Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-06-16 | Make AStar to use 64-bit logic | Yuri Rubinsky | |
2022-06-16 | Merge pull request #58669 from theraot/ASar2Dbidirectional | Rémi Verschelde | |
AStar2D bidirectional | |||
2022-06-16 | Merge pull request #61951 from Calinou/ios-touch-delay-add-property-hint | Rémi Verschelde | |
2022-06-16 | Merge pull request #61908 from ↵ | Rémi Verschelde | |
Calinou/crash-handler-message-tweak-exported-project | |||
2022-06-16 | Merge pull request #61877 from aaronfranke/doc-negative-scale | Rémi Verschelde | |
2022-06-16 | Merge pull request #61820 from pfertyk/issue-61604-is-plugin-enabled-by-name | Rémi Verschelde | |
2022-06-15 | Merge pull request #60151 from ↵ | Rémi Verschelde | |
Klowner/pathfollow3d-parallel-transport-improvement PathFollow3D parallel transport frame reliability improvements | |||
2022-06-15 | Merge pull request #62077 from RandomShaper/fix_append_array | Rémi Verschelde | |
Validate every source element separately `Array::append_array()` | |||
2022-06-15 | Merge pull request #62082 from qarmin/handle_crash_ci | Rémi Verschelde | |
Stop CI when Godot crash | |||
2022-06-15 | Stop CI when Godot crash | Rafał Mikrut | |
2022-06-15 | Merge pull request #61952 from V-Sekai/custom-docs | Rémi Verschelde | |
`SurfaceTool.set_custom_format` Fixes and documentation. | |||
2022-06-15 | Merge pull request #61486 from jtnicholl/import_script_templates | Rémi Verschelde | |
Add script templates for EditorScenePostImport | |||
2022-06-15 | Validate every source element separately Array::append_array() | Pedro J. Estébanez | |
2022-06-15 | Merge pull request #62071 from Chaosus/gds_null_check_implicit_constructor | Yuri Rubinsky | |
Add a null checking to `GDScript::_super_implicit_constructor` | |||
2022-06-15 | Add script templates for EditorScenePostImport | Jonathan Nicholl | |
2022-06-15 | Add a null checking to `GDScript::_super_implicit_constructor` | Yuri Rubinsky | |
2022-06-15 | Merge pull request #57513 from trollodel/gdscript_get_propertyinfo_classname | George Marques | |
Allow setting the PropertyInfo class_name from GDScript custom properties | |||
2022-06-15 | Merge pull request #59358 from strank/debug-inner-classes | George Marques | |
2022-06-15 | Merge pull request #59482 from kurtlachmann/lsp_better_parentheses | Rémi Verschelde | |
2022-06-15 | Merge pull request #61812 from Chaosus/fix_wrapf | Rémi Verschelde | |
2022-06-15 | Merge pull request #61666 from nathanfranke/fix-match-bind | George Marques | |
gdscript: use correct error for unused bind match, suppress with underscore | |||
2022-06-15 | Merge pull request #61997 from Rindbee/fix-ColorPicker-wrong-sampling | Rémi Verschelde | |
Fix wrong sampling in ColorPicker | |||
2022-06-15 | Merge pull request #51950 from qarmin/bad_godot4_converter | Rémi Verschelde | |
2022-06-15 | Merge pull request #62063 from fire-forge/inputevent-button | Rémi Verschelde | |
2022-06-15 | Merge pull request #62060 from fire-forge/h-offset | Rémi Verschelde | |
2022-06-15 | Add Godot 3.x -> Godot 4.x project converter | Rafał Mikrut | |
2022-06-15 | Merge pull request #62059 from fire-forge/array-subinspector | Rémi Verschelde | |
2022-06-15 | Expose PopupMenu set/get_item_horizontal_offset() | FireForge | |
- Renames setter from set_item_h_offset() - Adds getter | |||
2022-06-15 | Use new inspector button style in InputEvent editor | FireForge | |
2022-06-15 | Merge pull request #62057 from clayjohn/GLES3-compressed-multimesh | Rémi Verschelde | |
Implement MultiMesh in 3D and flesh out MultiMesh functions | |||
2022-06-15 | Merge pull request #62033 from V-Sekai/openxr-angular-velocity | Rémi Verschelde | |
Expose XRPose's get angular velocity. | |||
2022-06-15 | Merge pull request #61934 from Geometror/hashfuncs | Rémi Verschelde | |
Hash function improvements | |||
2022-06-15 | Fix the bug that the sampling position is reversed, make eyedrop reusable. | Rindbee | |
2022-06-14 | Allow folding in sub-inspectors in Array and Dictionary editors | FireForge | |
2022-06-14 | Implement MultiMesh in 3D and flesh out MultiMesh functions | clayjohn | |
2022-06-14 | Merge pull request #57151 from cdemirer/fix-match-array-dict-pattern-logic-error | George Marques | |
Fix logic errors in match-statement Array & Dictionary patterns | |||
2022-06-15 | Merge pull request #62052 from smix8/navigation_layer_functions_4.x | Rémi Verschelde | |
Streamline Navigation layer function names. | |||
2022-06-15 | Hash function improvements | Hendrik Brucker | |
2022-06-15 | Streamline Navigation layer function names. | smix8 | |
Streamline Navigation layer function names. | |||
2022-06-14 | `SurfaceTool.set_custom_format` Fixes and documentation. | Lyuma | |
Fix mistake making `set_custom_format` impossible to use. Automatically forward custom flags in `SurfaceTool.commit`. Add documentation in `SurfaceTool` and `Mesh` for custom channels. Deprecate `SurfaceTool.generate_lod` and expose `ImporterMesh.generate_lods`. | |||
2022-06-14 | Merge pull request #61702 from fire-forge/tilemap-layers | Rémi Verschelde | |
2022-06-14 | Merge pull request #62044 from smix8/navigation_navagent_map_change_4.x | Rémi Verschelde | |
Add NavigationAgent2D/3D set_navigation_map() function | |||
2022-06-14 | Add NavigationAgent set_navigation_map() function | smix8 | |
Add NavigationAgent set_navigation_map() and get_navigation_map() function. | |||
2022-06-14 | Merge pull request #62045 from clayjohn/GLES3-shader-update | Rémi Verschelde | |
2022-06-14 | Merge pull request #62042 from ↵ | Rémi Verschelde | |
Calinou/basematerial3d-nearest-height-always-linear Always sample the heightmap with linear filtering in BaseMaterial3D | |||
2022-06-14 | Improve TileMap editor layer selection button | FireForge | |
2022-06-14 | Merge pull request #62009 from KoBeWi/rings_a_bell | Rémi Verschelde | |
Improve toaster buttons | |||
2022-06-14 | Remove GLES2 shader constraints from GLES3 | clayjohn | |
2022-06-14 | Always sample the heightmap with linear filtering in BaseMaterial3D | Hugo Locurcio | |
Nearest-neighbor filtering of the heightmap results in a broken appearance, with and without Deep Parallax enabled on the material. Linear filtering results in a more expected appearance. This does not affect other texture maps such as albedo, normal or roughness. | |||
2022-06-14 | Merge pull request #62037 from fire-forge/link | Rémi Verschelde | |