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2020-12-24Fixes: GDscript min and max are invertedAndrea Catania
2020-12-23Merge pull request #34193 from fire/scene_export_native_gltfRémi Verschelde
Create gltf Importer/Exporter.
2020-12-22Add exporting glTF2.K. S. Ernest (iFire) Lee
* Support KHR_texture_transform. * Support exporting glTF2 * Support exporting instanced scenes * Extract into a gltf state and gltf document * Add a tools menu for exporting gltf2
2020-12-23Merge pull request #44487 from bruvzg/ctl_fixes_2Rémi Verschelde
[CTL] Fix RTL scrolling and tabs selection.
2020-12-23Merge pull request #44540 from jacobcoughenour/vulkan-sdk-1.2.126.0Rémi Verschelde
Vulkan: loader, headers, and glslang updated to sdk-1.2.162.0
2020-12-22Merge pull request #44598 from YeldhamDev/file_disambiguation_fixRémi Verschelde
Fix filename disambiguation on scripts in certain occasions
2020-12-22Merge pull request #44599 from RevoluPowered/remove_assimp_fbxRémi Verschelde
[fbx] remove old assimp plugin - pending fbx upgrade
2020-12-22remove assimp pending fbx upgradeGordon MacPherson
2020-12-22Fix filename disambiguation on scripts in certain occasionsMichael Alexsander
2020-12-22Merge pull request #44562 from mcognetta/randi_range_simplificationRémi Verschelde
Simplify `randi_range` implementation
2020-12-22Merge pull request #44182 from clayjohn/ASSAORémi Verschelde
Replace SAO with ASSAO as Godot's new SSAO
2020-12-21Port ASSAO to Godot to replace SAOclayjohn
2020-12-21Vulkan: loader, headers, and glslang updated to sdk-1.2.162.0jacobcoughenour
Updated glslang and Vulkan headers/loader following the instructions found in thirdparty/README. glslang was updated to the 'known good' matching Vulkan SDK version 1.2.162.0. Vulkan headers and loader were updated to the commit tagged with sdk-1.2.162.0. 'vk_mem_alloc.h' and 'vk_mem_alloc.c' are unchanged since there hasn't been a new tagged release since 2.3.0. Here's the Vulkan release notes for this update: https://vulkan.lunarg.com/doc/sdk/1.2.162.0/windows/release_notes.html Reverted and removed the unnecessary fix-mingw-snprintf patch for glslang as well as the mention of it in thirdparty/README.md.
2020-12-21simplify randi_rangeMarco Cognetta
2020-12-21Merge pull request #44573 from reduz/add-paged-arrayRémi Verschelde
Add a paged array template
2020-12-21Add a paged array templatereduz
Used for reusable stacks, or filling arrays from multiple threads efficiently.
2020-12-21Merge pull request #44472 from winterpixelgames/PR-duplicate-packedarraysRémi Verschelde
Add support for duplicate() for Packed*Array, and they are pass by ref in godot 4.0
2020-12-21Merge pull request #44507 from bruvzg/icu_update_68_2Rémi Verschelde
ICU: Update to upstream release 68.2
2020-12-21Merge pull request #44566 from madmiraal/fix-redefined-default-parameterRémi Verschelde
Ensure default value in _render_shadow is the same as parent
2020-12-21Merge pull request #44263 from madmiraal/rename-xrpositionaltracker-setsRémi Verschelde
Rename XRPositionalTracker methods
2020-12-21Merge pull request #44560 from Xrayez/rng-testsRémi Verschelde
Add unit tests for `RandomNumberGenerator`
2020-12-21Improve fill aligned text hit testing.bruvzg
2020-12-21Ensure default value in _render_shadow is the same as parentMarcel Admiraal
Use double instead of int for the p_lod_distance_multiplier default value in RendererSceneRenderForward::_render_shadow to match parent default value in RendererSceneRenderRD::_render_shadow
2020-12-21Rename XRPositionalTracker methodsMarcel Admiraal
Renames: - set_type() -> set_tracker_type() - set_name() -> set_tracker_name() - get_tracks_orientation() - `is_tracking_orientation() - get_tracks_position() -> `is_tracking_position() - get_hand() -> get_tracker_hand() - set_hand() -> set_tracker_hand()
2020-12-21Fix RichTextLabel content height and scrollbar calculations.bruvzg
2020-12-21Use integer text position in scroll container, TextEdit and canvas editor, ↵bruvzg
to ensure sharp text rendering. Use integer font align/advance with any font scaling, to ensure sharp text rendering.
2020-12-21Always include space characters (including tabs and other space-like chars) ↵bruvzg
into selection rectangles.
2020-12-21Add unit test for `RandomNumberGenerator`Andrii Doroshenko (Xrayez)
This covers RNG functionality completely. Co-authored-by: @vinayakmtiwari.
2020-12-21Merge pull request #44261 from madmiraal/rename-trackerhand-enumsRémi Verschelde
Rename TrackerHand enums
2020-12-21Merge pull request #44328 from gongpha/tabs-label-incorrectRémi Verschelde
Refresh TextLine buffer when moving a tab
2020-12-21Merge pull request #44300 from KoBeWi/🧹🧹Rémi Verschelde
Move initialization of some classes to headers
2020-12-21Merge pull request #44525 from Calinou/doc-procedural-mesh-uv-jitteringRémi Verschelde
Document how to solve UV jittering when using large procedural meshes
2020-12-21Merge pull request #44556 from Calinou/improve-editor-checkbutton-apperanceRémi Verschelde
Tweak the editor CheckButton "presed" appearance to be more recognizable
2020-12-20Tweak the editor CheckButton "presed" appearance to be more recognizableHugo Locurcio
The blue accent color is now used, which matches the default editor accent color. It doesn't change to match the currently configured accent color automatically, but doing so would require modifying the CheckButton class a lot for little benefit.
2020-12-20Merge pull request #43414 from Xrayez/pi-type-stringRémi Verschelde
Expose `PROPERTY_HINT_TYPE_STRING` to scripting
2020-12-20Merge pull request #43196 from Xrayez/property-list-changed-notify-protectedRémi Verschelde
Make `property_list_changed_notify()` protected in `Object`
2020-12-20Merge pull request #42136 from Xrayez/test-list-apiRémi Verschelde
Add test cases for the `List` to cover public methods
2020-12-20Merge pull request #44549 from YeldhamDev/git_button_disableRémi Verschelde
Disable "Commit" button in VCS plugin if there's no commit message
2020-12-20Disable "Commit" button in VCS plugin if there's no commit messageMichael Alexsander
2020-12-20Merge pull request #44543 from Exxion/GD3D-collisionsRémi Verschelde
Fixes collisions in Godot 3D physics
2020-12-20Merge pull request #44531 from reduz/add-dynamic-bvhJuan Linietsky
Add a Dynamic BVH implementation.
2020-12-20Merge pull request #43115 from RandomShaper/reset_trackRémi Verschelde
Add animation reset track feature
2020-12-20Add animation reset track featurePedro J. Estébanez
As a bonus, to have consistency between use Beziers and create insert tracks, use Beziers also gets a default via editor settings that is used when the confirmation dialog is disabled, instead of just falling back to creating non-Bezier tracks.
2020-12-20Extend UndoRedo handling of Resource to every ReferencePedro J. Estébanez
2020-12-19Fixes collisions in Godot 3D physicsExxion
2020-12-19Add a Dynamic BVH implementation.reduz
-Based on Bullet Dbvh, has style and functional changes. -Provides efficient pairing -Needed to optimize rendering -Needed to optimize physics This PR is up for others to review the implementation.
2020-12-19Merge pull request #44521 from madmiraal/rename-rect2-clipRémi Verschelde
Rename Rect2 and Rect2i clip() to intersection()
2020-12-19Merge pull request #44528 from Janglee123/no-commit-msg-pre-fillRémi Verschelde
Removed default commit message
2020-12-20Removed default commit messagejanglee
2020-12-19Document how to solve UV jittering when using large procedural meshesHugo Locurcio