Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-09-06 | Fix various uninitialized member pointers | Rémi Verschelde | |
Using this command: ``` find -name "thirdparty" -prune -o -name "*.h" -exec sed -i {} -e '/return /! s/\t\([A-Za-z0-9_]* \*[A-Za-z0-9_]*\)\;/\t\1 = nullptr;/g' \; ``` And then reviewing the changes manually to discard the ones that don't seem correct/safe/good (notably changes to `core` unions). | |||
2022-09-06 | Merge pull request #65402 from m4gr3d/disable_android_editor_auto_focus_main | Rémi Verschelde | |
2022-09-06 | Merge pull request #65354 from V-Sekai/state_machine_freeze_new_transition | Rémi Verschelde | |
2022-09-06 | Merge pull request #65401 from cybereality/updated-gamepad-mapping | Rémi Verschelde | |
2022-09-06 | Merge pull request #65371 from KoBeWi/pseudolayers | Rémi Verschelde | |
Improve the description of follow_viewport_enabled | |||
2022-09-06 | Merge pull request #65399 from Chaosus/vs_fix | Rémi Verschelde | |
Add compatibility class for `VisualShaderNodeFloatUniform` | |||
2022-09-05 | Disable logic that triggers automatic focus gain as the Godot Editor is loaded | Fredia Huya-Kouadio | |
For the Godot Android Editor, this is an inconvenience as it causes the soft keyboard to show and block half of the view | |||
2022-09-05 | Updated gamecontrollerdb.txt to latest to include new mappings for various ↵ | Andres Hernandez | |
controllers, including Xbox One, Nintendo Switch, Steam Deck, and 8BitDo | |||
2022-09-06 | Add compatibility class for `VisualShaderNodeFloatUniform` | Yuri Rubinsky | |
2022-09-06 | Merge pull request #65178 from fire-forge/editor-fixes | Yuri Sizov | |
Various editor theme fixes (bottom panel corner radius and scene tab bar height) | |||
2022-09-05 | Various editor UI fixes (bottom panel corner radius and scene tab bar) | FireForge | |
- Fix top corners of bottom panel not having rounded corners - Fix scene tab bar background expanding vertically by corner radius - Remove two unneccesary theme items from the editor theme: - EditorStyles/SceneTabFG - EditorStyles/SceneTabBG - Remove an instance where the scene TabBar was having its styleboxes overriden to the default value, which has no effect. | |||
2022-09-05 | Merge pull request #65230 from fire-forge/itemlist-spacing | Yuri Sizov | |
2022-09-05 | Improve the description of follow_viewport_enabled | kobewi | |
2022-09-05 | Merge pull request #65362 from Jummit/fix-scene-unique-icon | Rémi Verschelde | |
2022-09-05 | Optimize and fix the scene unique name icon | Jummit | |
This also makes it display correctly when using a light theme. | |||
2022-09-05 | Merge pull request #65282 from Faless/fix/4.x_arm32_detect | Rémi Verschelde | |
2022-09-05 | Merge pull request #65358 from migeran/fix-utf8-checks | Rémi Verschelde | |
2022-09-05 | Merge pull request #65292 from ↵ | Rémi Verschelde | |
AlmightyLaxz/prevent-shapecast3d-debug-without-debugcollisions | |||
2022-09-05 | Merge pull request #65306 from ↵ | Rémi Verschelde | |
Rindbee/fix-Skeleton3DEditor-causing-crash-in-sanitizer-enabled-builds | |||
2022-09-05 | Merge pull request #65356 from V-Sekai/state_machine_undo_redo_fix | Rémi Verschelde | |
2022-09-05 | Fix UTF-8 validation in static checks | Gergely Kis | |
Use isutf8 instead of recode to detect invalid UTF-8 sequences. Also add the necessary dependencies to run the static checks locally using act (https://github.com/nektos/act) with the Medium size image. | |||
2022-09-05 | Fix UndoRedo when creating new AnimationStateMachine transition and node. | SaracenOne | |
2022-09-05 | Merge pull request #65321 from rburing/physics_server_2d_extension | Rémi Verschelde | |
Create GDExtension classes for PhysicsServer2D | |||
2022-09-05 | Merge pull request #63568 from santagada/patch-1 | Rémi Verschelde | |
2022-09-05 | Merge pull request #65140 from Mickeon/editor-spin-slider-newline | Rémi Verschelde | |
2022-09-05 | Freeze line when releasing mouse to create a new transition. | SaracenOne | |
2022-09-05 | Merge pull request #64840 from maximkulkin/graph-edit-node-selection | Rémi Verschelde | |
Add GraphNode 'selected' and 'deselected' signals, simplify GraphEdit | |||
2022-09-05 | Add GraphNode 'selected' and 'deselected' signals, simplify GraphEdit | Maxim Kulkin | |
2022-09-05 | Merge pull request #65028 from groud/fix_split_container | Rémi Verschelde | |
Improve SplitContainer behavior, keeping asked split position whenever possible | |||
2022-09-05 | Merge pull request #65323 from timothyqiu/variant-wild | Rémi Verschelde | |
Fix crash when encoding freed object in `ConfigFile` | |||
2022-09-05 | Merge pull request #65347 from timothyqiu/dummy-skin | Rémi Verschelde | |
Fix crash when executing `CSGMesh3D.set_mesh` with headless Godot | |||
2022-09-05 | Merge pull request #65348 from aaronfranke/fix-vec4 | Rémi Verschelde | |
Minor fixes to Vector4 in core | |||
2022-09-05 | Merge pull request #65266 from raulsntos/dotnet/reload-non-tool-scripts | Rémi Verschelde | |
Create script instance of reloaded scripts even if they're not tools | |||
2022-09-05 | Merge pull request #65346 from aaronfranke/cs-fix-vec4 | Rémi Verschelde | |
Fix some bugs with Vector4 in C# | |||
2022-09-05 | Merge pull request #65278 from TokageItLab/fix-node-transform-skin | Rémi Verschelde | |
Fix `RestFixer` for the model has `Skin` which non-inverse-global-rest | |||
2022-09-05 | Merge pull request #65327 from aaronfranke/gltf-null | Rémi Verschelde | |
Don't try to read values from null cameras and lights in GLTF | |||
2022-09-05 | Merge pull request #65343 from MatthewZelriche/XSendEventCrashFix | Rémi Verschelde | |
Fix XSendEvent crash & bootsplash. | |||
2022-09-04 | Minor fixes to Vector4 | Aaron Franke | |
2022-09-05 | Fix crash when executing `CSGMesh3D.set_mesh` with headless Godot | Haoyu Qiu | |
2022-09-04 | Fix some bugs with Vector4 in C# | Aaron Franke | |
2022-09-04 | Fix XSendEvent crash & bootsplash. | MatthewZelriche | |
Fixes a crash due to an Xlib error, as well as ensures that Godot holds the correct size of the window after window modes have been applied, before exiting the DisplayServerX11 constructor. This ensures the bootsplash will be displayed with the correct dimensions. Fixes #65320 | |||
2022-09-04 | C#: Create script instance of reloaded scripts even if they're not tools | Raul Santos | |
Scripts that are instantiated at some point will always be recreated if they ever become placeholders to prevent non-tool scripts instantiated manually by users to become placeholders, if they do become placeholders due to errors that prevent instantiation (such as a missing parameterless constructor) these scripts will also be recreated replacing the temporary placeholder. If a script is marked as a tool but becomes a non-tool script in a rebuild, the script will become a placeholder and will no longer be considered applicable to be replaced by an instance since the user explicitly removed the Tool attribute. | |||
2022-09-04 | Don't try to read values from null cameras and lights in GLTF | Aaron Franke | |
2022-09-04 | Merge pull request #65299 from paddy-exe/linear-depth-disable-output-preview | Rémi Verschelde | |
Disable Output port preview of Visual Shader nodes using SpatialShader specific built-ins | |||
2022-09-04 | Merge pull request #65326 from timothyqiu/element-check | Clay John | |
Fix crash when executing `LightmapGIData._set_light_textures_data` | |||
2022-09-04 | Merge pull request #65024 from yedpodtrzitko/yed/fix-macos-missing-vulkan | Rémi Verschelde | |
fix: graceful exit on macOS with missing Vulkan SDK | |||
2022-09-04 | Fix crash when executing `LightmapGIData._set_light_textures_data` | Haoyu Qiu | |
2022-09-04 | Fix crash when encoding freed object in ConfigFile | Haoyu Qiu | |
2022-09-04 | Create GDExtension classes for PhysicsServer2D | Ricardo Buring | |
This allows a 2D physics server created entirely from GDExtension. Based on the structure of PhysicsServer3DExtension by reduz. | |||
2022-09-04 | fix: graceful exit on macOS missing Vulkan | Jiri Suchan | |