Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-03-18 | Disable backface collision with ConcavePolygonShape by default | PouleyKetchoupp | |
Helps a lot with soft bodies and generally useful to avoid shapes to go through the ground in certain cases. Added an option in ConcavePolygonShape to re-enable backface collision on specific bodies if needed. | |||
2021-03-18 | Merge pull request #47125 from BastiaanOlij/SCsub_compile_shaders | Rémi Verschelde | |
Changed SCsub for shaders to find shaders automatically | |||
2021-03-18 | Merge pull request #47119 from Calinou/tweak-editor-splash-screen-color | Rémi Verschelde | |
Tweak the editor splash screen color to better match the default theme | |||
2021-03-18 | Merge pull request #47098 from Birdulon/DocDrawString4 | Rémi Verschelde | |
Documentation: Correct CanvasItem.draw_string position description. | |||
2021-03-18 | Documentation: Correct CanvasItem.draw_string position description. | Luke Hubmayer-Werner | |
Also add height warnings to Font.get_char_size and Font.get_string_size | |||
2021-03-18 | Merge pull request #47112 from ↵ | Rémi Verschelde | |
jmb462/fix-AudioEffectCapture-buffer-length-cannot-be-changed Fix AudioEffectCapture buffer length cannot be changed (Fix #47107) | |||
2021-03-18 | Changed SCsub for shaders to find shaders automatically and create ↵ | Bastiaan Olij | |
dependencies with include files | |||
2021-03-17 | Fix AudioEffectCapture buffer length cannot be changed | jmb462 | |
2021-03-17 | Tweak the editor splash screen color to better match the default theme | Hugo Locurcio | |
This helps achieve a visually "smoother" transition between the splash screen and the editor. | |||
2021-03-17 | Merge pull request #46674 from cmd410/fix-tab-container | Rémi Verschelde | |
Fix TabContainer _get_tab_width for localized node names | |||
2021-03-17 | Merge pull request #47050 from jmb462/fix-bbcode-tables-overlap-with-bottom-text | Rémi Verschelde | |
Fix BBCode tables overlap with bottom text (Fix #47012) | |||
2021-03-17 | Merge pull request #47104 from m4gr3d/fix_permissions_result_callback | Rémi Verschelde | |
Fix onMainRequestPermissionsResult callback for Android plugins. | |||
2021-03-17 | Fix onMainRequestPermissionsResult callback for Android plugins. | Fredia Huya-Kouadio | |
2021-03-17 | Merge pull request #47101 from Faless/js/4.x_fix_editor_manifest | Rémi Verschelde | |
[HTML5] Fix bogus Web Editor manifest. | |||
2021-03-17 | [HTML5] Fix bogus Web Editor manifest. | Fabio Alessandrelli | |
The `start_url` in the PWA manifest.json must be relative for it to work in subfolders (like in the official Web Editor page). | |||
2021-03-17 | Merge pull request #47097 from ignacioabal/master | Rémi Verschelde | |
Added validation when assigning heightfield_resolution (Fix #46281) | |||
2021-03-17 | Added validation when assigning heightfield_resolution (Fix #46281) | Ignacio Abal | |
2021-03-17 | Merge pull request #47064 from ↵ | Rémi Verschelde | |
jmb462/fix-crash-in-uninitialized-AnimatedSprite2d-play Fix crash on calling play() in a uninitialized AnimatedSprite2D (Fix #46013) | |||
2021-03-17 | Fix crash on calling play() in a uninitialized AnimatedSprite2D | jmb462 | |
When AnimatedSprite2D::play() was called before SpriteFrames has been initialized, a crach occurred (issue #46013). Modification : An error message on null check test has been added to prevent crash. Fix #46013. | |||
2021-03-17 | Merge pull request #47080 from mbrlabs/ios-sensor-conversion | Rémi Verschelde | |
Converted sensor acceleration units to m/s² on iOS and UWP | |||
2021-03-17 | Converted sensor acceleration units to m/s^2 on iOS and UWP | Marcus Brummer | |
This is beacuse on Android these values are already in m/s^2 while on iOS and UWP they are in g. This just makes the behaviour consistent on all platforms. | |||
2021-03-17 | Merge pull request #47091 from gongpha/again-with-err-macro!-animation_tree_node | Rémi Verschelde | |
Check AnimationNode to update properties | |||
2021-03-17 | Merge pull request #46431 from vnen/gdnative-bindings | Rémi Verschelde | |
Further changes in GDNative API | |||
2021-03-17 | Check AnimationNode to update properties | Kongfa Waroros | |
2021-03-17 | Added static method information the generated builtin API JSON | George Marques | |
2021-03-17 | Further changes in GDNative API | George Marques | |
- Added new_copy to all types, since trivial copy won't work for all types. - Added functions to convert from String to char array types, which is not provided by the methods bound in Variant. - Added operator index to String. - Added missing cstring version of some Variant functions. They existed in the header but didn't have the implementation and were missing from the gdnative_api.json file. - Added support for static calls on Variant types. | |||
2021-03-17 | Merge pull request #47067 from nekomatata/cylinder-fix-margins | Rémi Verschelde | |
Fix Cylinder shape collision with margins when using GJK-EPA | |||
2021-03-17 | Merge pull request #47084 from nekomatata/cylinder-capsule-collision-fix | Rémi Verschelde | |
Fix capsule-cylinder collision in godot physics | |||
2021-03-17 | Merge pull request #47081 from nekomatata/collision-debug-shape-game-only | Rémi Verschelde | |
Disable debug collision shapes in the editor | |||
2021-03-17 | Merge pull request #46855 from m4gr3d/add_android_samples | Rémi Verschelde | |
Enable `doNotStrip` when doing development/debugging within Android Studio | |||
2021-03-17 | Merge pull request #47024 from groud/navigation | Rémi Verschelde | |
Allow Navigation to be more flexible | |||
2021-03-16 | Fix capsule-cylinder collision in godot physics | PouleyKetchoupp | |
Test specific axes before falling back to GJK-EPA algorithm to get more accurate separation axes for common cases, the same way it's done for cylinder-cylinder collision. | |||
2021-03-16 | Disable debug collision shapes in the editor | PouleyKetchoupp | |
If the editor was started with --debug-collisions, 3d shapes were displayed twice, both with the gizmo and debug shapes. Some shapes could also persist after being removed due to the usage of queue_free() to destroy the debug shapes. | |||
2021-03-16 | Enable `doNotStrip` when doing development/debugging within Android Studio | Fredia Huya-Kouadio | |
2021-03-16 | Merge pull request #46984 from sboronczyk/fix-shader-issue | Rémi Verschelde | |
Vulkan: Fix crash when opening a ShaderMaterial with code saved as an external .shader file | |||
2021-03-16 | Merge pull request #47074 from fire/unlock-bone-names | Rémi Verschelde | |
Expand bone name possibilities. | |||
2021-03-16 | Merge pull request #47070 from mbrlabs/docs-sensor-units | Rémi Verschelde | |
Document different unit of measurements for sensor data on iOS and Android | |||
2021-03-16 | Merge pull request #47079 from W4RH4WK/allow-nullptr-with-zero-length-get-buffer | Rémi Verschelde | |
Allow nullptr with zero length in FileAccess get_buffer | |||
2021-03-16 | Expand bone name possibilities. | K. S. Ernest (iFire) Lee | |
2021-03-16 | Document different unit of measurement for sensor data on iOS and Android | Marcus Brummer | |
2021-03-16 | Allow nullptr with zero length in FileAccess get_buffer | Alex Hirsch | |
fix #47071 | |||
2021-03-16 | Merge pull request #47076 from Faless/debugger/4.x_remote_peer_backoff | Rémi Verschelde | |
[Net] Make debugger peer less CPU intensive. | |||
2021-03-16 | [Net] Make debugger peer less CPU intensive. | Fabio Alessandrelli | |
Make sure that RemoteDebuggerPeer wait at least 100us between polls (effectively forcing a min tick of 100 microseconds). This greatly improve performances (the call to poll was useless since during low traffic, writes would always be available, and during high traffic, reads would always be available, effectively making it a busy-waiting loop). We could further improve this, by separating the two polls, and adjust the min tick based on load, but this is most likely more than enough already without sacrificing too much on high loads. | |||
2021-03-16 | Merge pull request #47072 from bruvzg/hb_2_8_0 | Rémi Verschelde | |
HarfBuzz: Update to version 2.8.0 | |||
2021-03-16 | Merge pull request #47065 from m4gr3d/fallback_to_text_project_godot | Rémi Verschelde | |
Fix bug causing `project.godot` to be ignored when `project.binary` is missing | |||
2021-03-16 | HarfBuzz: Update to version 2.8.0 | bruvzg | |
2021-03-16 | Fix Cylinder shape collision with margins when using GJK-EPA | PouleyKetchoupp | |
In the case of falling back to GJK-EPA algorithm to generate cylinder contact points, margins were never taken into account. This fixes the depenetration phase for kinematic bodies and allows consistent floor detection for cylinder shapes. | |||
2021-03-16 | Merge pull request #39810 from christinoleo/master | Rémi Verschelde | |
Make GraphNode handle children with EXPAND flag | |||
2021-03-16 | Fix bug causing `project.godot` to be ignored when `project.binary` is missing | Fredia Huya-Kouadio | |
2021-03-16 | Merge pull request #46378 from reduz/static-method-in-variant-types | Rémi Verschelde | |
Add static method support to core Variant types |