Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-01-02 | Exposing edit_resource method of EditorNode in the EditorPlugin (#7355) | Bruno Ortiz | |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-12-28 | Merge pull request #7350 from volzhs/webp-0.5.2 | Rémi Verschelde | |
Update libwebp to 0.5.2 | |||
2016-12-24 | Update libwebp to 0.5.2 | volzhs | |
2016-12-23 | Merge pull request #7351 from RebelliousX/master | Rémi Verschelde | |
Fix issue #7331 | |||
2016-12-23 | Merge pull request #7349 from volzhs/fix-richtextlabel | Rémi Verschelde | |
Fix duplicated string on RichTextLabel if starts with '\n' | |||
2016-12-23 | Merge pull request #7347 from bebae/master | Rémi Verschelde | |
Allows to start the scene with custom arguments within the editor | |||
2016-12-23 | Merge pull request #7339 from bojidar-bg/po-import-failiure | Rémi Verschelde | |
Remove extraneous line in .po reader, which caused it to disregard first line | |||
2016-12-23 | Merge pull request #7330 from darkfoxprime/#7326-fix-whole-word-search | Rémi Verschelde | |
Fix search to find "whole" words at end of line | |||
2016-12-23 | Merge pull request #7322 from Jerome67000/classref-edit | Rémi Verschelde | |
doc improvement for get_colliding_bodies() methods | |||
2016-12-23 | Merge pull request #7311 from bojidar-bg/quad-leak | Rémi Verschelde | |
Fix a Quad node mesh data leak | |||
2016-12-23 | PopupMenu upgrade: Hide on item selection (#7306) | Ivan P. Skodje | |
* Added the option to set hide on item selection. Usable in GDScript and from within the source code when you want to specify popup menus you don't want to close immediately when selecting an item * Renamed getter from get_ to is_, fixed parent/child behavior, renamed bool variable to match most code and added ADD_PROPERTYNO to save some memory | |||
2016-12-22 | Fix issue #7331 | REBELLIOUSX\Rebel_X | |
A Drive with "Z" letter assigned to it on Windows will be shown. | |||
2016-12-22 | Fix duplicated string on RichTextLabel if starts with '\n' | volzhs | |
Fix #6212, #3773 | |||
2016-12-21 | Allows to start the scene with custom arguments within the editor | bebae | |
fixes #7346 Path from the current scene isn't added too the argumens anymore by default and needs to be added throug the custom arguments, with $scene. Matches the behaviour of the executable without any arguments. Custom Arguments are read from editor/main_run_args | |||
2016-12-20 | Remove extraneous line in .po reader, which caused it to disregard first line | Bojidar Marinov | |
Fixes #7337 | |||
2016-12-18 | Merge pull request #7328 from neikeq/pr-register-spatgizmo | Ignacio Etcheverry | |
Register SpatialGizmo as a scene type | |||
2016-12-18 | Register SpatialGizmo as a scene type | Ignacio Etcheverry | |
2016-12-18 | Fix search to find "whole" words at end of line | Johnson Earls | |
Fix `_get_column_pos_of_word` so that the `SEARCH_WHOLE_WORDS` flag will properly find words that are at the end of a line. Fixes #7326 . | |||
2016-12-17 | doc improvement for get_colliding_bodies() methods | Jerome67000 | |
2016-12-16 | Fix #7303, Quad node mesh data leak | Bojidar Marinov | |
2016-12-13 | Merge pull request #7283 from Hinsbart/clear_curve | Rémi Verschelde | |
Curve2D/3D: Add clear_points method. | |||
2016-12-13 | Merge pull request #7282 from Tugsav/linux_sound_crash_fix | Rémi Verschelde | |
fix for crash when no ALSA or Pulse installed on linux | |||
2016-12-13 | Merge pull request #7241 from lonesurvivor/master | Rémi Verschelde | |
y_sort: make clear which item has to be drawn first when two have the same y-coordinate | |||
2016-12-12 | fix for crash when no ALSA or Pulse installed on linux | Gustav Lund | |
2016-12-10 | Merge pull request #7275 from neikeq/pr-wrong-bind | Ignacio Etcheverry | |
KinematicBody: Fix wrong method bind return type | |||
2016-12-10 | KinematicBody: Fix wrong method bind return type | Ignacio Etcheverry | |
2016-12-08 | Merge pull request #7267 from zaps166/webm-arm-fix-compilation | Rémi Verschelde | |
WebM: Fix compilation on Linux/X11 ARM platform | |||
2016-12-08 | Merge pull request #7233 from Hinsbart/fix_dnd_crash | Rémi Verschelde | |
Fix crash on project importing by dragging a folder. | |||
2016-12-08 | Merge pull request #7229 from volzhs/show-selected-node | Rémi Verschelde | |
Show selected node in Scene dock when parent node is folded | |||
2016-12-08 | WebM: Fix compilation on Linux/X11 ARM platform | Błażej Szczygieł | |
2016-12-05 | Merge pull request #7237 from Hinsbart/rand_initial_size | George Marques | |
Particles2D: Fix initial size randomness property having no effect. | |||
2016-12-04 | small improvement to y_sort: make clear which item has to be drawn first ↵ | Patrick Reh | |
when two have the same y-coordinate | |||
2016-12-04 | Merge pull request #7238 from Hinsbart/region_ed_fix_zoom | George Marques | |
TextureRegionEditor: Fix mouse wheel scroll speed. | |||
2016-12-04 | Remove incomplete Inverse Kinematic module | Rémi Verschelde | |
The plan is to implement IK properly in the core engine for version 3.1, together with ragdolls in the Skeleton node to let them reuse the same limits and constraints. Therefore we remove this module as part of the API breakage in 3.0, so that we are not limited by staying compatible with it in 3.1. | |||
2016-12-03 | TextureRegionEditor: Fix mouse wheel scroll speed. | Andreas Haas | |
Any given mouse wheel input will generate two InputEvents in godot. The zoom methods here acted on both ones, effectively giving a step value of 4 instead of 2. Fixes #7236 | |||
2016-12-03 | Curve2D/3D: Add clear_points method. | Andreas Haas | |
Adds a method to the Curve2D and Curve3D classes to easily clear the curve. So you don't have to remove each point manually. | |||
2016-12-03 | Particles2D: Fix initial size randomness property having no effect. | Andreas Haas | |
It was just a little typo :p | |||
2016-12-02 | Fix crash on project importing by dragging a folder. | Andreas Haas | |
Fixes #7226 | |||
2016-12-02 | Merge pull request #7221 from zaps166/webm_crashfix | Rémi Verschelde | |
WebM: Fix crash when there is no audio stream | |||
2016-12-02 | Merge pull request #7219 from eska014/separate-asmjs | Rémi Verschelde | |
Fix browser lockups in web export startup | |||
2016-12-02 | Merge pull request #7217 from eska014/js-os | Rémi Verschelde | |
Work on asm.js and WebAssembly platforms | |||
2016-12-02 | Merge pull request #7191 from volzhs/check-android-release | Rémi Verschelde | |
Check keystore field when export Android release apk | |||
2016-12-02 | Show selected node in Scene dock when parent node is folded | volzhs | |
Fix #7228 | |||
2016-12-01 | WebM: Fix crash when there is no audio stream | Błażej Szczygieł | |
Sync with libsimplewebm-git: 05cfdc2 | |||
2016-11-30 | Emit asm.js code into a dedicated file for asm.js export | eska | |
This helps prevent browser lockups during start-up at the cost of having to distribute an extra file. | |||
2016-11-30 | Add window features in web export | eska | |
- Add 'window' (canvas) resize, maximize and fullscreen - Implement get_screen_size - Fix fullscreen resolution | |||
2016-11-30 | Fix some mouse bugs in WebAssembly/asm.js | eska | |
- Emit mouse wheel release events - Set button masks, fixes #5092 | |||
2016-11-30 | OS additions and fixes for WebAssembly/asm.js | eska | |
- Implement alert, shell_open, set_window_title - Add locale lookup, fixes #2477 - Print without color control sequences - Move get_executable_path implementation to OS_JavaScript | |||
2016-11-30 | Travis: Disable Android builds for now | Rémi Verschelde | |
As we say in French, "Trop, c'est trop !". Those builds fail 50% of the time due to timeouts, it's pointless to have them until we find a better solution to install the Android SDK and NDK. Workaround for #6973. |