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AgeCommit message (Expand)Author
2021-10-07Clamp Environment's SSR fade-in and fade-out to positive valuesHugo Locurcio
2021-10-07Remove unimplemented `Environment.ambient_light_occlusion_color` propertyHugo Locurcio
2021-10-07DisplayServer: Add multiple descriptions for methods.DeeJayLSP
2021-10-07Merge pull request #53525 from Calinou/comments-replace-visual-serverRémi Verschelde
2021-10-07Merge pull request #53524 from Calinou/voxelizer-remove-debug-printRémi Verschelde
2021-10-07added optional region cropping to Texture Atlas importerboruok
2021-10-07Replace references to VisualServer in code comments with RenderingServerHugo Locurcio
2021-10-07Remove debugging print from the VoxelGI bakerHugo Locurcio
2021-10-07Set TileSet layout and half-offset as read-only when using square shapeGilles Roudière
2021-10-07Merge pull request #53519 from timothyqiu/anim-tree-nullRémi Verschelde
2021-10-07i18n: Sync classref translations with `3.x` branchRémi Verschelde
2021-10-07Fix make sub-resource crash in AnimationTreeEditorHaoyu Qiu
2021-10-07Add typedef to GDNativeInstanceBindingCallbacksColin Kinloch
2021-10-07Merge pull request #53505 from timothyqiu/stack-overflowRémi Verschelde
2021-10-07Merge pull request #53510 from Chaosus/fix_shader_crashRémi Verschelde
2021-10-07Use loop instead of recursion when clearing proximity groupsHaoyu Qiu
2021-10-07Fix shader crash when passing array to index expressionYuri Roubinsky
2021-10-07Merge pull request #53491 from Chaosus/shader_fix_texture_array_uniformsYuri Roubinsky
2021-10-07Merge pull request #53494 from mhilbrunner/stop-drop-and-dont-lieRémi Verschelde
2021-10-07Merge pull request #53433 from vnen/gdscript-eragon-fixRémi Verschelde
2021-10-07Merge pull request #51459 from TokageItLab/fix-animation-track-editor-insert-...Rémi Verschelde
2021-10-07Merge pull request #53504 from clayjohn/VULKAN-sky-bugRémi Verschelde
2021-10-07Merge pull request #51115 from clayjohn/VULKAN-SSAO-radiusRémi Verschelde
2021-10-06Remove bogus sky error checkclayjohn
2021-10-06Add Variant `in` operator for any String/StringName operandsGeorge Marques
2021-10-06GDScript: Set status on parsing steps beforehandGeorge Marques
2021-10-07fixed insert track queue in AnimationTrackEditor doesn't work correctlySilc 'Tokage' Renew
2021-10-06Merge pull request #53482 from timothyqiu/soft-body-readyCamille Mohr-Daurat
2021-10-06Fix outdated no_call_local, use call_remoteMax Hilbrunner
2021-10-06Fix regression which prevents using texture array uniformsYuri Roubinsky
2021-10-06Merge pull request #53455 from briansemrau/thread-is-executingRémi Verschelde
2021-10-06Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmoRémi Verschelde
2021-10-06Merge pull request #53479 from vnen/gdscript-subscript-object-selfRémi Verschelde
2021-10-06Merge pull request #53478 from vnen/gdscript-avoid-hard-inferenceRémi Verschelde
2021-10-06[core_bind] Add `is_alive` to Thread. Replace `is_active` with `is_started`.Brian Semrau
2021-10-07Implemented SkeletonEditorGizmoSilc Renew
2021-10-06Re-prepare RenderingServer if SoftDynamicBody mesh changedHaoyu Qiu
2021-10-06GDScript: Allow subscript on self and object typesGeorge Marques
2021-10-06Merge pull request #53469 from groud/multiple_tile_animation_editRémi Verschelde
2021-10-06Merge pull request #53474 from Infinixius/patch-1Rémi Verschelde
2021-10-06GDScript: Avoid hard errors on inferred typesGeorge Marques
2021-10-06GDScript: Make all warnings enabled in test generationGeorge Marques
2021-10-06Merge pull request #53408 from EIRTeam/fix_wasapi_output_latencyRémi Verschelde
2021-10-06Merge pull request #53476 from Paulb23/breakpoint-move-up-fixRémi Verschelde
2021-10-06Fix breakpointed_lines out of sync when removing lines abovePaulb23
2021-10-06Fix small typos regarding WebSocketPeerInfinixius
2021-10-06Merge pull request #53472 from akien-mga/doc-update-tutorial-linksRémi Verschelde
2021-10-06Merge pull request #53468 from KoBeWi/crossdragRémi Verschelde
2021-10-06doc: Update links to latest documentation after content reorganizationRémi Verschelde
2021-10-06Allow editing several tiles animations at onceGilles Roudière