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2016-09-09Added ItemList get_v_scroll to docsPaulb23
2016-09-09Added get_v_scroll to item list, issue 5343Paulb23
2016-09-09Merge pull request #6436 from djrm/iconsRémi Verschelde
Tweaked some icons, including xform one
2016-09-08Tweaked some icons, including xform oneDaniel J. Ramirez
2016-09-08Merge pull request #6190 from iammangod96/patch-1Ignacio Etcheverry
Fixed running the game before saving scene
2016-09-08Merge pull request #6432 from Paulb23/grid_color_issue_3781George Marques
Added customisable grid color, issue 3781
2016-09-08Added customisable grid color, issue 3781Paulb23
2016-09-08Merge pull request #6431 from Hinsbart/xb_mappingRémi Verschelde
x11: fix x360 wireless gamepad mapping.
2016-09-08x11: fix x360 wireless gamepad mapping.Andreas Haas
Uses hat values instead of buttons for the dpad now. Fixes #6419
2016-09-08Merge pull request #6368 from Garmelon/issue-6320Rémi Verschelde
Tilemap editor: Bucket tool - allow deleting and replacing of tiles
2016-09-08Merge pull request #6409 from Hinsbart/osx_gamepadRémi Verschelde
osx: Support gamepad input.
2016-09-08Merge pull request #6428 from Gastronok/masterGeorge Marques
Correct Directory.list_dir_begin() Documentation
2016-09-07Merge pull request #6418 from RandomShaper/canvas-show-hide-bonesGeorge Marques
Add show bones checkable menu item
2016-09-07Merge pull request #6423 from bebae/issue-6143George Marques
fixed wrong placement of AcceptDialog Buttons issue-6143
2016-09-07Change the documentation to reflect that Directory.list_dir_begin()Gastronok
returns true (not false) when a stream could not be initialized. (See, for example, https://github.com/godotengine/godot/blob/master/drivers/windows/dir_access_windows.cpp#L76 )
2016-09-07Merge pull request #6427 from MarianoGnu/masterMariano Javier Suligoy
Explicitly initialize TextureProgress's initial angle value.
2016-09-07Explicitly initialize TextureProgress's initial angle value.MarianoGNU
(Hopefully) Fixes #3856 Fixes #6426 Fixes #6344
2016-09-07Renamed the bind_native functions to bind_vararg, should make it show the ↵Juan Linietsky
documentation more clearly and also make it easier to bind to C#
2016-09-07fixed wrong placement of AcceptDialog Buttons issue-6143bebae
2016-09-07Merge pull request #6421 from Paulb23/highlight_current_script_issue_5450Rémi Verschelde
Added setting to change current script background color, issue 5450
2016-09-07Merge pull request #6420 from Paulb23/itemlist_tooltip_disable_issue_6240Rémi Verschelde
Itemlist tooltip disable issue 6240
2016-09-07Merge pull request #6417 from Geequlim/pr-program-manager-dialogs-themeRémi Verschelde
Fix dialogs in ProjectManage don't with editor theme issue
2016-09-07Merge pull request #6415 from RandomShaper/fix-android-buildRémi Verschelde
Fix Android build (#5645)
2016-09-07Document itemlist disable tooltipPaulb23
2016-09-07Ability to disable item list tooltip, issue 6240Paulb23
2016-09-07Added setting to change current script background color, issue 5450Paulb23
2016-09-07Add show bones checkable menu itemPedro J. Estébanez
2016-09-07Fix dialogs in ProjectManage don't with editor theme issueGeequlim
2016-09-07classref: Sync with current sourceRémi Verschelde
2016-09-07LineEdit: Quick fix to set_expand_to_text_length argument nameRémi Verschelde
2016-09-07Fix (potentially) Android libs packaging issue (#5645)Pedro J. Estébanez
2016-09-06-Added diectly editable expressions on node to VSEditor, closes #6392Juan Linietsky
-Added ability for LineEdit to expand to fit text
2016-09-06Better snapping for graph ports, closes #6394Juan Linietsky
2016-09-06Do not expose resource/ properties in sectioned property editor, closes #6396Juan Linietsky
2016-09-06Added option for UVs (and tangents) in adding sphere for ImmediateGeometry, ↵Juan Linietsky
closes #6398
2016-09-06Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399Juan Linietsky
2016-09-06Merge pull request #6364 from akien-mga/pr-tools-cleanupRémi Verschelde
Cleanup of the tools folder
2016-09-06Merge pull request #6410 from supaiku-o/issue-6029Rémi Verschelde
Always show output panel when debugging
2016-09-06Merge pull request #6408 from supaiku-o/issue-6374Rémi Verschelde
Show object string cast instead of object id in debugger
2016-09-06Merge pull request #6406 from volzhs/create-folderRémi Verschelde
Select newly created folder on Directory dialog
2016-09-06Merge pull request #6403 from ISylvox/fix-export-templatesRémi Verschelde
Fix for Compiling Export Templates
2016-09-06Always show output panel when debuggingsupaiku
2016-09-06osx: Support gamepad input.Andreas Haas
Fixes #3881 Vibration support is not optimal yet as it doesn't try to emulate the "weak" and "strong" motor strength, but just takes the parameter with the highest value for the vibration gain.
2016-09-06Show object string cast instead of object id in debuggersupaiku
2016-09-06Select newly created folder on Directory dialogvolzhs
2016-09-06Should Fix Compiling Export TemplatesISylvox
- Works on Windows, Linux x11, Linux Server, Android, HTML5 - Not tested on Mac/iOS (don't have Apple's devices yet)
2016-09-05Merge pull request #6400 from razvanc-r/templateRémi Verschelde
Update GDScript template
2016-09-05Clean up GDScript templateRăzvan Cosmin Rădulescu
2016-09-05Remove tools/script_plugins, demos of the old plugin APIRémi Verschelde
They are superseded by the official demos in https://github.com/godotengine/godot-demo-projects/tree/master/plugins
2016-09-05Merge tools/docdump in tools/docRémi Verschelde
Reduces clutter in the tools folder.