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2020-02-27Place paste after copy in new popup menu in visual shaderYuri Roubinsky
+ renamed _on_nodes_delete to _delete_nodes
2020-02-27Merge pull request #36594 from Chaosus/vs_popup_menuYuri Roubinsky
Added popup menu for some actions in visual shaders
2020-02-27Added popup menu for some actions in visual shadersYuri Roubinsky
2020-02-27Merge pull request #36558 from Chaosus/vs_docs3Rémi Verschelde
Docs for some nodes in visual shader(part 3)
2020-02-27Docs for some nodes in visual shader(part 3)Yuri Roubinsky
2020-02-26Merge pull request #36578 from Calinou/fix-typo-single-convex-siblingRémi Verschelde
Fix a typo in the "Create Single Convex Collision Sibling" option
2020-02-26Fix a typo in the "Create Single Convex Collision Sibling" optionHugo Locurcio
2020-02-26Merge pull request #33690 from Phischermen/area-enhancementRémi Verschelde
Bullet: Fix detection of concave shape in Area
2020-02-26Merge pull request #36564 from dankan1890/quick_fixRémi Verschelde
Fixed TextureAtlas import size.
2020-02-26Merge pull request #36563 from Chaosus/fix_resizer_colorRémi Verschelde
Fix resizer icon color in VisualScripts/Shaders when graph headers is on
2020-02-26Merge pull request #36562 from AndreaCatania/anim_crash_fixRémi Verschelde
Fixed editor crash when the animation player has no root assigned.
2020-02-26Merge pull request #36428 from clayjohn/VULKAN-ref-probe-skyRémi Verschelde
Properly flip sky when rendering reflection probes
2020-02-26Fix resizer icon color in VisualScripts/Shaders when graph headers is onYuri Roubinsky
2020-02-26Merge pull request #36559 from akien-mga/scons-compiler-version-intsRémi Verschelde
SCons: Fix get_compiler_version() to return ints
2020-02-26Merge pull request #36561 from Chaosus/vs_indexYuri Roubinsky
Changed float type to int for INDEX visual shader input
2020-02-26Fixed editor crash when the animation player has no root assigned.Andrea Catania
2020-02-26Changed float type to int for INDEX visual shader inputYuri Roubinsky
2020-02-26Fixed TextureAtlas import.Maurizio Petrarota
2020-02-26SCons: Fix get_compiler_version() to return intsRémi Verschelde
Otherwise comparisons would fail for compiler versions above 10. Also simplified code somewhat to avoid using subprocess too much needlessly.
2020-02-26Merge pull request #36536 from Chaosus/vs_intRémi Verschelde
Add support for integer type in visual shaders
2020-02-26Merge pull request #36551 from AndreaCatania/navigation_destruction_flushRémi Verschelde
Flushes commands just before the navigation server is destroyed
2020-02-26Merge pull request #36550 from akien-mga/scons-compiler-version-checkRémi Verschelde
SCons: Re-allow upcoming GCC 8.4, fixes C++17 copy elision
2020-02-26Flushes commands just before the navigation server is destroyedAndrea Catania
2020-02-26SCons: Re-allow upcoming GCC 8.4, fixes C++17 copy elisionRémi Verschelde
Follow-up to #36484. The patches for https://gcc.gnu.org/bugzilla/show_bug.cgi?id=86521 have now landed in the `releases/gcc-8` branch and will be in GCC 8.4.
2020-02-26Merge pull request #36543 from dreamsComeTrue/navigation-2d-missing-destructorRémi Verschelde
Added missing destructor for Navigation2D
2020-02-26Merge pull request #36521 from rafaeldelboni/masterRémi Verschelde
Improve LSP completion using scene owner
2020-02-26Merge pull request #36547 from Lunadin/masterRémi Verschelde
Improved docs wording and added links
2020-02-26Add support for integer type in visual shadersYuri Roubinsky
2020-02-26Docs: Improved wording and added linksLunadin
- Added missing links to the Control node in BoxContainer - Added Oxford commas in BoxContainer and CanvasItem - Clarified ambiguous boolean wording in BoxContainer - Improved paragraphing in ScrollContainer's description - Simplified ControlPicker description
2020-02-25Improve LSP completion using scene ownerRafael Delboni
Fixes: #36473
2020-02-25Added missing destructor for Navigation2DDominik 'dreamsComeTrue' Jasiński
Although destructor call was missing, it still doesn't heal #36537 memory leaks. Further description how that might be overcome - on GitHub Partialy covers #36537
2020-02-25Merge pull request #36542 from akien-mga/doc-64-arraysRémi Verschelde
doc: Sync classref for Packed{Int,Float}{32,64}Array additions
2020-02-25doc: Sync classref for Packed{Int,Float}{32,64}Array additionsRémi Verschelde
2020-02-25Merge pull request #36512 from AndreaCatania/AndreaCatania-patch-2Rémi Verschelde
Fixed remove region method.
2020-02-25Merge pull request #36538 from YeldhamDev/packed_arrays_bits_iconsRémi Verschelde
Update PackedInt/FloatArray icons for the new types
2020-02-25Update PackedIint/FloatArray icons for the new typesMichael Alexsander
2020-02-25Merge pull request #36510 from akien-mga/int-vectors-doc-bindingsRémi Verschelde
Update docs and bindings for new integer vector types
2020-02-25Merge pull request #36532 from Faless/debugger/weakref_crash_vulkanRémi Verschelde
Fix debugger crash inspecting freed object.
2020-02-25Update docs and bindings for new integer vector typesRémi Verschelde
2020-02-25Merge pull request #36515 from reduz/packed-array-64-bitsRémi Verschelde
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25Fix debugger crash inspecting freed object.Fabio Alessandrelli
This seems to be the correct way to validate a reference. Why is cast_to failing? Is this the correct way of checking if the object is valid?
2020-02-25Merge pull request #36529 from akien-mga/expression-int64Rémi Verschelde
Expression: Fix parsing integers as 32-bit
2020-02-25Merge pull request #36481 from nekomatata/fix-crash-connect-callableRémi Verschelde
Fixed crash when connecting a signal in GDScript
2020-02-25Expression: Fix parsing integers as 32-bitRémi Verschelde
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
- Renames PackedIntArray to PackedInt32Array. - Renames PackedFloatArray to PackedFloat32Array. - Adds PackedInt64Array and PackedFloat64Array. - Renames Variant::REAL to Variant::FLOAT for consistency. Packed arrays are for storing large amount of data and creating stuff like meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of memory. That said, many users requested the ability to have 64 bits packed arrays for their games, so this is just an optional added type. For Variant, the float datatype is always 64 bits, and exposed as `float`. We still have `real_t` which is the datatype that can change from 32 to 64 bits depending on a compile flag (not entirely working right now, but that's the idea). It affects math related datatypes and code only. Neither Variant nor PackedArray make use of real_t, which is only intended for math precision, so the term is removed from there to keep only float.
2020-02-25Merge pull request #36513 from Calinou/editor-icons-pascalcase-filenamesRémi Verschelde
Use PascalCase file names for editor icons
2020-02-25Merge pull request #36527 from akien-mga/travis-python-3.8Rémi Verschelde
Travis: Use Python 3.8 alias instead of specific version
2020-02-25Travis: Use Python 3.8 alias instead of specific versionRémi Verschelde
Otherwise it breaks when they update the container to a new version, like they did today with 3.7.6.
2020-02-25Merge pull request #36525 from nathanwfranke/fix-project-godot-class-nameRémi Verschelde
Fix project.godot for projects with class_name
2020-02-25Merge pull request #36502 from nathanwfranke/re-remove-invalid-signal-connectRémi Verschelde
Re-Remove this signal call that was mistakenly added in #36244