Age | Commit message (Expand) | Author |
2015-01-07 | -Visual Shader Editing Finished, PLEASE TEST! | Juan Linietsky |
2015-01-06 | -Resolved bug that made yield() not work in some situations, fixes #884 | Juan Linietsky |
2015-01-05 | -CCD in 3D physics was not working (code was not even there!) re-added, fixes... | Juan Linietsky |
2015-01-05 | Changes to 2D physics engine | Juan Linietsky |
2015-01-04 | -attempt to be friendlier on non english keyboards | Juan Linietsky |
2015-01-04 | -WIP to add proper key swapping according to keyboard layout | Juan Linietsky |
2015-01-04 | -Fix shortcuts for OSX code completion, fixes #1111 | Juan Linietsky |
2015-01-03 | -Obscure bug in popups solved, fixes #1008 | Juan Linietsky |
2015-01-03 | -Completely removed EmptyControl (but added fallback), closes #1017 | Juan Linietsky |
2015-01-03 | -removed empty control | Juan Linietsky |
2015-01-03 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2015-01-03 | -Work in progress visual shader editor *DOES NOT WORK YET* | Juan Linietsky |
2015-01-03 | removed print | Juan Linietsky |
2015-01-03 | -fixed bug on focus capture, now respets line/text edit | Juan Linietsky |
2015-01-03 | -add *.flags as a filter automatically when exporting, solves #1029 | Juan Linietsky |
2015-01-03 | -added new code completion guess locations, closes #1032 | Juan Linietsky |
2015-01-03 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2015-01-03 | -fixed issue with denormals in half precission, closes #1073 | Juan Linietsky |
2015-01-03 | Merge pull request #1101 from romulox-x/texturebutton_scale_2d | Juan Linietsky |
2015-01-02 | Changed texturebutton scale from float to Size2 | romulox_x |
2015-01-03 | -added a check for setget while running the game , closes #1009 | Juan Linietsky |
2015-01-03 | removed deadcode | Juan Linietsky |
2015-01-03 | -ability to scale and modulate texturebutton, closes #818 | Juan Linietsky |
2015-01-02 | -proper minimum size computation for TabContainer | Juan Linietsky |
2015-01-02 | Merge pull request #998 from sanikoyes/Pr-fix-gles2-canvas_draw_polygon | Juan Linietsky |
2015-01-02 | -fixed key insert from editor window (#976) | Juan Linietsky |
2015-01-02 | -fix assignment to vector types in script using integer indices crash (#978) | Juan Linietsky |
2015-01-02 | -fix TextEdit shift-click functionality past begin and end of selection (#1004) | Juan Linietsky |
2015-01-02 | -accelerometer precission changed to "GAME" (#1015) | Juan Linietsky |
2015-01-02 | -refresh play options in property when setting samplelibrary (#1016) | Juan Linietsky |
2015-01-02 | -fix readonly issues (#1018) | Juan Linietsky |
2015-01-02 | -make sure selected font is applied on load (#1050) | Juan Linietsky |
2015-01-02 | -fixed silly bug in trigger check (#1051) | Juan Linietsky |
2015-01-02 | -typo fixed in ImmediateGeometry (#1066) | Juan Linietsky |
2015-01-02 | -assignment of ord to string index made valid #1072 | Juan Linietsky |
2015-01-02 | -fixed signal in #1075 | Juan Linietsky |
2015-01-02 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2015-01-02 | -fixed NODE_OUT error in animtreeplayer #1078 | Juan Linietsky |
2015-01-02 | Merge pull request #1048 from sanikoyes/Pr-reduce-android-build-size | Juan Linietsky |
2015-01-02 | Merge pull request #1064 from leezh/mingw-fixes | Juan Linietsky |
2015-01-02 | Merge pull request #1065 from marynate/PR-pause-mode-stop | Juan Linietsky |
2015-01-02 | Merge pull request #1068 from jaromirhribal/master | Juan Linietsky |
2015-01-02 | Merge pull request #1069 from tommy3/typo-fix | Juan Linietsky |
2015-01-02 | Merge pull request #1074 from not-surt/master | Juan Linietsky |
2015-01-02 | Merge pull request #1087 from adolson/connect-fix | Juan Linietsky |
2015-01-02 | Merge pull request #1090 from Murii/patch-2 | Juan Linietsky |
2015-01-02 | Fix for bug 1088 | Muresan Vlad aka Mury |
2015-01-01 | change parameter name from ip to port | Dana Olson |
2014-12-29 | Replace TileMapEditor floating tile palette with HSplitContainer. | Carl Olsson |
2014-12-28 | fixed a typo | tommy3 |