Age | Commit message (Collapse) | Author |
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filenames) and some non-standard UTF-8 variants, makes Unicode parse errors more verbose.
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C#: Add `BezierInterpolate` method
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Prevent possible crash when creating or deleting a mesh with armature
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Adds a `BezierInterpolate` method for floats in `Mathf` and for vectors
in `Vector2` and `Vector3`.
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cdemirer/fix-autocomplete-var-assigned-same-statement
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Fix priority of annotated type vs initializer type
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callbacks as the value might be nullptr which would cause a crash.
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Octree is no longer used in 4.x.
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(cherry picked from commit 417f20f06c7449bfc3820cdfdde4183082cfb004)
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(cherry picked from commit 30ceef93b03c235134d6356b708cc2715d9145d2)
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Implement a BitField hint
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Check if GL manager exist to prevent crash when using multithreaded renderer with Vulkan.
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with Vulkan.
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Remove unused anisotropy setter/getter methods in VoxelGI
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Disable Expand by default in VideoStreamPlayer
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Fix heap-use-after-free when closing a scene with its builtin script open
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These methods weren't exposed to the scripting API.
Anisotropy was used in earlier iterations of VoxelGI, but it was
removed as it was too expensive.
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This ensures videos are always visible as soon as a video file
is specified in the VideoStreamPlayer node. The node will no longer
be resized to 0×0 by default, making the video invisible in the process
(even if the audio can still be heard).
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Fix light intensity and attenuation import from GLTF
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[Node3DEditorViewport] Add correct margin for rotation control and fps label.
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Allows to specify the binder that an enum must be treated as a bitfield.
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This also prevents crashes when resizing a VoxelGI's extents to 0
on any axis.
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Change LineEdit caret blink to use internal process
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