10-09
Add ability to bind an unbind arguments to Callable.
reduz
2020-10-09
Merge pull request #42660 from Chaosus/remove_get_uv84_normal_bit
Rémi Verschelde
2020-10-09
Merge pull request #42628 from reduz/particle-collisions
Rémi Verschelde
2020-10-09
Implement GPU Particle Collisions
reduz
2020-10-09
Merge pull request #42672 from akien-mga/doc-classref-sync
Rémi Verschelde
2020-10-09
Merge pull request #42670 from timothyqiu/state-machine-pan
Rémi Verschelde
2020-10-09
doc: Sync classref with current source
Rémi Verschelde
2020-10-09
Merge pull request #42548 from pezcode/lights-metallic
Rémi Verschelde
2020-10-09
Merge pull request #42669 from akien-mga/mono-godot-sdk-nuspec-typo
Rémi Verschelde
2020-10-09
Merge pull request #42668 from bruvzg/msvc_utf_8
Rémi Verschelde
2020-10-09
Adds pan gesture to StateMachine editor
Haoyu Qiu
2020-10-09
Mono: Fix typo in Godot.NET.Sdk.nuspec
Rémi Verschelde
2020-10-09
[Windows, MSVC] Correctly set source file encoding.
bruvzg
2020-10-09
Merge pull request #42663 from nekomatata/fix-crash-popup-single-window
Rémi Verschelde
2020-10-09
Fix Popup crash in single window mode
PouleyKetchoupp
2020-10-09
Removed unused method Geometry.get_uv84_normal_bit
Yuri Roubinsky
2020-10-09
Merge pull request #42623 from lolleko/incorrect-macos-platform-name-csharp
Rémi Verschelde
2020-10-08
Merge pull request #41881 from ThakeeNathees/crash-on-builtin-constructor
George Marques
2020-10-08
Merge pull request #42647 from nekomatata/x11-unfocus-crash-fix
Rémi Verschelde
2020-10-08
Reapply -Avoid adding margin twice along capsule Y axis
Marcel Admiraal
2020-10-08
Fix x11 display server crash when deleting popup window when unfocused
PouleyKetchoupp
2020-10-08
Merge pull request #42644 from Anutrix/uwp-duplicate-entry-fix
Rémi Verschelde
2020-10-08
Merge pull request #42622 from darkclif/master
Rémi Verschelde
2020-10-08
Merge pull request #42621 from KoBeWi/into_nothingness_no_more
Rémi Verschelde
2020-10-08
Fixed an issue in UWP export caused by duplicate entry for extensions in cont...
unknown
2020-10-08
Merge pull request #42639 from AndreaCatania/revert_1
Rémi Verschelde
2020-10-08
Adressed Review
Lorenz Junglas
2020-10-08
C# GodotTools: Replace platform Identifier "OSX" with "macOS"
Lorenz Junglas
2020-10-08
Fixed #41040 in an alternative way now that #39726 is reverted
Andrea Catania
2020-10-08
Cancel rename if file does not exist
Tomasz Chabora
2020-10-08
Revert "Optimized physics object spawn time and optimized shape usage when th...
Andrea Catania
2020-10-08
Revert "- Enhanced the flush mechanism by flushing only needed thing."
Andrea Catania
2020-10-08
Merge pull request #42634 from akien-mga/scons-warnings-gcc-Wsuggest-override
Rémi Verschelde
2020-10-08
SCons: Refactor and cleanup warnings definition
Rémi Verschelde
2020-10-08
Merge pull request #42610 from jak6jak/set_values
Rémi Verschelde
2020-10-07
Merge pull request #42615 from akien-mga/fixup-40097
Rémi Verschelde
2020-10-07
Docs change: More detailed description of StreamPeerTCP.is_connected_to_host()
Sniff
2020-10-07
Fix build after merge of #40097
Rémi Verschelde
2020-10-07
Merge pull request #40097 from mrushyendra/file_sort_master
Rémi Verschelde
2020-10-06
added temp variable because *p_inputs[2] is the same as *p_outputs[0]
Jacob Edie
2020-10-06
Merge pull request #42606 from aaronfranke/cs-vec2-rotated
Rémi Verschelde
2020-10-06
Improve the Vector2 rotated code in C#
Aaron Franke
2020-10-06
Merge pull request #42598 from KoBeWi/update_setting_or_something
Rémi Verschelde
2020-10-06
Update the setting when clicking Show hidden files
Tomasz Chabora
2020-10-06
Explaining the behavior of focus & pressed stylebox overlap
Umang Kalra
2020-10-06
Merge pull request #42314 from mbrlabs/nodepath-fix
Rémi Verschelde
2020-10-06
Initialise Bullet RigidBody friction to the expected value of 1.0
Marcel Admiraal
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