Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-02-07 | Merge pull request #45786 from reduz/fix-sdfgi-radeon | Rémi Verschelde | |
Fixed an SDFGI reflections bug in Radeon | |||
2021-02-07 | Fixed a SDFGI reflections bug in Radeon | reduz | |
-Code was using too many conditionals. -Rewrote it to use less and it now works fine. | |||
2021-02-07 | Merge pull request #45776 from Kanabenki/snap-visualscript-comment | Rémi Verschelde | |
Snap VisualScript comment to grid when resizing | |||
2021-02-07 | Merge pull request #45787 from JFonS/fix_spotlight_volumetric_fog | Rémi Verschelde | |
Fix volumetric fog for SpotLights | |||
2021-02-07 | Fix volumetric fog for SpotLights | jfons | |
The code for spot lights was referencing the omni light list. Most likely a copy-paste mistake :) | |||
2021-02-06 | Merge pull request #45780 from reduz/fix-sdfgi | Rémi Verschelde | |
Fix SDFGI bug after previous optimization. | |||
2021-02-06 | Fix SDFGI bug after previous optimization. | reduz | |
Was causing arctifacts, should be good now. | |||
2021-02-06 | Snap VisualScript comment to grid when resizing | Kanabenki | |
2021-02-06 | Merge pull request #45765 from reduz/simplify-volumetric-fog | Clay John | |
Simplify and Optimize Volumetric Fog | |||
2021-02-06 | Simplify Volumetric Fog | reduz | |
-Always use temporal reproject, it just loos way better than any other filter. -By always using termporal reproject, the shadowmap reduction can be done away with, massively improving performance. -Disadvantage of temporal reproject is update latency so.. -Made sure a gaussian filter runs in XY after fog, this allows to keep stability and lower latency. | |||
2021-02-06 | Merge pull request #45737 from OverloadedOrama/test-add-image | Rémi Verschelde | |
Add a test suite for the Image class | |||
2021-02-06 | Merge pull request #45756 from Faless/js/4.x_gamepads_db | Rémi Verschelde | |
Add some HTML5 controllers mapping. | |||
2021-02-06 | Merge pull request #45748 from akien-mga/sync-gamecontrollerdb | Rémi Verschelde | |
Sync controller mappings DB with SDL2 community repo | |||
2021-02-06 | Add some HTML5 controllers mapping. | Fabio Alessandrelli | |
2021-02-06 | Sync controller mappings DB with SDL2 community repo | Rémi Verschelde | |
Synced with gabomdq/SDL_GameControllerDB@c7cf1397c1e07182de936e72fa1bc5cc22ab8cc1. | |||
2021-02-06 | Add a test suite for the Image class | Manolis Papadeas | |
2021-02-05 | Merge pull request #45741 from lyuma/override_position | Rémi Verschelde | |
Fix mismatched define in scene_forward.glsl for POSITION override | |||
2021-02-05 | Fix mismatched define in scene_forward.glsl for POSITION override | Lyuma | |
2021-02-05 | Merge pull request #45731 from reduz/reprojected-volumetric-fog | Juan Linietsky | |
Added temporal reprojection to Volumetric Fog | |||
2021-02-05 | Added temporal reprojection to Volumetric Fog | reduz | |
-It's an option, just enable it -Just works, don't have to do anything else. | |||
2021-02-05 | Merge pull request #45727 from akien-mga/ci-linux-swap-mono | Rémi Verschelde | |
CI: Build Linux editor without Mono, sanitizers with Mono | |||
2021-02-05 | Merge pull request #44949 from m4gr3d/specify_project_ndk_version | Rémi Verschelde | |
Improve the logic to compile for Android | |||
2021-02-05 | CI: Build Linux editor without Mono, sanitizers with Mono | Rémi Verschelde | |
The Mono builds are with mono_glue=no so they're not usable, and it would be convenient if the main tools=yes target=release_debug artifacts could actually be used. | |||
2021-02-05 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 84e356d7205d5c2ddb1c8cd22e9a92a703c057a0) | |||
2021-02-05 | Merge pull request #45667 from Calinou/doc-gridmap-no-visual-layers | Rémi Verschelde | |
Document that GridMap doesn't support visual layers or cull masks | |||
2021-02-05 | Merge pull request #45698 from KoBeWi/callables_are_love_callables_are_life | Rémi Verschelde | |
Change sort_custom/bsearch_custom to use Callables | |||
2021-02-05 | Merge pull request #45715 from bruvzg/mono_dotnet_path | Rémi Verschelde | |
[Mono] Use the same search logic for both `MSBuild` and `dotnet`. | |||
2021-02-05 | Merge pull request #45722 from reduz/intel-fixed | Rémi Verschelde | |
Fixes to get Godot running again on Intel IGP | |||
2021-02-05 | Fixes to get Godot running again on Intel IGP | reduz | |
-Fixed strange bug with shadowed instance_param (this should not have worked anywhere, odd..) -Cleaned up barrier usage further. | |||
2021-02-04 | [Mono] Use the same search logic for both `MSBuild` and `dotnet`, add custom ↵ | bruvzg | |
search paths on macOS. | |||
2021-02-04 | Merge pull request #45696 from YeldhamDev/texregion_margin_snap | Rémi Verschelde | |
Make margins obey the snap option in the TextureRegion editor | |||
2021-02-04 | Merge pull request #45672 from reduz/barrier-optimization | Rémi Verschelde | |
Rewrote how barriers work for faster rendering | |||
2021-02-04 | Merge pull request #45708 from dalexeev/fix-help-shortcut | Rémi Verschelde | |
Fix "editor/editor_help" shortcut overwriting when restarting editor | |||
2021-02-04 | Fix "editor/editor_help" shortcut overwriting when restarting editor | Danil Alexeev | |
2021-02-04 | Merge pull request #45707 from akien-mga/doc-method-binding-no-p_-prefix | Rémi Verschelde | |
doc: Don't bind argument names with p_ prefix | |||
2021-02-04 | Merge pull request #45705 from Faless/js/4.x_editor_preload | Rémi Verschelde | |
[HTML5] Better editor persistent folders, automatically open zip import popup | |||
2021-02-04 | Merge pull request #45701 from hpvb/fix-tga-crash | Rémi Verschelde | |
Fix a crash in the TGA loader with malformed input | |||
2021-02-04 | doc: Don't bind argument names with p_ prefix | Rémi Verschelde | |
This prefix is used in the C++ codebase, not in the scripting API. | |||
2021-02-04 | Merge pull request #42721 from Paulb23/update_syntax_highlighting_docs | Rémi Verschelde | |
Update SyntaxHighlighter documentation | |||
2021-02-04 | Change sort_custom/bsearch_custom to use Callables | kobewi | |
2021-02-04 | Merge pull request #45703 from vnen/duplicate-highlight-methods | Rémi Verschelde | |
Removed duplicated binding of two methods | |||
2021-02-04 | Make SyntaxHighligher::_clear_highlighting_cache virtual | George Marques | |
Since it's meant to be used as a virtual method. | |||
2021-02-04 | Rewrote how barriers work for faster rendering | reduz | |
-Added more finegrained control in RenderingDevice API -Optimized barriers (use less ones for thee same) -General optimizations -Shadows render all together unbarriered -GI can render together with shadows. -SDFGI can render together with depth-preoass. -General fixes -Added GPU detection | |||
2021-02-04 | Removed duplicated binding of two methods | George Marques | |
They are bound as both regular and virtual methods which makes ClassDB report the methods twice when querying the API. The non-virtual binding is removed since both methods only seem to be used as virtual. | |||
2021-02-04 | Fix a crash in the TGA loader with malformed input | Hein-Pieter van Braam-Stewart | |
2021-02-04 | Merge pull request #35966 from muiroc/anim_node_blend_ignored_bug | Rémi Verschelde | |
Use the blend parameter passed to blend_animation | |||
2021-02-04 | Use the blend parameter passed to blend_animation during graph processing | muiroc | |
2021-02-03 | Make margins obey the snap option in the TextureRegion editor | Michael Alexsander | |
2021-02-03 | [HTML5] Make home path persistent in editor. | Fabio Alessandrelli | |
We used to only persist specific sub-folder of /home/web_user/ when running the Web Editor. This resulted in bad UX about default project creation path etc. This PR makes the whole folder persistent, move the zip preloading to a different folder (to avoid persisting it), and automatically prompt the user to import it if present. | |||
2021-02-03 | Import zip via drag and drop in project manager. | Fabio Alessandrelli | |
Dropping a single ZIP file in the project manager will now prompt the import dialog. |