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2021-04-20[JS, Android] Re-add "no-exceptions" for export templates builds with ICU.bruvzg
2021-04-20Merge pull request #47879 from ↵Rémi Verschelde
SilverCreekEntertainment/add-uwp-export-project-notifier Fix EditorExportPlugin _export_begin and _export_end functions not being called when exporting UWP
2021-04-20Merge pull request #47896 from Calinou/videoplayer-stream-position-warningRémi Verschelde
Print a warning when trying to seek in VideoPlayer
2021-04-20Merge pull request #47983 from smix8/doc_animationnodetimeseekRémi Verschelde
Document AnimationNodeTimeSeek with clarified usage and code example
2021-04-20Merge pull request #47976 from RoniPerson/patch-4Rémi Verschelde
changed description of `merge_polygons`
2021-04-20Merge pull request #47953 from Calinou/doc-astar-thread-safetyRémi Verschelde
Document `AStar.get_point_path()` not being thread-safe
2021-04-20Merge pull request #48048 from kleonc/project_settings_add_property_type_fixRémi Verschelde
ProjectSettingsEditor: Make "Type" OptionButton item ids match corresponding Variant::Type enum values
2021-04-20ProjectSettingsEditor: Make "Type" OptionButton item ids match corresponding ↵kleonc
Variant::Type enum values.
2021-04-20Merge pull request #47345 from nekomatata/heightmap-draw-trianglesRémi Verschelde
Draw triangles for HeightMapShape debug collision
2021-04-20Merge pull request #47347 from nekomatata/heightmap-supportRémi Verschelde
Heightmap collision shape support in Godot Physics
2021-04-20Merge pull request #47956 from vnen/gdscript-double-stackRémi Verschelde
GDScript: Use special stack space for temporaries to reduce type changes
2021-04-20Merge pull request #47991 from LightningAA/regroup-area-inspector-4.0Rémi Verschelde
`Area[X]D`: Put physics override parameters in their own group and document that areas can be used to influence audio
2021-04-20Merge pull request #47990 from Calinou/editor-debugger-open-cpp-source-on-githubRémi Verschelde
Add a menu action to open C++ source on GitHub in the editor debugger
2021-04-19Merge pull request #47343 from reduz/editor-import-multithreadedRémi Verschelde
Use multiple threads to import resources.
2021-04-19Use multiple threads to import.Juan Linietsky
- For now everything imports multithreaded by default (should work I guess, let's test). - Controllable per importer Early test benchmark. 64 large textures (importing as lossless, _not_ as vram) on a mobile i7, 12 threads: Importing goes down from 46 to 7 seconds. For VRAM I will change the logic to use a compressing thread in a subsequent PR, as well as implementing Betsy.
2021-04-19Add a menu action to open C++ source on GitHub in the editor debuggerHugo Locurcio
This helps user find back the source code where the error/warning was emitted from.
2021-04-19doc: Sync classref with current sourceRémi Verschelde
2021-04-19Merge pull request #47448 from madmiraal/rename-lineedit-cursorRémi Verschelde
Rename LineEdit getters and setters to match property names
2021-04-19Merge pull request #47611 from Bhu1-V/PR/instance-scene-fixRémi Verschelde
2021-04-19Merge pull request #48002 from Geometror/update-meshoptimizerRémi Verschelde
update meshoptimizer to version 0.16
2021-04-18Put physics override parameters in their own group and document that areas ↵Lightning_A
can be used to influence audio
2021-04-18Merge pull request #47980 from reduz/split-particle-shader-entry-pointsRémi Verschelde
Split particle shader entry points
2021-04-18update meshoptimizer to 0.16Hendrik Brucker
2021-04-18Merge pull request #47917 from akien-mga/squish-decompress-onlyRémi Verschelde
Import: Cleanup and optimize etcpak compression method
2021-04-18Merge pull request #47982 from Chaosus/vs_fix_skymodeRémi Verschelde
Fix `sky` visual shader mode after last rename
2021-04-18Merge pull request #35666 from Calinou/inputmap-nonexistent-suggestionsRémi Verschelde
Print suggestions when requesting a nonexistent InputMap action
2021-04-18Merge pull request #47987 from madmiraal/fix-46754Rémi Verschelde
Avoid creating joy_names map entries when using Map operator[]
2021-04-18Print suggestions when requesting a nonexistent InputMap actionHugo Locurcio
Co-authored-by: Marc Gilleron <marc.gilleron@gmail.com>
2021-04-17Document AnimationNodeTimeSeek with clarified usage and code examplesmix8
Document AnimationNodeTimeSeek with clarified usage and code example
2021-04-17Avoid creating joy_names map entries when using Map operator[]Marcel Admiraal
2021-04-17Fix `sky` visual shader mode after last renameYuri Roubinsky
2021-04-17Split particle shader entry pointsreduz
* Particle shaders now have start() and process() * Particle collision happens between them. * The RESTART property is kept, so porting an old shader is still possible. This fixes the problem of particle collisions not functioning on the first particle frame.
2021-04-17instance-scene: make parent as edited_scene if no parent selected.Bhuvan Vemula
2021-04-17changed description of `merge_polygons`RoniPerson
Clarified that the `merge_polygons` method can produce multiple holes.
2021-04-17Merge pull request #47069 from Calinou/html5-editor-welcome-dialogFabio Alessandrelli
Add a welcome dialog to the HTML5 editor
2021-04-17Rename LineEdit caret_* properties getters and setters to match propertyMarcel Admiraal
2021-04-17Merge pull request #47969 from neikeq/issue-47898-4.0Rémi Verschelde
[master] C#: Fix `double` casting in wasm m2n trampolines
2021-04-17C#: Fix `double` casting in wasm m2n trampolinesIgnacio Roldán Etcheverry
The trampolines were casting double to `size_t` (likely a copy-paste mistake), so the value was getting truncated.
2021-04-16Merge pull request #47710 from Calinou/project-manager-add-about-dialogRémi Verschelde
Add the About dialog to the project manager
2021-04-16Add the About dialog to the project managerHugo Locurcio
The About button is located in the bottom-right corner of the project manager. This allows removing the copyright notice from the window title (which looked a bit ugly in comparison to other applications).
2021-04-16Import: Cleanup and optimize etcpak compression methodRémi Verschelde
Avoid unnecessary allocation of temporary buffers for each mip, and creates only one Image with the compressed data. Also renames variable and reorders code for clarity. Clarify that squish is now only used for decompression. Documented which formats can be decompressed in Image.
2021-04-16Remove return value type adjust of builtin method callsGeorge Marques
Make calls faster with the caveat that the caller needs to make sure that the return value type is already correct.
2021-04-16GDScript: Adjust type of temporaries when neededGeorge Marques
2021-04-16Document `AStar.get_point_path()` not being thread-safeHugo Locurcio
2021-04-16Merge pull request #47629 from ↵Rémi Verschelde
Calinou/editor-allow-center-selection-without-selection Allow Center Selection to work without any selection in 2D/3D editors
2021-04-16Merge pull request #47686 from aaronfranke/script-name-warningRémi Verschelde
2021-04-16Merge pull request #47701 from vnen/gdscript-test-runnerRémi Verschelde
2021-04-16Merge pull request #47726 from dalexeev/patch-1Rémi Verschelde
Fix `Color::get_{r,g,b,a}8`
2021-04-16Merge pull request #47728 from ray90514/bug#47562Rémi Verschelde
Fix LineEdit undo behaves strangely
2021-04-16Merge pull request #41091 from totlmstr/module-disable-editRémi Verschelde
Add option "modules_enabled_by_default" for shorthand disabling modules