Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-12-24 | Fixes: GDscript min and max are inverted | Andrea Catania | |
2020-12-23 | Merge pull request #34193 from fire/scene_export_native_gltf | Rémi Verschelde | |
Create gltf Importer/Exporter. | |||
2020-12-22 | Add exporting glTF2. | K. S. Ernest (iFire) Lee | |
* Support KHR_texture_transform. * Support exporting glTF2 * Support exporting instanced scenes * Extract into a gltf state and gltf document * Add a tools menu for exporting gltf2 | |||
2020-12-23 | Merge pull request #44487 from bruvzg/ctl_fixes_2 | Rémi Verschelde | |
[CTL] Fix RTL scrolling and tabs selection. | |||
2020-12-23 | Merge pull request #44540 from jacobcoughenour/vulkan-sdk-1.2.126.0 | Rémi Verschelde | |
Vulkan: loader, headers, and glslang updated to sdk-1.2.162.0 | |||
2020-12-22 | Merge pull request #44598 from YeldhamDev/file_disambiguation_fix | Rémi Verschelde | |
Fix filename disambiguation on scripts in certain occasions | |||
2020-12-22 | Merge pull request #44599 from RevoluPowered/remove_assimp_fbx | Rémi Verschelde | |
[fbx] remove old assimp plugin - pending fbx upgrade | |||
2020-12-22 | remove assimp pending fbx upgrade | Gordon MacPherson | |
2020-12-22 | Fix filename disambiguation on scripts in certain occasions | Michael Alexsander | |
2020-12-22 | Merge pull request #44562 from mcognetta/randi_range_simplification | Rémi Verschelde | |
Simplify `randi_range` implementation | |||
2020-12-22 | Merge pull request #44182 from clayjohn/ASSAO | Rémi Verschelde | |
Replace SAO with ASSAO as Godot's new SSAO | |||
2020-12-21 | Port ASSAO to Godot to replace SAO | clayjohn | |
2020-12-21 | Vulkan: loader, headers, and glslang updated to sdk-1.2.162.0 | jacobcoughenour | |
Updated glslang and Vulkan headers/loader following the instructions found in thirdparty/README. glslang was updated to the 'known good' matching Vulkan SDK version 1.2.162.0. Vulkan headers and loader were updated to the commit tagged with sdk-1.2.162.0. 'vk_mem_alloc.h' and 'vk_mem_alloc.c' are unchanged since there hasn't been a new tagged release since 2.3.0. Here's the Vulkan release notes for this update: https://vulkan.lunarg.com/doc/sdk/1.2.162.0/windows/release_notes.html Reverted and removed the unnecessary fix-mingw-snprintf patch for glslang as well as the mention of it in thirdparty/README.md. | |||
2020-12-21 | simplify randi_range | Marco Cognetta | |
2020-12-21 | Merge pull request #44573 from reduz/add-paged-array | Rémi Verschelde | |
Add a paged array template | |||
2020-12-21 | Add a paged array template | reduz | |
Used for reusable stacks, or filling arrays from multiple threads efficiently. | |||
2020-12-21 | Merge pull request #44472 from winterpixelgames/PR-duplicate-packedarrays | Rémi Verschelde | |
Add support for duplicate() for Packed*Array, and they are pass by ref in godot 4.0 | |||
2020-12-21 | Merge pull request #44507 from bruvzg/icu_update_68_2 | Rémi Verschelde | |
ICU: Update to upstream release 68.2 | |||
2020-12-21 | Merge pull request #44566 from madmiraal/fix-redefined-default-parameter | Rémi Verschelde | |
Ensure default value in _render_shadow is the same as parent | |||
2020-12-21 | Merge pull request #44263 from madmiraal/rename-xrpositionaltracker-sets | Rémi Verschelde | |
Rename XRPositionalTracker methods | |||
2020-12-21 | Merge pull request #44560 from Xrayez/rng-tests | Rémi Verschelde | |
Add unit tests for `RandomNumberGenerator` | |||
2020-12-21 | Improve fill aligned text hit testing. | bruvzg | |
2020-12-21 | Ensure default value in _render_shadow is the same as parent | Marcel Admiraal | |
Use double instead of int for the p_lod_distance_multiplier default value in RendererSceneRenderForward::_render_shadow to match parent default value in RendererSceneRenderRD::_render_shadow | |||
2020-12-21 | Rename XRPositionalTracker methods | Marcel Admiraal | |
Renames: - set_type() -> set_tracker_type() - set_name() -> set_tracker_name() - get_tracks_orientation() - `is_tracking_orientation() - get_tracks_position() -> `is_tracking_position() - get_hand() -> get_tracker_hand() - set_hand() -> set_tracker_hand() | |||
2020-12-21 | Fix RichTextLabel content height and scrollbar calculations. | bruvzg | |
2020-12-21 | Use integer text position in scroll container, TextEdit and canvas editor, ↵ | bruvzg | |
to ensure sharp text rendering. Use integer font align/advance with any font scaling, to ensure sharp text rendering. | |||
2020-12-21 | Always include space characters (including tabs and other space-like chars) ↵ | bruvzg | |
into selection rectangles. | |||
2020-12-21 | Add unit test for `RandomNumberGenerator` | Andrii Doroshenko (Xrayez) | |
This covers RNG functionality completely. Co-authored-by: @vinayakmtiwari. | |||
2020-12-21 | Merge pull request #44261 from madmiraal/rename-trackerhand-enums | Rémi Verschelde | |
Rename TrackerHand enums | |||
2020-12-21 | Merge pull request #44328 from gongpha/tabs-label-incorrect | Rémi Verschelde | |
Refresh TextLine buffer when moving a tab | |||
2020-12-21 | Merge pull request #44300 from KoBeWi/🧹🧹 | Rémi Verschelde | |
Move initialization of some classes to headers | |||
2020-12-21 | Merge pull request #44525 from Calinou/doc-procedural-mesh-uv-jittering | Rémi Verschelde | |
Document how to solve UV jittering when using large procedural meshes | |||
2020-12-21 | Merge pull request #44556 from Calinou/improve-editor-checkbutton-apperance | Rémi Verschelde | |
Tweak the editor CheckButton "presed" appearance to be more recognizable | |||
2020-12-20 | Tweak the editor CheckButton "presed" appearance to be more recognizable | Hugo Locurcio | |
The blue accent color is now used, which matches the default editor accent color. It doesn't change to match the currently configured accent color automatically, but doing so would require modifying the CheckButton class a lot for little benefit. | |||
2020-12-20 | Merge pull request #43414 from Xrayez/pi-type-string | Rémi Verschelde | |
Expose `PROPERTY_HINT_TYPE_STRING` to scripting | |||
2020-12-20 | Merge pull request #43196 from Xrayez/property-list-changed-notify-protected | Rémi Verschelde | |
Make `property_list_changed_notify()` protected in `Object` | |||
2020-12-20 | Merge pull request #42136 from Xrayez/test-list-api | Rémi Verschelde | |
Add test cases for the `List` to cover public methods | |||
2020-12-20 | Merge pull request #44549 from YeldhamDev/git_button_disable | Rémi Verschelde | |
Disable "Commit" button in VCS plugin if there's no commit message | |||
2020-12-20 | Disable "Commit" button in VCS plugin if there's no commit message | Michael Alexsander | |
2020-12-20 | Merge pull request #44543 from Exxion/GD3D-collisions | Rémi Verschelde | |
Fixes collisions in Godot 3D physics | |||
2020-12-20 | Merge pull request #44531 from reduz/add-dynamic-bvh | Juan Linietsky | |
Add a Dynamic BVH implementation. | |||
2020-12-20 | Merge pull request #43115 from RandomShaper/reset_track | Rémi Verschelde | |
Add animation reset track feature | |||
2020-12-20 | Add animation reset track feature | Pedro J. Estébanez | |
As a bonus, to have consistency between use Beziers and create insert tracks, use Beziers also gets a default via editor settings that is used when the confirmation dialog is disabled, instead of just falling back to creating non-Bezier tracks. | |||
2020-12-20 | Extend UndoRedo handling of Resource to every Reference | Pedro J. Estébanez | |
2020-12-19 | Fixes collisions in Godot 3D physics | Exxion | |
2020-12-19 | Add a Dynamic BVH implementation. | reduz | |
-Based on Bullet Dbvh, has style and functional changes. -Provides efficient pairing -Needed to optimize rendering -Needed to optimize physics This PR is up for others to review the implementation. | |||
2020-12-19 | Merge pull request #44521 from madmiraal/rename-rect2-clip | Rémi Verschelde | |
Rename Rect2 and Rect2i clip() to intersection() | |||
2020-12-19 | Merge pull request #44528 from Janglee123/no-commit-msg-pre-fill | Rémi Verschelde | |
Removed default commit message | |||
2020-12-20 | Removed default commit message | janglee | |
2020-12-19 | Document how to solve UV jittering when using large procedural meshes | Hugo Locurcio | |