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2021-08-09Merge pull request #51294 from aaronfranke/double-timeRémi Verschelde
2021-08-09Use doubles for time in many other placesAaron Franke
2021-08-09Use doubles for time in animation codeAaron Franke
2021-08-09Merge pull request #49753 from aaronfranke/render-server-floatsRémi Verschelde
Handle both 32-bit and 64-bit floats for tangents and weights in RenderingServer
2021-08-09Merge pull request #45568 from aaronfranke/node3d-real_tRémi Verschelde
Use real_t in 3D nodes
2021-08-09Merge pull request #51097 from Faless/mp/4.x_spawnableFabio Alessandrelli
[Net] MultiplayerAPI remote scene spawning/despawning.
2021-08-09Merge pull request #51441 from CaptainProton42/CaptainProton42-prism-mesh-iconRémi Verschelde
Change PrismMesh editor icon to look like a prism.
2021-08-09Change PrismMesh editor icon to look like a prism.John Wigg
2021-08-09Merge pull request #43158 from nathanfranke/fix-gradient-and-draw-tileRémi Verschelde
Fix Gradient and Color Picker checkerboard, Fix tile parameter for CanvasItem.draw_texture_rect
2021-08-09[Net] Basic extensible MultiplayerAPI spawn/despawn.Fabio Alessandrelli
`PackedScene`s can be configured to be spawnable via a new `MultiplayerAPI.spawnable_config` method. They can be configured either to be spawned automatically when coming from the server or to always require verification. Another method, `MultiplayerAPI.send_spawn` lets you request a spawn on the remote peers. When a peer receive a spawn request: - If it comes from the server and the scene is configured as `SPAWN_MODE_SERVER`: - Spawn the scene (instantiate it, add it to tree). - Emit signal `network_spawn`. - Else: - Emit signal `network_spawn_request`. In a similar way, `despawn`s are handled automatically in `SPAWN_MODE_SERVER`. In `SPAWN_MODE_SERVER`, when a new client connects it will also receive, from the server all the spawned (and not yet despawned) instances.
2021-08-09[Core] Expose ResourceLoader.get_resource_uid.Fabio Alessandrelli
2021-08-09Merge pull request #51427 from omar-polo/platform-detect-openbsdRémi Verschelde
automatically detect openbsd as platform=linuxbsd
2021-08-09automatically detect BSDs as platform=linuxbsdOmar Polo
2021-08-09Merge pull request #51431 from Chaosus/vs_cosmeticYuri Roubinsky
Added small offset to the content of nodes in VisualShader
2021-08-09Added small offset to the content of nodes in VisualShaderYuri Roubinsky
2021-08-09Merge pull request #51422 from Chaosus/shader_dialog_fixesYuri Roubinsky
Fix some bugs in shader creation dialog (continue)
2021-08-09Fix some bugs in shader creation dialog (continue)Yuri Roubinsky
2021-08-09Merge pull request #51338 from V-Sekai/gltf-lightsRémi Verschelde
Continue when glTF2 lights fail to parse.
2021-08-09Merge pull request #51420 from Chaosus/shader_dialog_fixed_typoRémi Verschelde
[WIP] Fix some bugs in shader creation dialog
2021-08-09Merge pull request #51180 from RandomShaper/native_script_inheritsRémi Verschelde
Implement inherits_script() for NativeScript and PluginScript
2021-08-09Continue when glTF2 lights fail to parse.K. S. Ernest (iFire) Lee
2021-08-09Fix some bugs in shader creation dialogYuri Roubinsky
2021-08-09Merge pull request #51155 from Chaosus/shader_fix_specular_modeRémi Verschelde
Fix a default shader specular render mode to `SCHLICK_GGX`
2021-08-09Merge pull request #51412 from YeldhamDev/property_track_descRémi Verschelde
Make property description in the animation editor actually show it
2021-08-08Make property description in the animation editor actually show itMichael Alexsander
2021-08-09Merge pull request #49587 from bruvzg/text_server_inline_alignRémi Verschelde
[Text Server] Improve object (image/table) inline alignment.
2021-08-09Merge pull request #51405 from bruvzg/macos_recenter_mouseRémi Verschelde
[macOS] Move captured mouse cursor to the center when window gain focus.
2021-08-08[Text Server] Improve object (image/table) inline alignment.bruvzg
2021-08-08[macOS] Move captured mouse cursor to the center when window gain focus.bruvzg
2021-08-08Merge pull request #51217 from timothyqiu/more-i18nRémi Verschelde
Fix various i18n failures
2021-08-08Merge pull request #51395 from angad-k/pseudolocalization-squashedRémi Verschelde
Add pseudolocalization to Godot. (GSoC'21)
2021-08-08add pseudolocalization to GodotAngad Kambli
2021-08-08Merge pull request #51385 from RandomShaper/fix_thread_default_nullRémi Verschelde
Fix logic to allow default null thread argument
2021-08-08Fix logic to allow default null thread argumentPedro J. Estébanez
2021-08-08Merge pull request #51379 from follower/patch-15Rémi Verschelde
Fix Unicode URL link tags to render correctly.
2021-08-08Fix Unicode URL link tags to render correctly.follower
Change incorrect `[/code]` closing tags to `[/url]` tags. The `url` tags for the links to the Unicode code points information use `[/code]` rather than `[/url]` to close them. This results in the links being rendered incorrectly in the IDE--the entire rest of the documentation for each method gets turned into a giant underlined link. This issue was introduced in https://github.com/godotengine/godot/commit/a2271ba3bdaa5fab0f6518a2445b839d36e283eb.
2021-08-07Fix Gradient, Color Picker BG, Fix CanvasItem::draw_texture_rect p_tileNathan Franke
2021-08-07Merge pull request #51375 from Blackiris/fix-action-get-eventsRémi Verschelde
Fix action_get_events returning booleans instead of InputKey entries
2021-08-07Fix action_get_events returning booleans instead of InputKey entriesJulien Nguyen
2021-08-07Merge pull request #51356 from Chaosus/shader_dialogYuri Roubinsky
2021-08-07Added editor dialog for easily creating shaders.Yuri Roubinsky
2021-08-07Merge pull request #38547 from YeldhamDev/global_rate_scale_invertRémi Verschelde
Invert how `global_rate_scale` value works, and rename it to `playback_speed_scale`
2021-08-07Invert how `global_rate_scale` value works, and rename it to ↵Michael Alexsander
`playback_speed_scale`
2021-08-07Merge pull request #51360 from Paulb23/item-list-bg-colour-updateRémi Verschelde
2021-08-07Merge pull request #51355 from lawnjelly/fix_plane_xform_4_newRémi Verschelde
2021-08-07Merge pull request #51357 from raulsntos/fix-51342Rémi Verschelde
Fix Path3D initial forward calculation
2021-08-07Redraw on item list custom bg/fg colour changePaulb23
2021-08-07Merge pull request #51326 from ↵Rémi Verschelde
LightningAA/minor_view_rotation_gizmo_improvements-4.0 Minor visual improvements to the viewport rotation gizmo (again)
2021-08-07Fix Path3D initial forward calculationRaul Santos
2021-08-07Merge pull request #51328 from pycbouh/docs-inspector-plugins-classrefRémi Verschelde
Improve the inspector plugin documentation and remove a confusing statement