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2021-10-28Fix Macros -> Mactos typo in WEBSOCKETMACTOS_HMax Hilbrunner
2021-10-28Merge pull request #54331 from LennyPhoenix/lennyphoenix-patch-2Rémi Verschelde
2021-10-28Merge pull request #53737 from bruvzg/icu_strip_diacriticsRémi Verschelde
2021-10-28Implement TextServer `strip_diacritics` function.bruvzg
2021-10-28Merge pull request #54337 from bruvzg/icu_70_1Rémi Verschelde
2021-10-28Merge pull request #54326 from nekomatata/x11-fix-input-delayRémi Verschelde
2021-10-28ICU: Update to version 70.1bruvzg
2021-10-28Merge pull request #52985 from ↵Rémi Verschelde
Calinou/editor-debugger-bottom-panel-error-warning-highlight Improve appearance of the editor Debugger bottom panel menu
2021-10-28Check for valid stack in set_bone_indexLenny Critchley
Resolves #54235
2021-10-27Fix input events random delay on X11PouleyKetchoupp
The new system based on a thread gathering events from the X11 server was causing delays in some scenarios where some events have just been missed at the time of processing and we're waiting for a whole frame to check them again. Solved by flushing again and checking for pending events at the beginning of the process loop, in addition to events already gathered on the event thread.
2021-10-27Merge pull request #54321 from V-Sekai/import-scene-crashRémi Verschelde
2021-10-27Merge pull request #54320 from YeldhamDev/tabbar_close_last_fixRémi Verschelde
2021-10-27Merge pull request #54157 from bjauny/fix_potential_nullpointer_collision3dCamille Mohr-Daurat
Fix potential null pointer use, based on #54094 fix
2021-10-27Avoid crash in scene importer when the mesh is empty.K. S. Ernest (iFire) Lee
2021-10-27Fix uninteractable singular tab in `TabBar`Michael Alexsander
2021-10-27Merge pull request #54166 from ConteZero/unique_selectionRémi Verschelde
2021-10-27Fix potential null pointer use, based on #54094 fixBastien JAUNY
2021-10-27Merge pull request #54302 from fabriceci/fix-2D-character-stuck-on-wallCamille Mohr-Daurat
Fix #54298 where a CharacterBody2D can be stuck on the wall.
2021-10-27Add option to make selection uniqueConteZero
2021-10-27Merge pull request #54125 from groud/tile_data_runtime_modificationRémi Verschelde
Implement runtime update of TileData object in TileMap
2021-10-27Implement runtime update of TileData object in TileMapGilles Roudière
2021-10-27Merge pull request #54285 from briansemrau/fix-proximity-fadeRémi Verschelde
Fix BaseMaterial3D proximity fade for Vulkan
2021-10-27Fix #54298 where a CharacterBody2D can be stuck on the wall.fabriceci
2021-10-27Merge pull request #54305 from mhilbrunner/comments-cleanupRémi Verschelde
Small formatting fixes in Find in Files
2021-10-27Improve appearance of the editor Debugger bottom panel menuHugo Locurcio
- Make the Debugger bottom panel menu more prominent when there are errors or warnings by adjusting the text color. - Add some spacing to the right of the error/warning icon for better visual appearance.
2021-10-27Small formatting fixes in Find in FilesMax Hilbrunner
2021-10-27Merge pull request #54301 from groud/optimize_tilemap_layer_updateRémi Verschelde
2021-10-27Optimize TileMap layers updatesGilles Roudière
2021-10-26Fix vulkan proximity fadeBrian Semrau
Vulkan uses different normalized device coordinates than OpenGL.
2021-10-26Merge pull request #54270 from JFonS/fix_selectionRémi Verschelde
2021-10-26Merge pull request #54255 from ↵Rémi Verschelde
akien-mga/android-export-gradle-dont-escape-quotes
2021-10-26Fix click selection in the editor 3D viewportjfons
2021-10-26Merge pull request #54267 from pycbouh/controls-button-font-focusRémi Verschelde
2021-10-26Merge pull request #54265 from JFonS/fix_sh_dis_mobileRémi Verschelde
2021-10-26Add focus font color to Button and derivativesYuri Sizov
2021-10-26Fix shadow disabling on mobile rendererJoan Fons
2021-10-26Merge pull request #54254 from mhilbrunner/ticks-msec-64Rémi Verschelde
2021-10-26Save all 64 bits of get_ticks_msec() in more casesMax Hilbrunner
2021-10-26Merge pull request #54256 from mhilbrunner/docs-real-timeRémi Verschelde
2021-10-26Time: Add some notes about timezones and UTCMax Hilbrunner
2021-10-26Android: Properly validate `godot_project_name_string` for Android special charsRémi Verschelde
Fixes #52659.
2021-10-26Merge pull request #54153 from skyace65/AreaImprovements2Rémi Verschelde
2021-10-26Another rename for makerst.pyRémi Verschelde
2021-10-26Merge pull request #54179 from aaronfranke/make-rstRémi Verschelde
2021-10-26Merge pull request #54249 from lyuma/gltf_padding_fixRémi Verschelde
2021-10-26Merge pull request #54245 from manueldun/nullParamAddModRémi Verschelde
2021-10-26Merge pull request #54073 from groud/terrains_for_procgenRémi Verschelde
2021-10-26Merge pull request #53973 from nabfrew/nabf/light_hight_documentationMax Hilbrunner
Clarify lighting height documentation
2021-10-25gltf: Fix validation errors due to chunk padding and empty skins.Lyuma
GLB chunk padding length calculation was backwards and missing for the BIN chunk. Fixed error caused by "skins":[] when no skins were present. Finally, encode animations before textures to avoid accessor misalignment due to texture byteLength.
2021-10-25Added error macro to ensure non null parameterManuel Dun