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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2021-11-15
Merge pull request #54983 from sboron/fix-mono
Rémi Verschelde
2021-11-15
Merge pull request #43072 from KoBeWi/point_to_angle
Rémi Verschelde
2021-11-15
Fix mono build after invalid rename of `KEY_READ`
Stefan Boronczyk
2021-11-15
Merge pull request #54981 from Calinou/doc-gi
Rémi Verschelde
2021-11-15
Merge pull request #54976 from reduz/importer-options-by-path
Rémi Verschelde
2021-11-14
Improve documentation related to global illumination
Hugo Locurcio
2021-11-14
Merge pull request #53710 from CaptainProton42/fix-extension-class-inspector-...
Hugo Locurcio
2021-11-14
Add path to functions that return iporter options
reduz
2021-11-13
Merge pull request #54947 from Chaosus/fix_mobile_renderer
Rémi Verschelde
2021-11-13
Fix broken light_compute in mobile renderer
Yuri Roubinsky
2021-11-13
Merge pull request #54937 from aaronfranke/mac-arch
Rémi Verschelde
2021-11-13
Merge pull request #54934 from briansemrau/multimesh-zero-visible
Rémi Verschelde
2021-11-12
Fix multimesh still drawing when visible instances is zero
Brian Semrau
2021-11-12
Fix typo in architecture name for x86_64 macOS
Aaron Franke
2021-11-13
Merge pull request #54928 from KoBeWi/sorting_vegetables
Rémi Verschelde
2021-11-12
Merge pull request #51684 from aaronfranke/enum-class
Rémi Verschelde
2021-11-12
Improve sort_custom() example
kobewi
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-11-12
Merge pull request #54924 from Calinou/editor-macos-rename-shortcut-enter
Rémi Verschelde
2021-11-12
Merge pull request #54803 from goostengine/shape-cast-2d
Camille Mohr-Daurat
2021-11-12
Merge pull request #54903 from aaronfranke/modules-no-editor
Rémi Verschelde
2021-11-12
Use Enter instead of F2 as an editor renaming shortcut on macOS
Hugo Locurcio
2021-11-12
Remove `get_closest_*` methods from `ShapeCast2D`
Andrii Doroshenko (Xrayez)
2021-11-12
Add `ShapeCast2D` node
Andrii Doroshenko (Xrayez)
2021-11-12
Make OpenSimplex and VisualScript modules not depend on the editor
Aaron Franke
2021-11-12
Merge pull request #51048 from aaronfranke/ci-minimal
Rémi Verschelde
2021-11-12
Merge pull request #54920 from Chaosus/vs_fix_crash
Yuri Roubinsky
2021-11-12
Merge pull request #54485 from groud/atlas_texture_padding
Rémi Verschelde
2021-11-12
Add a minimal template build to CI
Aaron Franke
2021-11-12
Fix editor crash due incorrect setup of default texture in visual shader
Yuri Roubinsky
2021-11-12
Implement texture padding in TileSetAtlasSources
Gilles Roudière
2021-11-12
Merge pull request #53987 from groud/tile_data_inspector_plugin
Rémi Verschelde
2021-11-12
Merge pull request #54912 from akien-mga/modules-check-enabled
Rémi Verschelde
2021-11-12
Modules: Make sure to include modules_enabled.gen.h where needed
Rémi Verschelde
2021-11-12
Merge pull request #53914 from Chaosus/shader_default_texture_param
Rémi Verschelde
2021-11-12
Fix default_texture_param in shader pipeline to support uniform arrays
Yuri Roubinsky
2021-11-12
Merge pull request #54816 from KoBeWi/brute_rename
Rémi Verschelde
2021-11-12
Merge pull request #54900 from benjarmstrong/output_latency_docs_fix
Rémi Verschelde
2021-11-12
Merge pull request #54872 from akien-mga/rect2-has_point-borders
Max Hilbrunner
2021-11-12
Merge pull request #54867 from Chaosus/shader_fix_light_albedo
Rémi Verschelde
2021-11-12
Clarify how 'audio/driver/output_latency' project setting works
Benjamin Armstrong
2021-11-11
Merge pull request #54810 from nekomatata/area-separate-override-modes
Camille Mohr-Daurat
2021-11-11
Rect2: Clarify docs for `has_point` excluding bottom and right borders
Rémi Verschelde
2021-11-11
Fix node naming in scene tree dock
kobewi
2021-11-11
Merge pull request #54889 from KoBeWi/debug_name
Rémi Verschelde
2021-11-11
Show built-in script names in the debugger
kobewi
2021-11-11
Merge pull request #54857 from nekomatata/raycast-hit-from-inside
Rémi Verschelde
2021-11-11
Merge pull request #54883 from bruvzg/dir_control_warning
Rémi Verschelde
2021-11-11
Merge pull request #54876 from bruvzg/no_captured_move
Rémi Verschelde
2021-11-11
[GDScript] Check string literals for Unicode direction control characters.
bruvzg
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