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2020-01-27Added missing property "size" to VisualShaderNodeGroupBaseYuri Roubinsky
2020-01-27Merge pull request #35624 from Chaosus/vs_remove_unused_methodYuri Roubinsky
Removed unused method "build" from VisualShaderNodeExpression
2020-01-27Removed unused method "build" from VisualShaderNodeExpressionYuri Roubinsky
2020-01-27Merge pull request #35619 from timothyqiu/tile-map-accessRémi Verschelde
Fixes invalid read when using fill tool in empty tilemap
2020-01-27Fixes invalid read when using fill tool in empty tilemapHaoyu Qiu
2020-01-27Update AUTHORS and DONORS listRémi Verschelde
New contributor added to AUTHORS: @ericrybick, @MadEqua Thanks to all contributors and donors for making Godot possible!
2020-01-27Merge pull request #35616 from Chaosus/vs_fixbracketYuri Roubinsky
Added missed bracket to VisualShaderNodeCubeMap
2020-01-27Added missed bracket to VisualShaderNodeCubeMapYuri Roubinsky
2020-01-27Merge pull request #35615 from Chaosus/vs_fix_cubemapRémi Verschelde
Fix VisualShaderNodeCubeMap generation
2020-01-27Fix VisualShaderNodeCubeMap generationYuri Roubinsky
2020-01-27i18n: Sync translations with WeblateRémi Verschelde
2020-01-27Merge pull request #35604 from Calinou/editor-help-hide-tutorials-if-noneRémi Verschelde
Don't show an Online Tutorials section if the class has no tutorials
2020-01-27Merge pull request #35602 from Calinou/add-bash-completionRémi Verschelde
Add a Bash completion script for the Godot editor
2020-01-27Merge pull request #35607 from KoBeWi/gotta_doc_them_allRémi Verschelde
Document theme_items of multiple classes
2020-01-27Document theme_items of multiple classesTomasz Chabora
2020-01-27Don't show an Online Tutorials section if the class has no tutorialsHugo Locurcio
2020-01-27Add a Bash completion script for the Godot editorHugo Locurcio
2020-01-26Merge pull request #35599 from Calinou/doc-remove-simulated-motion-modeRémi Verschelde
doc: Remove mention of nonexistent StaticBody simulated motion mode
2020-01-26doc: Remove mention of nonexistent StaticBody simulated motion modeHugo Locurcio
The StaticBody2D documentation doesn't mention it, so it doesn't need to be touched. This closes #30560.
2020-01-26Merge pull request #35516 from Faless/ws/fix_latency_32Rémi Verschelde
Lower WebSocket latency, fixes.
2020-01-26Linux: Sync man page with current --help outputRémi Verschelde
2020-01-26Merge pull request #35596 from akien-mga/mbedtls-2.16.4Rémi Verschelde
mbedtls: Update to upstream version 2.16.4
2020-01-26mbedtls: Update to upstream version 2.16.4Rémi Verschelde
Fixes CVE-2019-18222. `include/mbedtls/version.h` was modified to include the forgotten version bump to 2.16.4, fixed upstream by ARMmbed/mbedtls#2992.
2020-01-26Sync controller mappings DB with SDL2 community repoRémi Verschelde
Synced with gabomdq/SDL_GameControllerDB@fed28b1bf9ee613ab11125cd17e652bc7f0d1bf7.
2020-01-26Merge pull request #35521 from Calinou/improve-error-macrosRémi Verschelde
Improve and document error macros
2020-01-26Merge pull request #35589 from akien-mga/doc-drop-category-propertyRémi Verschelde
doc: Drop unused 'category' property from header
2020-01-26Merge pull request #35588 from akien-mga/doc-nil-longest-river-in-the-worldRémi Verschelde
doc: Do not expose Variant::NIL as a type in the class reference
2020-01-26Merge pull request #35570 from markgarcia/fix-unconfigured-export-crashRémi Verschelde
Fix crash when exporting improperly configured project.
2020-01-26doc: Do not expose Variant::NIL as a type in the class referenceRémi Verschelde
Fix signals Variant arguments incorrectly listed as Nil. Fixes #12520.
2020-01-26doc: Drop unused 'category' property from headerRémi Verschelde
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
2020-01-26Merge pull request #35583 from akien-mga/doc-projectsettingsRémi Verschelde
doc: Document all remaining ProjectSettings
2020-01-26doc: Document all remaining ProjectSettingsRémi Verschelde
2020-01-26Merge pull request #35581 from akien-mga/doc-color-constantsRémi Verschelde
doc: Document named color constants
2020-01-26Merge pull request #35580 from akien-mga/doc-videostreamsRémi Verschelde
doc: Complete documentation for VideoStreams
2020-01-26doc: Document named color constantsRémi Verschelde
Busywork but it's good for our completion rate :)
2020-01-26doc: Complete documentation for VideoStreamsRémi Verschelde
Also quick clean up of the matching C++ files.
2020-01-26Merge pull request #35569 from timothyqiu/video-player-min-sizeRémi Verschelde
Updates minimum size on VideoPlayer::set_stream
2020-01-26Merge pull request #35567 from Xrayez/doc-noise-null-dataRémi Verschelde
Mention that `NoiseTexture` uses threads internally
2020-01-26Merge pull request #35566 from Xrayez/doc-parse-property-returnRémi Verschelde
Document the return value of `EditorInspectorPlugin.parse_property`
2020-01-26Merge pull request #35574 from clayjohn/DOCS-odds-n-endsRémi Verschelde
Complete various class references
2020-01-26Complete various class referencesclayjohn
2020-01-26Merge pull request #35561 from clayjohn/GLES3-irradiance-maxRémi Verschelde
Add project setting for max irradiance size
2020-01-26Check if can export before exporting; show error message if can't export.Mark Wynn Garcia
2020-01-26Updates minimum size on VideoPlayer::set_streamHaoyu Qiu
2020-01-26Mention that `NoiseTexture` uses threads internallyAndrii Doroshenko (Xrayez)
Provided a snippet on how to properly retrieve the noise texture data given that it's generated in a thread.
2020-01-26Document the return value of `EditorInspectorPlugin.parse_property`Andrii Doroshenko (Xrayez)
2020-01-25Merge pull request #35560 from clayjohn/DOCS-sky-radianceRémi Verschelde
Add warning for radiance_size
2020-01-25Add warning for radiance_sizeclayjohn
2020-01-25Add project setting for max irradiance sizeclayjohn
2020-01-25Merge pull request #35559 from Calinou/doc-inputeventkey-stringRémi Verschelde
Document how to get a human-readable string from an InputEventKey