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2020-03-23Document the EditorFeatureProfile classHugo Locurcio
2020-03-22Merge pull request #37179 from clayjohn/VULKAN-sky-shaderRémi Verschelde
Implement Sky Shaders
2020-03-22Merge pull request #37210 from van800/fix-36995Rémi Verschelde
Fix warning: Property not found: mono/editor/editor_path_optional
2020-03-22Merge pull request #37216 from aaronfranke/file-formattingRémi Verschelde
Make file formatting comply with POSIX standards
2020-03-22Travis: Temporarily disable macOS buildsRémi Verschelde
Travis CI has had trouble the past few days and macOS builds error out for no reason.
2020-03-21Working sky shader implementationclayjohn
2020-03-21Make file formatting comply with POSIX and Unix standardsAaron Franke
UTF-8, LF, no BOM, and newlines at the end of files
2020-03-21Fix warning: Property not found: mono/editor/editor_path_optional (#36995)Ivan.Shakhov
2020-03-21Merge pull request #37161 from simpuid/positon-gizmo-fixRémi Verschelde
Fixes transform gizmo position when node has default transform
2020-03-21Merge pull request #37201 from akien-mga/textedit-divide-by-zeroRémi Verschelde
Fix potential divisions by 0 reported by MSVC
2020-03-21Fixes transform gizmo position when node has default transformsimpuid
Changes made: * Added dirty bit for SpatialEditorSelectedItem's last_xform * SpatialEditorViewport checks that dirt bit too before skipping the selection
2020-03-21Fix potential divisions by 0 reported by MSVCRémi Verschelde
The `TextEdit` one was indeed a potential bug. The `PCKPacker` one seems to be a false positive, it's already in a `for` loop that depends on `files.size()`.
2020-03-20Merge pull request #37187 from Chaosus/shader_fixYuri Roubinsky
Fix incorrect shader block parsing
2020-03-20Fix incorrect shader block parsingYuri Roubinsky
2020-03-20Merge pull request #37183 from Chaosus/shader_reassignYuri Roubinsky
Allow to reassign local variables in shaders
2020-03-20Merge pull request #37185 from akien-mga/i18n-classref-headersRémi Verschelde
i18n: Improve classref translation extractor, add Makefile and generate .pot file
2020-03-20i18n: Generate translation template for class referenceRémi Verschelde
2020-03-20i18n: Add Makefile to extract classref stringsRémi Verschelde
Change extract script `path` argument to support specifying multiple paths, like `makerst.py`. This prevents parsing invalid XML files while scanning the whole repository.
2020-03-20i18n: Add header strings to translation catalogRémi Verschelde
2020-03-20Allow to reassign local variables in shadersYuri Roubinsky
2020-03-20Merge pull request #37164 from akien-mga/doc-translationsRémi Verschelde
i18n: Add support for translating the class reference
2020-03-20Merge pull request #37169 from AndreaCatania/AndreaCatania-patch-2Rémi Verschelde
Fixes navigation path reset
2020-03-20Merge pull request #37114 from ThakeeNathees/translation-catalog-makerRémi Verschelde
Add script to generate translation catalog for the class reference
2020-03-20Merge pull request #37174 from m4gr3d/make_godot_plugin_callbacks_genericRémi Verschelde
Update the naming scheme for the GodotPlugin's methods
2020-03-20i18n: Fix parsing of multiple escapes before quotesThakee Nathees
See https://github.com/godotengine/godot/pull/37114#issuecomment-601463765
2020-03-20i18n: Add support for translating the class referenceRémi Verschelde
- Parse `.po` files from `doc/translations/*.po` like already done with `editor/translations/*.po`. - Add logic to register a doc translation mapping in `TranslationServer` and `EditorSettings`. - Add `DTR()` to lookup the doc translation mapping (similar to `TTR()`). Strings are automatically dedented and stripped of whitespace to ensure that they would match the translation catalog. - Use `DTR()` to translate relevant strings in `EditorHelp`, `EditorInspector`, `CreateDialog`, `ConnectionsDialog`. - Small simplification to `TranslationLoaderPO`, the path argument was not really meaningful.
2020-03-20Merge pull request #37171 from Chaosus/shader_fix_timeYuri Roubinsky
Fix shader TIME auto-completion
2020-03-19Add shader based background modeBastiaan Olij
2020-03-19Update the naming scheme for the GodotPlugin's methods in preparate of the ↵fhuya
vulkan integration.
2020-03-19Fix shader TIME auto-completionYuri Roubinsky
2020-03-19Merge pull request #37167 from Chaosus/shader_fixYuri Roubinsky
Removed old TIME references from shader_types
2020-03-19Fixes navigation path resetAndrea Catania
2020-03-19Removed old TIME references from shader_typesYuri Roubinsky
2020-03-19Merge pull request #37159 from ThakeeNathees/f8-stop-process-crash-fixFabio Alessandrelli
Fix editor crash when stopping game with F8.
2020-03-19Merge pull request #37166 from Chaosus/shader_timeYuri Roubinsky
Makes shader 'TIME' available in custom functions by default
2020-03-19Makes shader 'TIME' available in custom functions by defaultYuri Roubinsky
2020-03-19Merge pull request #35712 from KoBeWi/theheme_spyRémi Verschelde
Show theme property descriptions in the inspector
2020-03-19stop game process with KEY_F8 crash fixedThakee Nathees
Fix: #37121
2020-03-19Merge pull request #37151 from nodj/fix_unstable_high_zoomRémi Verschelde
Editor 2D: Change pixel alignment strategy, fix jittering in high zoom
2020-03-19Merge pull request #37133 from theoway/DocEditRémi Verschelde
Doc edit at InputEventMouseMotion
2020-03-19Merge pull request #37039 from Chaosus/astar2d_costRémi Verschelde
Implements estimate/compute_cost for AStar2D
2020-03-19Add script to generate translation catalog for the class referenceThakee Nathees
Fixes #37109.
2020-03-18Merge pull request #37094 from dkaste/line-edit-secret-selectRémi Verschelde
Calculate LineEdit selection with secret character
2020-03-18Merge pull request #37123 from simpuid/placeholder-fixRémi Verschelde
Remove update condition from LineEdit::update_placeholder_width
2020-03-18Merge pull request #37113 from KoBeWi/to_enable_or_not_to_enableRémi Verschelde
Fix visibility enabler flag toggling
2020-03-19Doc edit at InputEventMouseMotionUmang Kalra
Doc edit
2020-03-18Editor 2D: Change pixel alignment strategy, fix jittering in high zoomjohan
Alignment of scene pixels on screen pixel ensure a crisp rendering of small features (such as text). Unfortunately, alignment of top left pixel on screen adds a lot of jittering when zooming at high zoom factor. This change allow to snap the top left scene pixel on the closest screen pixel (not only the top-left most), and we do so only when the scale factor is an integer.
2020-03-18Merge pull request #37115 from RandomShaper/imvu/windows_stack_sizeRémi Verschelde
Make stack size on Windows match Linux and MacOS
2020-03-18Merge pull request #37116 from neikeq/issue-12917Rémi Verschelde
Sync csproj when files are changed from the Godot FileSystem dock
2020-03-18Merge pull request #37145 from neikeq/issue-37128Ignacio Roldán Etcheverry
C#: Fix uses of old Configuration names