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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2022-08-30
Merge pull request #47744 from KoBeWi/press_F_to_play_exit
Rémi Verschelde
2022-08-30
Fix MSDF fonts color modulation.
bruvzg
2022-08-30
Merge pull request #64554 from nongvantinh/material_are_not_applied
Rémi Verschelde
2022-08-30
Merge pull request #64327 from KoBeWi/_update_callable
Rémi Verschelde
2022-08-30
Additional fixes to the Android `get_current_dir()` implementation.
Fredia Huya-Kouadio
2022-08-30
[doc] Use f-strings throughout make_rst.py
Andy Maloney
2022-08-30
Merge pull request #65042 from YuriSizov/editor-docks-tabbar-bg
Rémi Verschelde
2022-08-30
Merge pull request #65061 from paulloz/dotnet/fix-godot_variants-with-empty-t...
Ignacio Roldán Etcheverry
2022-08-30
EditorFileDialog: disambiguate recent/favorite items
RedMser
2022-08-30
Improve style and add contextual highlight to the editor launch pad
Yuri Sizov
2022-08-30
Implement `AStarGrid2D` class with jump-point pathfinding
Yuri Rubinsky
2022-08-30
Merge pull request #65078 from RandomShaper/git_hooks_extend
Rémi Verschelde
2022-08-30
Clean-up/change some Skeleton3D API
Silc Renew
2022-08-30
Merge pull request #65072 from Mickeon/try-tween-float-cast
Rémi Verschelde
2022-08-30
Change _redraw_callback to callable_mp
kobewi
2022-08-30
Fix build issue after #64377 and #64701
Rémi Verschelde
2022-08-30
Merge pull request #63003 from Geometror/msaa-2d
Rémi Verschelde
2022-08-30
Merge pull request #64377 from Mickeon/rename-canvas-redraw
Rémi Verschelde
2022-08-30
Merge pull request #64701 from Geometror/fix-atlastexture-gpuparticles-2d
Rémi Verschelde
2022-08-30
Mention that grab_focus is more reliable deferred
kobewi
2022-08-30
Allow to change the Stop shortcut used at runtime
kobewi
2022-08-30
Merge pull request #63902 from dalexeev/string-cases
Rémi Verschelde
2022-08-30
Merge pull request #65039 from Mickeon/rename-treeitem-tooltip
Rémi Verschelde
2022-08-30
Merge pull request #65075 from RandomShaper/hooks_wt_win
Rémi Verschelde
2022-08-30
Add ability to extend the set of Git pre-commit hooks
Pedro J. Estébanez
2022-08-30
Merge pull request #64410 from MewPurPur/rename-notification-instanced
Rémi Verschelde
2022-08-30
Add `String.to_{camel,pascal,snake}_case` methods
Danil Alexeev
2022-08-30
Fix GPUParticles2D ignoring AtlasTexture region
Hendrik Brucker
2022-08-30
Make Git hooks work on worktrees on Windows
Pedro J. Estébanez
2022-08-30
Rename TreeItem's `set_tooltip` to `set_tooltip_text`
Micky
2022-08-30
Cast between float and ints in Tween.`tween_property()`
Micky
2022-08-30
Merge pull request #65066 from aaronfranke/str-path-join
Rémi Verschelde
2022-08-30
Merge pull request #64969 from MatthewZelriche/X11Fullscreen
Rémi Verschelde
2022-08-30
Merge pull request #65060 from Atlinx/feat/65059_fix-doc-error
Rémi Verschelde
2022-08-30
Merge pull request #64396 from qarmin/add_line_length_options
Rémi Verschelde
2022-08-30
Merge pull request #65052 from MewPurPur/fix-number-highlighting-followup
Rémi Verschelde
2022-08-30
Merge pull request #65053 from YuriSizov/editor-bones-but-no-meat
Rémi Verschelde
2022-08-30
Merge pull request #64977 from aaronfranke/gltf
Rémi Verschelde
2022-08-30
Merge pull request #64494 from kleonc/scene-dock-change-many-node-unique-names
Rémi Verschelde
2022-08-30
Merge pull request #61883 from Calinou/material-tweak-default-alpha-scissor-t...
Rémi Verschelde
2022-08-30
Merge pull request #65040 from Calinou/doc-3d-particles-color
Rémi Verschelde
2022-08-30
Merge pull request #45764 from gongpha/update-animation-tree-editor-when-sele...
Rémi Verschelde
2022-08-30
Dummy mesh support was added to the dummy renderer but incomplete. This compl...
Bastiaan Olij
2022-08-30
Fixed surface material overrides are not applied when the new mesh is set
Nong Van Tinh
2022-08-30
Merge pull request #65044 from YuriSizov/editor-fix-theme-n-stuff
Rémi Verschelde
2022-08-30
Merge pull request #64883 from RandomShaper/vk_swapchain_sizing
Rémi Verschelde
2022-08-29
Fix fullscreen on X11.
MatthewZelriche
2022-08-29
Rename String `plus_file` to `path_join`
Aaron Franke
2022-08-29
Add missing parameters for signal in docs
Atlinx
2022-08-30
C#: godot_variant should always have a valid type
Paul Joannon
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