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AgeCommit message (Collapse)Author
2019-09-10Preserve folding when sub-scene is changedTomasz Chabora
2019-09-08Merge pull request #32045 from neikeq/fix-cannot-create-mono-log-fileRémi Verschelde
Mono: Fix unable to create log file due to str_format bug
2019-09-08Mono: Fix unable to create log file due to str_format bugIgnacio Etcheverry
2019-09-07Merge pull request #31993 from Calinou/improve-string-humanize-sizeFabio Alessandrelli
Improve the `String::humanize_size()` method
2019-09-07Merge pull request #32022 from neikeq/fix-mono-export-windows-backslashIgnacio Roldán Etcheverry
Mono: Fix PCK assembly paths when exporting from Windows
2019-09-07Merge pull request #32023 from neikeq/issue-31854Ignacio Roldán Etcheverry
Fix missing method for internal_MonoWindowsInstallRoot
2019-09-07Fix missing method for internal_MonoWindowsInstallRootIgnacio Etcheverry
2019-09-07Mono: Fix PCK assembly paths when exporting from WindowsIgnacio Etcheverry
Assembly paths were written to PCK files with backslash as path separator and PackedData only supports forward slash. This would make exported games unable to find the assemblies.
2019-09-05Improve the `String::humanize_size()` methodHugo Locurcio
- Use "B" insted of "Bytes" to be more compact - Use suffixes that denote a binary prefix - Make suffixes localizable This removes the need for the custom `EditorNetworkProfiler:_format_bandwidth()` method.
2019-09-05Merge pull request #31989 from ↵Rémi Verschelde
sparkart/revert-30833-fix_inspector_clear_remote_node Revert "Fix Clearing Inspector for Remote Node"
2019-09-05Merge pull request #31870 from JFonS/add_network_profilerFabio Alessandrelli
Add network profiler
2019-09-05Revert "Fix Clearing Inspector for Remote Node"Emmanuel Barroga
2019-09-05Add network profilerjfons
2019-09-05Merge pull request #31979 from Eoin-ONeill-Yokai/bugfix-31973Rémi Verschelde
CharFXTransform Type Hint Error
2019-09-05Removed useless code from Switch in visual shader (#31984)Yuri Roubinsky
Removed useless code from Switch in visual shader
2019-09-05Removed useless code from Switch in visual shaderChaosus89
2019-09-05Fix formatting error for bool in resulted code of visual shader (#31983)Yuri Roubinsky
Fix formatting error for bool in resulted code of visual shader
2019-09-05Fix formatting error for bool in resulted code of visual shaderChaosus89
2019-09-04Bug Fix 31973 Type Hint ErrorEoin O'Neill
Fixed a bug introduced in my previous PR involving CharFXTransform not allowing the use of type hinting. Should now work properly. This should also help with Godot Mono issues...
2019-09-04Merge pull request #31967 from nekomatata/fix-builtin-script-sceneRémi Verschelde
Load scene if needed when editing recent built-in script
2019-09-04Delete ISSUE_TEMPLATE.mdJuan Linietsky
Deleted old style issue template.
2019-09-04Update issue templatesJuan Linietsky
2019-09-04Load scene if needed when editing recent built-in scriptPouleyKetchoupp
Fixes #31966
2019-09-04Merge pull request #31926 from Chaosus/vs_switchYuri Roubinsky
Some improvements for Switch node in visual shaders
2019-09-04Added missing OUTPUT_IS_SRGB and FRONT_FACING inputs to visual… (#31960)Yuri Roubinsky
Added missing OUTPUT_IS_SRGB and FRONT_FACING inputs to visual shaders
2019-09-04Added missing OUTPUT_IS_SRGB and FRONT_FACING to visual shadersChaosus89
2019-09-04Fix parsing array indexing symbol in visual shader expression (#31958)Yuri Roubinsky
Fix parsing array indexing symbol in visual shader expression
2019-09-04Merge pull request #31927 from willnationsdev/csv-importRémi Verschelde
Add CSV import without translation.
2019-09-04Fix parsing array indexing symbol in visual shader expressionChaosus89
2019-09-04Merge pull request #31957 from nekomatata/fix-editor-preview-cacheRémi Verschelde
Fixed order of parameters when updating resource cache file
2019-09-04Merge pull request #23658 from Eoin-ONeill-Yokai/rich-text-plusRémi Verschelde
RichTextLabel - New Real Time Text Effects and Custom BBCode Extensions
2019-09-04Merge pull request #31955 from nekomatata/fix-caret-blink-timerRémi Verschelde
TextEdit & LineEdit caret blink timers run only when focused
2019-09-04Merge pull request #31956 from IronicallySerious/add-vcs-copyrightRémi Verschelde
Add copyright headers to VCS integration
2019-09-04Fixed order of parameters when updating resource cache file (fixes #31930)PouleyKetchoupp
2019-09-04Add copyright headers to vcs integrationTwarit
2019-09-04Merge pull request #31947 from ↵Rémi Verschelde
sparkart/fixes_inspector_displaying_unselected_info Fixes Inspector Showing Unselected Info
2019-09-04TextEdit & LineEdit caret blink timers run only when focused (fixes #31936)PouleyKetchoupp
2019-09-04Merge pull request #31618 from fjordyo0707/fix_mesh_edgesRémi Verschelde
Fix the edges of the mesh vertex
2019-09-03Fixes Inspector Showing Unselected InfoEmmanuel Barroga
When deselecting a node, the inspector would show the name of the last thing selected.
2019-09-03Add CSV import without translation.willnationsdev
2019-09-04Merge pull request #30982 from iwek7/feature/skip_breakpointsRémi Verschelde
Adds skip-breakpoints feature
2019-09-04Merge pull request #31619 from Calinou/assetlib-improve-sort-fieldsRémi Verschelde
Improve sorting options in the asset library
2019-09-04Merge pull request #31908 from 64epicks/masterRémi Verschelde
Implemented `ord` function in VisualScript
2019-09-04Merge pull request #31942 from Calinou/improve-delete-node-confirmationRémi Verschelde
Improve the node deletion confirmation message
2019-09-04Merge pull request #31461 from IronicallySerious/add-vcs-integrationRémi Verschelde
VCS integration for Godot Editor
2019-09-03Update RichTextLabel to support real time effects and custom BBCodes.Eoin O'Neill
Added a new ItemFX type to RichTextLabel which supports dynamic text effects. RichTextEffect Resource Type was added which can be extended for more real time text effects.
2019-09-03Merge pull request #31931 from fire/assimp_map_modeRémi Verschelde
Assimp map mode is not initialized before use.
2019-09-03Improve the node deletion confirmation messageHugo Locurcio
The confirmation message now displays the number of nodes to delete, or the node's name if only one node is selected.
2019-09-03Adds skip-breakpoints featureiwek7
2019-09-03Assimp map mode is not initialized before use.K. S. Ernest (iFire) Lee