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2020-10-04[HTML5] Scons now expects "emcc" to be in PATH.Fabio Alessandrelli
No longer parse emscripten/emsdk config to detect emcc/node paths. Use WhereIs to find "emcc" and "node", look for "node_modules" in "emcc" path.
2020-10-02Merge pull request #42513 from madmiraal/fix-42494Rémi Verschelde
Remove area or body from map before emitting signals.
2020-10-02Remove area or body from map before emitting signals.Marcel Admiraal
2020-10-02Merge pull request #42511 from InfiniteAnts/update-ninepatchrect-class-referenceRémi Verschelde
Updated NinePatchRect's patch margin descriptions
2020-10-02Updated NinePatchRect's patch margin descriptionsAnant Ahuja
2020-10-02Merge pull request #42505 from Faless/js/4.0_audio_threadsRémi Verschelde
[HTML5] Move audio processing to thread when threads are enabled.
2020-10-02Merge pull request #42503 from naithar/feature/ios-cleanup-arcRémi Verschelde
[4.0] [iOS] Switch to ARC. Refactoring and cleanup.
2020-10-02[HTML5] Run Audio process in thread when availableFabio Alessandrelli
This should fix some of the audio stuttering issues when the HTML5 export is compiled with threads support. The API should be ported to AudioWorklet to (hopefully) be perfect. That though, cannot be backported to 3.2 due to extra restriction of AudioWorklet (which only runs in SecureContext, and needs a polyfill for Safari).
2020-10-02iOS: Native video refactoringSergey Minakov
Moved native video handling to separate view.
2020-10-02iOS: RefactoringSergey Minakov
Enabled ARC for iOS. Weakify/Strongify macros for objc blocks. Removed old version checks. Specific types for ObjC++ modules to exclude unneeded bridging. Separate DeviceMetrics class for device specific data. Replaced old/deprecated functionality.
2020-10-02Add extra suffix for HTML5 thread builds.Fabio Alessandrelli
2020-10-02Add COOP/COEP headers to HTML5 "run" server.Fabio Alessandrelli
This allow the page to be considered a SecureContext if the address is localhost (127.0.0.1/::1) and let Firefox (and future Chrome versions) enable extra features needed for the HTML5 threaded export.
2020-10-02Merge pull request #42500 from madmiraal/fix-42462Rémi Verschelde
Check entire basis column for zero size when unscaling Bullet basis.
2020-10-02Merge pull request #42501 from akien-mga/glTF-fix-parsing-base64-dataRémi Verschelde
glTF: Fix parsing buffer data with application/gltf-buffer and image/* MIME types
2020-10-02glTF: Fix parsing buffer data with application/gltf-buffer and image/* MIME ↵Rémi Verschelde
types See https://github.com/KhronosGroup/glTF/issues/944 for context on the application/gltf-buffer MIME type. The glTF 2.0 spec supports `image/jpeg` and `image/png` which can also be base64-encoded in buffer URIs. Fixes #33796.
2020-10-02Check entire basis column for zero size when unscaling Bullet basis.Marcel Admiraal
2020-10-02Merge pull request #42451 from Duroxxigar/rename-toplevelRémi Verschelde
Renamed toplevel to be top_level
2020-10-02Merge pull request #42480 from ssw99/sprintf-function-bug-fixRémi Verschelde
Fix extra padding for numbers with signs
2020-10-02Merge pull request #42493 from akien-mga/configuration-warnings-fixupRémi Verschelde
Better validate CollisionShape3D config. warning after #38743
2020-10-02Better validate CollisionShape3D config. warning after #38743Rémi Verschelde
Relates to #42479, though I don't think it would crash in the master version.
2020-10-02Merge pull request #42486 from aaronfranke/doc-demo-linksRémi Verschelde
Link to demos from within the class reference
2020-10-02Merge pull request #42490 from Chaosus/vs_fix_funcYuri Roubinsky
Fix VisualShaderNode::set_output_port_connected
2020-10-02Fix VisualShaderNode::set_output_port_connectedYuri Roubinsky
2020-10-01Link to demos from within the class referenceAaron Franke
2020-10-02Fixed padding bug of sprintf functionSerhat
2020-10-01Merge pull request #42477 from bruvzg/macos_dpiRémi Verschelde
[4.0] Fix `screen_get_dpi` on macOS.
2020-10-01Fix `screen_get_dpi` on macOS for non fractional display scales and restore ↵bruvzg
documentation.
2020-10-01Merge pull request #42430 from Calinou/contributing-testsRémi Verschelde
Document contributing tests to Godot's C++ codebase
2020-10-01Merge pull request #42467 from Chaosus/vs_fix_bugYuri Roubinsky
Updates size of float constant in visual shader if empty is selected
2020-10-01Updates size of float constant in visual shader if empty is selectedYuri Roubinsky
2020-10-01Merge pull request #37194 from lolligerjoj/expose_val_interpRémi Verschelde
Expose Animation::value_track_interpolate to GDscript
2020-10-01Merge pull request #40473 from rcorre/gizmo-docRémi Verschelde
Fix return type on EditorNode3DGizmoPlugin::get_priority.
2020-10-01Expose Animation::value_track_interpolate to GDscriptlolligerjoj
2020-10-01Merge pull request #41829 from RandomShaper/fix_40353Rémi Verschelde
Avoid warning about harmless unfulfilled yields
2020-10-01Merge pull request #38743 from arrowinaknee/node-config-warningsRémi Verschelde
Update all get_configuration_warning() to retrieve warnings from the parent
2020-10-01Merge pull request #40582 from PoqXert/game-center-4.0Rémi Verschelde
[4.0] iOS Game Center improvements
2020-10-01Merge pull request #42442 from rcorre/file_docRémi Verschelde
Clarify store_string vs store_line.
2020-10-01Clarify store_string vs store_line.Ryan Roden-Corrent
While the behavior can be implied from the name, it seems worth stating it explicitly.
2020-10-01Merge pull request #42435 from Calinou/doc-string-is-valid-ip-addressRémi Verschelde
Improve the `String.is_valid_ip_address()` documentation
2020-10-01Merge pull request #42458 from groud/fix_cursor_rotationRémi Verschelde
Fix scale cursor rotation and handle diagonal ones
2020-10-01Fix scale cursor rotation and handle diagonal onesGilles Roudière
2020-10-01Merge pull request #42454 from naithar/feature/ios-delay-in-settings-masterRémi Verschelde
[4.0] [iOS] Add touch delay value to project settings
2020-10-01iOS: move touch delay to settingsSergey Minakov
2020-10-01Merge pull request #42452 from Chaosus/vs_constantsYuri Roubinsky
Add an option to select a predifined constant in visual shader editor
2020-10-01Add an option to select a predifined constant in visual shader editor Yuri Roubinsky
2020-10-01Renamed toplevel to be top_levelDuroxxigar
2020-10-01Merge pull request #42448 from Duroxxigar/toplevel-as-propertyRémi Verschelde
Made toplevel a property for Node3D and CanvasItem
2020-10-01Made toplevel a property for Node3D and CanvasItemDuroxxigar
2020-09-30Merge pull request #42434 from Calinou/doc-string-casecmpRémi Verschelde
Improve the String comparison methods' documentation
2020-09-30Improve the `String.is_valid_ip_address()` documentationHugo Locurcio
This closes https://github.com/godotengine/godot-docs/issues/4097.