Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-03-18 | Merge pull request #8067 from Hinsbart/fix_ps_cross | Rémi Verschelde | |
InputMap: Rename joypad button "PS X" to "PS Cross". | |||
2017-03-18 | Merge pull request #8066 from Hinsbart/fix_x11_cursor | Rémi Verschelde | |
X11: Don't reset mouse cursor theme. | |||
2017-03-18 | Merge pull request #8051 from RayKoopa/resizable_new_node_dialog | Rémi Verschelde | |
Make Create New Node dialog resizable and burninate old dialog | |||
2017-03-18 | InputMap: Rename joypad button "PS X" to "PS Cross". | Andreas Haas | |
2017-03-18 | X11: Don't reset mouse cursor theme. | Andreas Haas | |
On KDE (and possibly others) the "default" cursor theme is actually some system default, not the one you've set in the desktop setting. This was especially annoying when using a white cursor, as Godot would then reset back to a dark one. In my case it was also keeping the cursor from changing its shape. | |||
2017-03-18 | Make Create New Node dialog resizable and burninate old dialog | Ray Koopa | |
2017-03-18 | Merge pull request #8063 from Hinsbart/about_diag | Rémi Verschelde | |
Editor: Fix "About" dialog | |||
2017-03-18 | Merge pull request #8042 from eska014/webgl2 | Rémi Verschelde | |
Some WebGL 2 and build fixes/clean-up | |||
2017-03-18 | Merge pull request #8037 from RandomShaper/remove-warning | Rémi Verschelde | |
Remove warning on owner re-assignment | |||
2017-03-18 | Merge pull request #8035 from DenisComtesse/android-screentouch-fix | Rémi Verschelde | |
Update mouse position on touch and release events (Android) | |||
2017-03-18 | Merge pull request #8030 from RandomShaper/fix-redundant-connections | Rémi Verschelde | |
Fix redundant connections saved in sub-inheritance | |||
2017-03-18 | Merge pull request #8023 from CrazyGuy108/master | Rémi Verschelde | |
List Control::has_point as a virtual method | |||
2017-03-18 | Merge pull request #8014 from AlexHolly/fix-remove-and-skip | Rémi Verschelde | |
fix remove_and_skip() | |||
2017-03-18 | android: adding classpath and gradle plugins | Ramesh Mani Maran | |
2017-03-18 | Merge pull request #7953 from RameshRavone/patch-1 | Rémi Verschelde | |
support for multiple maven url | |||
2017-03-18 | Editor: Fix "About" dialog | Andreas Haas | |
Use a HBoxContainer instead of hardcoded positions. | |||
2017-03-18 | Merge pull request #8062 from magyar123/master | Andreas Haas | |
Fixed typo in gdscript autocompletion. | |||
2017-03-17 | Fixed typo in gdscript autocompletion. | mbalint12 | |
There was a missing '!' sign, but autocompletion shows parent script members too. | |||
2017-03-17 | Some WebGL 2 and build fixes/clean-up | eska | |
2017-03-15 | Merge pull request #8020 from karroffel/class-db-inconsistency | Rémi Verschelde | |
fixed ClassDB inconsistencies | |||
2017-03-15 | Update mouse position on touch and release events (Android) | denis | |
2017-03-15 | Remove warning on owner re-assignment | Pedro J. Estébanez | |
2017-03-15 | Fix redundant connections saved in sub-inheritance | Pedro J. Estébanez | |
2017-03-14 | List Control::has_point as a virtual method | CrazyGuy108 | |
According to Issue #8018, a BIND_VMETHOD macro wasn't present in scene/gui/control.cpp, while it was declared to be a virtual method in scene/gui/control.h. classes.xml was updated to also list this method in Control. | |||
2017-03-14 | more html5 fixes | Juan Linietsky | |
2017-03-13 | fixed ClassDB inconsistencies | Karroffel | |
fixes #7960 | |||
2017-03-13 | Merge pull request #8017 from volzhs/fix-dnd-2d-viewport | Rémi Verschelde | |
Fix drag and drop on 2d viewport | |||
2017-03-13 | Merge pull request #8019 from Hinsbart/dim_fix | Rémi Verschelde | |
WindowDialog: Fix crash when running as ProjectManager | |||
2017-03-13 | WindowDialog: Fix crash when running as ProjectManager | Andreas Haas | |
Fixes a bug introduced in #7970 | |||
2017-03-13 | Fix drag and drop on 2d viewport | volzhs | |
2017-03-13 | Merge pull request #8015 from RandomShaper/optimize-assert | Rémi Verschelde | |
Skip asserts on non-debug builds at compiler level | |||
2017-03-13 | Merge pull request #8011 from neikeq/pr-issue-6602-1 | Rémi Verschelde | |
Fix connection errors when replacing node | |||
2017-03-13 | Merge pull request #8009 from Calinou/directional_shadow_interpolation | Rémi Verschelde | |
Improve directional shadow filtering by using linear interpolation | |||
2017-03-13 | Merge pull request #7988 from RandomShaper/fix-touch-button | Rémi Verschelde | |
Several fixes for TouchScreenButton | |||
2017-03-13 | Merge pull request #7981 from RandomShaper/position-for-2d-shaders | Rémi Verschelde | |
Map POSITION to gl_FragCoord.xy for 2D shaders | |||
2017-03-13 | Merge pull request #7979 from RandomShaper/fix-sub-inheritance | Rémi Verschelde | |
Fix node duplication in scene sub-inheritance | |||
2017-03-13 | Merge pull request #7970 from Hinsbart/dim_editor | Rémi Verschelde | |
Editor: Dim UI when a WindowDialog is shown. | |||
2017-03-13 | Skip asserts on non-debug builds at compiler level | Pedro J. Estébanez | |
2017-03-12 | fix remove_and_skip() | AlexHolly | |
2017-03-12 | converted skeletons from uniform to texture | Juan Linietsky | |
2017-03-11 | Fix connection errors when replacing node | Ignacio Etcheverry | |
- Avoid connecting the signals to nonexistent methods - Preserve only persistent connections | |||
2017-03-11 | Improve directional shadow filtering by using linear interpolation | Hugo Locurcio | |
2017-03-10 | Fixes for TouchScreenButton | Pedro J. Estébanez | |
- getting stuck on pause - handling input when not visible | |||
2017-03-10 | Merge pull request #7997 from eska014/webbuild | Rémi Verschelde | |
Fix web export build | |||
2017-03-10 | Fix web export build | eska | |
2017-03-09 | Fix node duplication in scene sub-inheritance | Pedro J. Estébanez | |
2017-03-08 | Map POSITION to gl_FragCoord.xy for 2D shaders | Pedro J. Estébanez | |
2017-03-06 | Editor: Dim UI when a WindowDialog is shown. | Andreas Haas | |
Darkens the editor on WindowDialog popup. This adds the following new Editor settings: - interface/dim_editor_on_dialog_popup (true) # Enable/Disable editor dimming - interface/dim_amount (0.6) # Percentage of how much the editor will be darkened (0-1) - interface/dim_transition_time # The duration (in seconds) of the color blending effect (0-1), 0 is instant. Please test this thoroughly, I haven't yet seen a case where it fails to work properly but I'm sure I didn't test all windows of the editor :P | |||
2017-03-06 | Fix build issue with MSVC | Rémi Verschelde | |
windows.h is a mess. | |||
2017-03-06 | Merge pull request #7963 from RandomShaper/fix-kb-2d-motion | Rémi Verschelde | |
Complement KinematicBody2D fix |