Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-08-09 | Merge pull request #51294 from aaronfranke/double-time | Rémi Verschelde | |
2021-08-09 | Use doubles for time in many other places | Aaron Franke | |
2021-08-09 | Use doubles for time in animation code | Aaron Franke | |
2021-08-09 | Merge pull request #49753 from aaronfranke/render-server-floats | Rémi Verschelde | |
Handle both 32-bit and 64-bit floats for tangents and weights in RenderingServer | |||
2021-08-09 | Merge pull request #45568 from aaronfranke/node3d-real_t | Rémi Verschelde | |
Use real_t in 3D nodes | |||
2021-08-09 | Merge pull request #51097 from Faless/mp/4.x_spawnable | Fabio Alessandrelli | |
[Net] MultiplayerAPI remote scene spawning/despawning. | |||
2021-08-09 | Merge pull request #51441 from CaptainProton42/CaptainProton42-prism-mesh-icon | Rémi Verschelde | |
Change PrismMesh editor icon to look like a prism. | |||
2021-08-09 | Change PrismMesh editor icon to look like a prism. | John Wigg | |
2021-08-09 | Merge pull request #43158 from nathanfranke/fix-gradient-and-draw-tile | Rémi Verschelde | |
Fix Gradient and Color Picker checkerboard, Fix tile parameter for CanvasItem.draw_texture_rect | |||
2021-08-09 | [Net] Basic extensible MultiplayerAPI spawn/despawn. | Fabio Alessandrelli | |
`PackedScene`s can be configured to be spawnable via a new `MultiplayerAPI.spawnable_config` method. They can be configured either to be spawned automatically when coming from the server or to always require verification. Another method, `MultiplayerAPI.send_spawn` lets you request a spawn on the remote peers. When a peer receive a spawn request: - If it comes from the server and the scene is configured as `SPAWN_MODE_SERVER`: - Spawn the scene (instantiate it, add it to tree). - Emit signal `network_spawn`. - Else: - Emit signal `network_spawn_request`. In a similar way, `despawn`s are handled automatically in `SPAWN_MODE_SERVER`. In `SPAWN_MODE_SERVER`, when a new client connects it will also receive, from the server all the spawned (and not yet despawned) instances. | |||
2021-08-09 | [Core] Expose ResourceLoader.get_resource_uid. | Fabio Alessandrelli | |
2021-08-09 | Merge pull request #51427 from omar-polo/platform-detect-openbsd | Rémi Verschelde | |
automatically detect openbsd as platform=linuxbsd | |||
2021-08-09 | automatically detect BSDs as platform=linuxbsd | Omar Polo | |
2021-08-09 | Merge pull request #51431 from Chaosus/vs_cosmetic | Yuri Roubinsky | |
Added small offset to the content of nodes in VisualShader | |||
2021-08-09 | Added small offset to the content of nodes in VisualShader | Yuri Roubinsky | |
2021-08-09 | Merge pull request #51422 from Chaosus/shader_dialog_fixes | Yuri Roubinsky | |
Fix some bugs in shader creation dialog (continue) | |||
2021-08-09 | Fix some bugs in shader creation dialog (continue) | Yuri Roubinsky | |
2021-08-09 | Merge pull request #51338 from V-Sekai/gltf-lights | Rémi Verschelde | |
Continue when glTF2 lights fail to parse. | |||
2021-08-09 | Merge pull request #51420 from Chaosus/shader_dialog_fixed_typo | Rémi Verschelde | |
[WIP] Fix some bugs in shader creation dialog | |||
2021-08-09 | Merge pull request #51180 from RandomShaper/native_script_inherits | Rémi Verschelde | |
Implement inherits_script() for NativeScript and PluginScript | |||
2021-08-09 | Continue when glTF2 lights fail to parse. | K. S. Ernest (iFire) Lee | |
2021-08-09 | Fix some bugs in shader creation dialog | Yuri Roubinsky | |
2021-08-09 | Merge pull request #51155 from Chaosus/shader_fix_specular_mode | Rémi Verschelde | |
Fix a default shader specular render mode to `SCHLICK_GGX` | |||
2021-08-09 | Merge pull request #51412 from YeldhamDev/property_track_desc | Rémi Verschelde | |
Make property description in the animation editor actually show it | |||
2021-08-08 | Make property description in the animation editor actually show it | Michael Alexsander | |
2021-08-09 | Merge pull request #49587 from bruvzg/text_server_inline_align | Rémi Verschelde | |
[Text Server] Improve object (image/table) inline alignment. | |||
2021-08-09 | Merge pull request #51405 from bruvzg/macos_recenter_mouse | Rémi Verschelde | |
[macOS] Move captured mouse cursor to the center when window gain focus. | |||
2021-08-08 | [Text Server] Improve object (image/table) inline alignment. | bruvzg | |
2021-08-08 | [macOS] Move captured mouse cursor to the center when window gain focus. | bruvzg | |
2021-08-08 | Merge pull request #51217 from timothyqiu/more-i18n | Rémi Verschelde | |
Fix various i18n failures | |||
2021-08-08 | Merge pull request #51395 from angad-k/pseudolocalization-squashed | Rémi Verschelde | |
Add pseudolocalization to Godot. (GSoC'21) | |||
2021-08-08 | add pseudolocalization to Godot | Angad Kambli | |
2021-08-08 | Merge pull request #51385 from RandomShaper/fix_thread_default_null | Rémi Verschelde | |
Fix logic to allow default null thread argument | |||
2021-08-08 | Fix logic to allow default null thread argument | Pedro J. Estébanez | |
2021-08-08 | Merge pull request #51379 from follower/patch-15 | Rémi Verschelde | |
Fix Unicode URL link tags to render correctly. | |||
2021-08-08 | Fix Unicode URL link tags to render correctly. | follower | |
Change incorrect `[/code]` closing tags to `[/url]` tags. The `url` tags for the links to the Unicode code points information use `[/code]` rather than `[/url]` to close them. This results in the links being rendered incorrectly in the IDE--the entire rest of the documentation for each method gets turned into a giant underlined link. This issue was introduced in https://github.com/godotengine/godot/commit/a2271ba3bdaa5fab0f6518a2445b839d36e283eb. | |||
2021-08-07 | Fix Gradient, Color Picker BG, Fix CanvasItem::draw_texture_rect p_tile | Nathan Franke | |
2021-08-07 | Merge pull request #51375 from Blackiris/fix-action-get-events | Rémi Verschelde | |
Fix action_get_events returning booleans instead of InputKey entries | |||
2021-08-07 | Fix action_get_events returning booleans instead of InputKey entries | Julien Nguyen | |
2021-08-07 | Merge pull request #51356 from Chaosus/shader_dialog | Yuri Roubinsky | |
2021-08-07 | Added editor dialog for easily creating shaders. | Yuri Roubinsky | |
2021-08-07 | Merge pull request #38547 from YeldhamDev/global_rate_scale_invert | Rémi Verschelde | |
Invert how `global_rate_scale` value works, and rename it to `playback_speed_scale` | |||
2021-08-07 | Invert how `global_rate_scale` value works, and rename it to ↵ | Michael Alexsander | |
`playback_speed_scale` | |||
2021-08-07 | Merge pull request #51360 from Paulb23/item-list-bg-colour-update | Rémi Verschelde | |
2021-08-07 | Merge pull request #51355 from lawnjelly/fix_plane_xform_4_new | Rémi Verschelde | |
2021-08-07 | Merge pull request #51357 from raulsntos/fix-51342 | Rémi Verschelde | |
Fix Path3D initial forward calculation | |||
2021-08-07 | Redraw on item list custom bg/fg colour change | Paulb23 | |
2021-08-07 | Merge pull request #51326 from ↵ | Rémi Verschelde | |
LightningAA/minor_view_rotation_gizmo_improvements-4.0 Minor visual improvements to the viewport rotation gizmo (again) | |||
2021-08-07 | Fix Path3D initial forward calculation | Raul Santos | |
2021-08-07 | Merge pull request #51328 from pycbouh/docs-inspector-plugins-classref | Rémi Verschelde | |
Improve the inspector plugin documentation and remove a confusing statement |