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godot-fmod
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Godot with FMOD integration
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2019-01-16
Merge pull request #25022 from jlahman/nullptr-test-order-fix
Rémi Verschelde
2019-01-16
Fix order of a nullptr test in canvas item editor
jlahman
2019-01-16
Ensure texture hints are obeyed, fixes #24875
Juan Linietsky
2019-01-15
Fixes export PackedScene "reset to default" throwing errors
jlahman
2019-01-15
GDScript: check for underscore prefix when type-checking
George Marques
2019-01-15
GDScript: consider constructors as always existing
George Marques
2019-01-15
GDScript: allow objects to be keys of dictionaries
George Marques
2019-01-15
GDScript: don't check types on release builds
George Marques
2019-01-15
Clear internal vertex counter when redrawing polygons, closes #24862.
Juan Linietsky
2019-01-15
Ensure canvas copy texscreen will not crash if render target is configured wi...
Juan Linietsky
2019-01-15
GDScript autocomplete: don't carry values when guessing from `is`
George Marques
2019-01-15
Merge pull request #25011 from volzhs/android-keep-screen
Rémi Verschelde
2019-01-15
Merge pull request #25010 from Faless/mp/fix_init
Rémi Verschelde
2019-01-15
Fix Android keep screen on working properly
volzhs
2019-01-15
GLES2: Fix typo in project setting
Rémi Verschelde
2019-01-15
Merge pull request #24909 from xDGameStudios/array_static_types
Rémi Verschelde
2019-01-15
Don't reset MultiplayerAPI when setting same peer.
Fabio Alessandrelli
2019-01-15
Merge pull request #25000 from staddy/master
Rémi Verschelde
2019-01-15
Fix MultiplayerAPI initialization, clear.
Fabio Alessandrelli
2019-01-15
Fixed typo in ImageTexture:: & StreamTexture::is_pixel_opaque
Stanislav
2019-01-14
Use GLES2 approach to vertex shading in GLES3, which has been more developed....
Juan Linietsky
2019-01-14
Implement black margins in GLES2, which was missing, fixes #24556
Juan Linietsky
2019-01-14
Defer activated signal after tree has been traversed.
Juan Linietsky
2019-01-14
Merge pull request #24987 from akien-mga/gles2-nvidia-rect-hack-opt-in
Rémi Verschelde
2019-01-14
wtf
Juan Linietsky
2019-01-14
Added a flag to specify an exported node path must be supplied from scene roo...
Juan Linietsky
2019-01-14
GLES2: Make Nvidia flicker workaround opt-in
Rémi Verschelde
2019-01-14
Use SceneTreeDock to replace particles node properly, fixes #24162
Juan Linietsky
2019-01-14
Hide visible popups by default if visible when entering tree, unless on edito...
Juan Linietsky
2019-01-14
Hide worldenvironment settings not relevant in GLES2. Fixes #23281
Juan Linietsky
2019-01-14
Removed ancient code for set_edited that was doing nothing.
Juan Linietsky
2019-01-14
i18n: Sync translation template with current source
Rémi Verschelde
2019-01-14
i18n: Sync translations with Weblate
Rémi Verschelde
2019-01-14
Was not properly re-setting light uniforms, fixes #24976
Juan Linietsky
2019-01-14
Merge pull request #24981 from akien-mga/property-editor-rid
Rémi Verschelde
2019-01-14
Do not use the workaround for desktop nvidia on mobile and html5.
Juan Linietsky
2019-01-14
Do not allow flushing while already flushing the message queue. Added to help...
Juan Linietsky
2019-01-14
Do not allow adding tasks while in the middle of flushing a message queue
Juan Linietsky
2019-01-14
Add EditorPropertyRID as read-only label showing RID
Rémi Verschelde
2019-01-13
Merge pull request #24939 from Rubonnek/null-editor-icon-fix
Rémi Verschelde
2019-01-13
Fixed null editor icon crash
Wilson E. Alvarez
2019-01-13
Merge pull request #24964 from godotengine/revert-24897-master
Rémi Verschelde
2019-01-13
Revert "fixed invalid implementation of Plane::intersects_segment and Plane::...
Rémi Verschelde
2019-01-11
Redo serial name fixup from 799ed2b98984414fd3b7b667c5e3e5d2e6d35a66
Rémi Verschelde
2019-01-11
Merge pull request #24897 from GlaDos28/master
Rémi Verschelde
2019-01-12
fixed invalid implementations of Plane::intersects_segment and Plane::interse...
Evgeny Savelyev
2019-01-11
Merge pull request #24918 from akien-mga/gles2-has-egl
Rémi Verschelde
2019-01-11
Merge pull request #24921 from KidRigger/pr-fix
Rémi Verschelde
2019-01-12
Fixed infinite loop at end of video.
Anish
2019-01-11
GLES2: Clarify why we exclude debug code on iOS
Rémi Verschelde
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