Age | Commit message (Collapse) | Author |
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Minor style fixes for editor help
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Fix crash in StringBuffer::append()
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Update TileMap doc descriptions for update_bitmask_area/region
[ci skip]
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Avoid string allocations in AlphCompare
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fixes #14728
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Set particles emitting to false when particles finish emitting with one-shot enabled
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Show Options Dialog for NodePath and File in clicked button position.
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Mono: Make the bindings generator output enums
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Animation Tree: Prevent cycle_test from being altered by past-test.
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Changes to the Editor File Dialog
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EditorAbout: TTR workaround for "Project Manager" contexts
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Inline some very common Vector2 operations
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Added "get_popup" method for OptionButton
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Made MenuButton and ColorPickerButton's "get_popup" methods return constant
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Fix indent selection crash
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Fix text editor status font
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mistake from https://github.com/godotengine/godot/commit/15986ea343#diff-e7b153431ed956907f3ee3ef07ac59dd
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[DOCS] PhysicsDirectSpaceState enhancements
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[DOCS] Physics2DDirectSpaceState enhancements
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fix #13976
It's not tested, so please test.
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fixes #14012
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files, closes #14431
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useful. Fixes #14526.
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Shader Language: Fix Vertex Lighting artifacts.
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#14569
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Fix crash & error at saving scene
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AnimTreePlayer: fix duplicated properties
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Add missing parameter names
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Fix popup menu size in Inspector dock
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Fix spatial editor plugin issues on multi viewport view menu shortcuts (only those that are bound to keys)
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Fixes for the Spatial Editor's Perspective options and dead code cleaning
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Adds an option to move cursor with right click in TextEdit
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