Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-06-18 | Merge pull request #44156 from aaronfranke/quat-angle-to | Rémi Verschelde | |
Add Quaternion angle_to method | |||
2021-06-18 | Merge pull request #49638 from aaronfranke/multiply-transforms | Rémi Verschelde | |
Allow multiplying Transforms and Basis by numbers | |||
2021-06-18 | Merge pull request #49475 from nekomatata/kinematic-collision-rid | Rémi Verschelde | |
Expose collider RID in 2D/3D kinematic collision | |||
2021-06-18 | Merge pull request #40525 from KoBeWi/fastest_close_in_the_west | Rémi Verschelde | |
Make closing current scene faster | |||
2021-06-18 | Merge pull request #47802 from Calinou/editor-sprite-frames-select-hold-mouse | Rémi Verschelde | |
Allow selecting frames by holding down the mouse in SpriteFrames editor | |||
2021-06-18 | Merge pull request #49698 from aaronfranke/prop-no-usage | Rémi Verschelde | |
Add PROPERTY_USAGE_NONE and use it | |||
2021-06-18 | Merge pull request #32313 from YeldhamDev/format_args_values | Rémi Verschelde | |
Better format arguments in variant parser | |||
2021-06-18 | Merge pull request #46462 from aaronfranke/sun-angle | Rémi Verschelde | |
Allow setting the preview sun angle with angular altitude and azimuth numbers | |||
2021-06-18 | Merge pull request #49703 from aaronfranke/cs-bind-gen-def-val-typo | Rémi Verschelde | |
Fix a typo in C# bindings generator for default value types | |||
2021-06-18 | Fix a typo in C# bindings generator for default value types | Aaron Franke | |
2021-06-17 | Add Quaternion angle_to method | Aaron Franke | |
2021-06-17 | Allow setting the preview sun angle with numbers | Aaron Franke | |
2021-06-18 | Better format arguments in variant parser | Michael Alexsander Silva Dias | |
2021-06-18 | Merge pull request #49695 from kleonc/animation-track-editor-multi-edit-easing | Rémi Verschelde | |
AnimationMultiTrackKeyEdit Allow editing easing if it's possible for all edited tracks | |||
2021-06-17 | Add PROPERTY_USAGE_NONE and use it | Aaron Franke | |
2021-06-18 | Merge pull request #49672 from aaronfranke/box-extents-compat | Rémi Verschelde | |
Add extents get/set override to BoxShape3D and RectangleShape2D for compatibility | |||
2021-06-17 | AnimationMultiTrackKeyEdit Allow editing easing if it's possible for all ↵ | kleonc | |
edited tracks | |||
2021-06-17 | Re-add extents property to box shapes for compatibility | Aaron Franke | |
2021-06-17 | Merge pull request #49043 from ↵ | Rémi Verschelde | |
theoway/missing_description_vs_search_window_fixed Fixes missing descriptions in Visual Script search window when adding nodes | |||
2021-06-17 | Allow selecting frames by holding down the mouse in SpriteFrames editor | Hugo Locurcio | |
This complements the existing (Ctrl +) Shift + Left mouse button multiple frame (de)selection. | |||
2021-06-17 | Merge pull request #49685 from ↵ | Rémi Verschelde | |
reduz/implement-drawing-animation-slices-in-canvas Implement animation slice drawing in CanvasItem | |||
2021-06-17 | Merge pull request #49687 from Razoric480/lsp-symbol-translate | Rémi Verschelde | |
Translate file path to URI on LSP symbol requests | |||
2021-06-17 | Implement animation slice drawing in CanvasItem | reduz | |
* Added a function to ignore subsequent commands if they don't fall within the slice. * This will be used by the new TileMap to properly provide animated tiles. | |||
2021-06-17 | Merge pull request #47986 from LightningAA/graphedit-quality-of-life-changes-4.0 | Rémi Verschelde | |
2021-06-17 | Translate file path to URI on LSP symbol requests | Francois Belair | |
2021-06-17 | Scrollwheel (w/o ctrl) to zoom, mouse warping when panning | Lightning_A | |
Now uses Ctrl + Scrollwheel for vertical scrolling Ctrl + Shift Scrollwheel for horizontal scrolling Also converts some macros to constants | |||
2021-06-17 | Merge pull request #49670 from reduz/rename-visibility-notifiers | Rémi Verschelde | |
Rename VisibilityNotifier2D/3D to VisibleOnScreenNotifier2D/3D | |||
2021-06-17 | Merge pull request #49682 from lyuma/thread_work_done | Rémi Verschelde | |
Consider a thread done if current_work is null | |||
2021-06-17 | Merge pull request #49680 from akien-mga/fix-uwp-export-capabilities | Rémi Verschelde | |
UWP: Keep upstream names for capabilities preset settings to avoid mismatch | |||
2021-06-17 | Merge pull request #49681 from akien-mga/themeeditor-text_submitted | Rémi Verschelde | |
ThemeEditor: Fix text_submitted connections after #49258 | |||
2021-06-17 | Consider a thread done if current_work is null | Lyuma | |
2021-06-17 | ThemeEditor: Fix text_submitted connections after #49258 | Rémi Verschelde | |
2021-06-17 | UWP: Keep upstream names for capabilities preset settings to avoid mismatch | Gromph | |
The previous code used `camelcase_to_underscore` to prettify the names for display in the export preset, but it leads to inconsistencies if we don't make sure to do the reverse operation when writing to the `AppxManifest.xml`. It's simpler to keep the same names as in the manifest, which is also what users will see referenced in MS documentation. Fixes #47900. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2021-06-17 | Merge pull request #47796 from Calinou/editor-add-save-on-focus-loss-option | Rémi Verschelde | |
Add a "save on focus loss" editor setting (disabled by default) | |||
2021-06-17 | Merge pull request #47813 from Calinou/editor-decrease-unfocused-fps-limit | Rémi Verschelde | |
Decrease the editor FPS limit when unfocused from 20 to 10 | |||
2021-06-17 | Merge pull request #47894 from Calinou/project-manager-add-keyboard-shortcuts | Rémi Verschelde | |
Add keyboard shortcuts to the project manager | |||
2021-06-17 | Merge pull request #48070 from KoBeWi/greedmap | Rémi Verschelde | |
Fix GridMap still drawing when Alt+Tabbing | |||
2021-06-17 | Merge pull request #48331 from Faless/net/4.x_enet_relay_lax | Rémi Verschelde | |
[Net] ENet non-relaying server now process broadcasts. | |||
2021-06-17 | Merge pull request #38261 from pycbouh/adjust-graph-edit-zoom-levels | Rémi Verschelde | |
Make zoom limits and step adjustable in `GraphEdit` | |||
2021-06-17 | Merge pull request #49661 from akien-mga/main-fallback-to-projectmanager | Rémi Verschelde | |
Main: Fixup bogus fallback to project manager with more bolognese | |||
2021-06-17 | Merge pull request #49654 from ↵ | Rémi Verschelde | |
akien-mga/editorsettings-auto-display-scale-factor EditorSettings: Factor code to compute auto display scale | |||
2021-06-16 | Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD | reduz | |
* Renames for 2D and 3D * Class name was confusing, given both 2D and 3D have a "visible" property that is unrelated to actual on-screen visibility. * New name makes it clear that this is about visibility on screen. | |||
2021-06-17 | Merge pull request #49258 from megalobyte/editor-fix | Rémi Verschelde | |
Fixes for documentation search | |||
2021-06-17 | Merge pull request #49669 from fire/save-stex-null | Rémi Verschelde | |
ERR_FAIL_NULL check file access | |||
2021-06-16 | ERR_FAIL_NULL check file access | K. S. Ernest (iFire) Lee | |
Null in ResourceImporterTexture::_save_stex | |||
2021-06-17 | Merge pull request #49667 from Riteo/remove-grid-map-lock-view | Rémi Verschelde | |
Remove GridMap's "Lock View" option and a related method. | |||
2021-06-17 | Merge pull request #49666 from reduz/refactor-visibility-notifier-3d | Rémi Verschelde | |
Refactor VisibilityNotifier3D | |||
2021-06-16 | Refactor VisibilityNotifier3D | reduz | |
* This is the 3D counterpart to #49632 * Implemented a bit different as 3D works using instancing After merged, both 2D and 3D classes will most likely be renamed in a separate PR to DisplayNotifier2D/3D. | |||
2021-06-16 | Merge pull request #49238 from Paulb23/code_edit_code_folding | Rémi Verschelde | |
Move code folding into CodeEdit and hide line hiding API | |||
2021-06-16 | Main: Fixup bogus fallback to project manager with more bolognese | Rémi Verschelde | |
WARNING: Hacks everywhere! The logic in `main.cpp` is due a full rewrite as it's extremely hacky, splitting argument parsing over several functions, with a mess of global state and assumptions about what combinations of arguments or lack thereof should mean in terms of what we want to read: game, editor, project manager, or command line tools such as `--doctool`, `--export` or `--script`. Until this is fully rewritten, this patch hacks things some more to ensure that we don't fall back to the project manager in cases where it's not warranted, and especially not *too late*, as it can mean that we haven't properly initialized stuff like `EditorPaths` needed by the PM (which in turn impacts what kind of path will be used for logs and the shader cache, etc... the rabbit hole goes deep). Fixes #41435. Fixes #49392. Fixes #49658. Fixes https://github.com/godotengine/godot/issues/38202#issuecomment-773158477. |