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2019-07-28Clarify is_action_pressed() for multiple assigned buttonsTomasz Chabora
2019-07-26Merge pull request #30763 from Calinou/editor-add-version-infoRémi Verschelde
Display version information in the editor at all times
2019-07-26Merge pull request #30788 from Chaosus/direction_to_gdnativeRémi Verschelde
Added Vector2/3.direction_to methods to GDNative
2019-07-26Merge pull request #30839 from Calinou/simplify-dim-editor-settingsRémi Verschelde
Simplify editor settings related to window dimming
2019-07-26Merge pull request #30846 from YeldhamDev/filediag_tooltip_changesRémi Verschelde
Small adjustments to tooltips in '(Editor)FileDialog'
2019-07-26Merge pull request #30828 from aaronfranke/oh-snapRémi Verschelde
Snap transform gizmo values in the 3D editor
2019-07-26Merge pull request #30842 from neikeq/fix-custom-props-msbuildIgnacio Roldán Etcheverry
Mono: Fix custom defines for Mono's MSBuild; remove xbuild
2019-07-26Mono: Fix custom defines for Mono's MSBuild; remove xbuildIgnacio Etcheverry
Mono's MSBuild and System/VisualStudio's MSBuild expect a different format for surrounding property values with quotes on the command line. xbuild does not seem to support semicolons in property values from the command line: https://xamarin.github.io/bugzilla-archives/16/16465/bug.html It's a good time to just remove xbuild support entirely.
2019-07-26Merge pull request #30825 from neikeq/heyaIgnacio Roldán Etcheverry
Fix incorrectly updating csproj and not closing build issues file
2019-07-26Small adjustments to tooltips in '(Editor)FileDialog'Michael Alexsander Silva Dias
2019-07-26Simplify editor settings related to window dimmingHugo Locurcio
Only a single checkbox is now exposed to control whether the editor window should be dimmed when opening a popup. The main use case for disabling it is picking colors from the editor window while a popup is open.
2019-07-25Snap transform gizmo values in the 3D editorAaron Franke
Snap to step size, and then also be careful to only display that many digits (to avoid numbers like 1.234001)
2019-07-26Merge pull request #30829 from santouits/shadow-localRémi Verschelde
fix getting correct mingw-w64 version
2019-07-25Merge pull request #30823 from Paulb23/issue_29500_syntax_highlighter_leakRémi Verschelde
Fix memory leaks with SyntaxHighlighters
2019-07-26fix getting correct mingw-w64 versionsantouits
When checking mingw-w64 version, at least on debian, the regex being used returned 86 because the name of the binary in debian starts with x86_64-w64 so we use the dumpversion option that gcc has. This fixes not compiling because gcc versions < 7 don't have some checks like shadow-local
2019-07-25Fix incorrectly updating csproj and not closing build issues fileIgnacio Etcheverry
2019-07-25Display version information in the editor at all timesHugo Locurcio
This closes #27811.
2019-07-25Merge pull request #30820 from neikeq/issue-28394Ignacio Roldán Etcheverry
Mono: Don't try to update project assemblies from project manager
2019-07-25Fix memory leaks with SyntaxHighlightersPaulb23
2019-07-25Mono: Don't try to update project assemblies from project managerIgnacio Etcheverry
Previously, when running the project manager, we would try to load the API assemblies from the project and fail because we were not editing any project. This would make us try to copy the prebuilt API assemblies to the project. Since there is no project, it would try to copy them to the executable location. This would fail if Godot doesn't have permissions to write to that location. This commit fixes that by instead trying to load the prebuilt API assemblies in the first place, if running the project manager.
2019-07-25Merge pull request #30817 from YeldhamDev/body_warning_fixRémi Verschelde
Fix wrong placement of new line in 'PhysicsBody' warning
2019-07-25Fix wrong placement of new line in 'PhysicsBody' warningMichael Alexsander Silva Dias
2019-07-25Merge pull request #30815 from YeldhamDev/debugger_monitor_text_integerRémi Verschelde
Fix text position in the debugger's "Monitors" tab not being an integer
2019-07-25Merge pull request #30814 from StraToN/makerst-add-meta-gh-hideRémi Verschelde
Adds a meta on top of every generated class to hide Edit on Github link
2019-07-25Fix text position in the debugger's "Monitors" tab not being an integerMichael Alexsander Silva Dias
2019-07-25Adds a meta on top of every generated class to hide 'Edit on Github' linkStraToN
Linked docs issue https://github.com/godotengine/godot-docs/pull/2656
2019-07-25Merge pull request #30351 from bojidar-bg/30288-override-global-themeRémi Verschelde
Keep track of default theme and project custom default theme seperatelly
2019-07-25Merge pull request #30807 from akien-mga/da-get_next-hiddenRémi Verschelde
DirAccess: Drop compat get_next(bool *is_dir) which was hidden
2019-07-25Merge pull request #30810 from Xrayez/doc-kinematic-test-onlyRémi Verschelde
Make KinematicBody docs consistent regarding `test_only` argument
2019-07-25Make KinematicBody docs consistent regarding `test_only` argumentAndrii Doroshenko (Xrayez)
This simply makes the `move_and_collide` method descriptions in both 2D and 3D to be in sync. Co-authored-by: 2DemiGods <2DemiGods@users.noreply.github.com>
2019-07-25Merge pull request #30685 from jonri/vehicle-per-wheel-forcesRémi Verschelde
Vehicle per-wheel forces
2019-07-25Merge pull request #23820 from clayjohn/pointmeshRémi Verschelde
Added PointMesh primitive
2019-07-25DirAccess: Drop compat get_next(bool *is_dir) which was hiddenRémi Verschelde
Fixes this warning: ``` ./core/os/dir_access.h:74:17: warning: 'virtual String DirAccess::get_next(bool*)' was hidden [-Woverloaded-virtual] ``` Part of #30790.
2019-07-25Merge pull request #30776 from akien-mga/editor-configurable-float-stepRémi Verschelde
Inspector: Make default float step configurable
2019-07-25Merge pull request #30806 from akien-mga/fix-hint-sprite-framesRémi Verschelde
Inspector: Fix PROPERTY_HINT_SPRITE_FRAME not behaving as RANGE
2019-07-25Inspector: Fix PROPERTY_HINT_SPRITE_FRAME not behaving as RANGERémi Verschelde
This was a regression in 3.1 and later from the new inspector, where PROPERTY_HINT_SPRITE_FRAME was not fully re-implemented. It's meant to be a normal PROPERTY_HINT_RANGE which also automatically increments its value when keyed in the animation player. To avoid code duplication, I made the frames properties use the actual PROPERTY_HINT_RANGE and introduced a PROPERTY_USAGE_KEYING_INCREMENTS usage flag instead.
2019-07-25Merge pull request #30792 from KoBeWi/releasentRémi Verschelde
Don't release action if it's not pressed
2019-07-25Merge pull request #30796 from YeldhamDev/anim_undo_dict_duplicateRémi Verschelde
Fix undo problems with method and transform tracks in the animation editor
2019-07-25Merge pull request #30803 from YeldhamDev/debugger_monitor_text_centerRémi Verschelde
Center text in the debugger's "Monitors" tab
2019-07-25Merge pull request #30799 from guilhermefelipecgs/fix_30795Rémi Verschelde
Fix crash when using custom cursor
2019-07-24Center text in the debugger's "Monitors" tabMichael Alexsander Silva Dias
2019-07-25Merge pull request #30802 from neikeq/exc-policy-and-issue-30519Ignacio Roldán Etcheverry
Unhandled exception policy and fix external editors on Windows
2019-07-24Mono: Fix regression: external editors not working on WindowsIgnacio Etcheverry
2019-07-24Mono: Add option to keep running after unhandled exceptionsIgnacio Etcheverry
By default, an unhandled exception will cause the application to be terminated; but the project setting `mono/unhandled_exception_policy` was added to change this behaviour. The editor is hard-coded to never terminate because of unhandled exceptions, as that would make writing editor plugins a painful task, and we cannot kill the editor because of a mistake in a thirdparty plugin.
2019-07-24added pointMesh primitiveclayjohn
2019-07-24Fix crash caused by a9a0d0fb15cc5e028dbf8dab8b46d3dc197c4678Guilherme Felipe
2019-07-24Don't release action if it's not pressedTomasz Chabora
2019-07-24Fix undo problems with method and transform tracks in the animation editorMichael Alexsander Silva Dias
2019-07-24Added direction_to to GDNativeChaosus
2019-07-24Merge pull request #30778 from YeldhamDev/anim_multi_key_editRémi Verschelde
Make possible to edit multiple keys in an animation again